在搅拌器2.76中将钻机重量从一个网格转移到另一个网格 [英] Transferring rig weights from one mesh to another in blender 2.76

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问题描述

我最近开始使用Blender,以便为游戏等创建自己的模型。我已经创建了一个模型,进行了装配,单独创建了衣服,现在我想将这些衣服添加到我的模型中,以便它可以随钻机一起移动而不会刺穿皮肤。

I've recently started using blender in order to create my own models for games and such. I have created a model, rigged it, created clothes separately and now I want to add those clothes to my model so that it moves with the rig without the skin poking through.

因此,有许多解决方案都使用重量传递工具,但我似乎无法在Blender 2.76上使用它。在变形选项下,我将装备绑定到权重组为空的衣服。然后,我先选择网眼,然后再选择衣服,进入重量油漆模式,然后在工具部分下选择转移重量选项,但实际上并未转移重量,什么也没发生。

So there are many solutions that use the weight transfer tool but I can't seem to get this working with blender 2.76. I parent the rig to the clothes with empty weight groups under the deform option. I then, selecting the mesh and then the piece of clothing, go to weight paint mode and choose the 'transfer weights' option under the tools section but the weights dont actually get transfered, nothing happens.

所有在线教程均使用以前的Blender版本,因此在选择传输权重时选项的界面不同,这可能意味着我只是选择了错误的选项(尝试与他们搞混,但无济于事。

All the tutorials online use previous versions of blender and so the interface of options when choosing to transfer weights is different which could mean that I am just selecting the wrong options (I tried messing with them but nothing works).

任何帮助都将受到赞赏。

Any help will be appreciated. I can post pictures later if need be.

谢谢

推荐答案

出于其他理智考虑:

由于某些原因,权重在Blender 2.76中不会自动转移,但是在以前的版本中可以完美地工作。您可以改用数据传输修饰符。在开始之前,请确保清除对设备做父代时创建的所有顶点组,并取消对设备的父项的了解。因此,单击对象数据选项卡,如果顶点组下有任何组,请使用侧面的减号按钮将其删除。

For some reason, the weights do not transfer automatically in Blender 2.76 however it works perfectly in previous versions. What you can do instead is use the data transfer modifier. Before you start, make sure you clear any vertex groups created when you parented the rig and unparent the item of clothing from the rig. So click on the object data tab and if there are any groups under vertex groups, delete them with the minus button on the side.

现在转到修改器标签>添加修改器>数据传输。选择要从其复制砝码的来源(主体)。从选项中选择顶点数据,然后选择顶点组。最后,按下底部的生成数据层按钮。

Now go to the modifers tab > add modifier > data transfer. Select the source from which you wish to copy the weights over (the main body). Choose vertex data from the options and then select vertex groups. Finally press the generate data layers button at the bottom.

现在,如果切换回对象数据选项卡,则应该在顶点组下列出电枢的骨骼列表。

Now if you switch back to the object-data tab, there should be a listing of the bones of your armature under vertex groups.

最后,进入对象模式>选择您的作品服装,然后选择空组选择装备> CNTRL + P>。哇!

Lastly, enter object mode > select your piece of clothing and then shift select your rig > CNTRL+P > with empty groups. And wa-lah!

我还遇到了其他一些问题,因为我使用了其他修饰符(网格怪异地变形了),但是我设法通过简单地应用数据来解决了问题转移修饰符。

I also had some other issues because of other modifers I had (the mesh was deforming weirdly) but I managed to fix it by simply applying the data transfer modifier.

享受:)

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