为什么不鼓励接受对字符串(& String),Vec(& Vec)或Box(& Box)的引用作为函数参数? [英] Why is it discouraged to accept a reference to a String (&String), Vec (&Vec), or Box (&Box) as a function argument?
问题描述
我编写了一些Rust代码,该代码以& String
作为参数:
I wrote some Rust code that takes a &String
as an argument:
fn awesome_greeting(name: &String) {
println!("Wow, you are awesome, {}!", name);
}
我也编写了引用<$ c的代码$ c> Vec 或 Box
:
fn total_price(prices: &Vec<i32>) -> i32 {
prices.iter().sum()
}
fn is_even(value: &Box<i32>) -> bool {
**value % 2 == 0
}
但是,我收到了一些反馈,认为这样做不是一个好主意。为什么不呢?
However, I received some feedback that doing it like this isn't a good idea. Why not?
推荐答案
TL; DR:人们可以改用& str
,& [T]
或& T
允许更多通用代码。
TL;DR: One can instead use &str
, &[T]
or &T
to allow for more generic code.
-
使用<$ c $的主要原因之一c> String 或
Vec
是因为它们允许增加或减少容量。但是,当您接受不可变的引用时,就不能在Vec
或String
上使用任何有趣的方法。
One of the main reasons to use a
String
or aVec
is because they allow increasing or decreasing the capacity. However, when you accept an immutable reference, you cannot use any of those interesting methods on theVec
orString
.
接受& String
,& Vec
或& Box
还要要求在要调用该函数之前要在堆上分配的参数。接受& str
允许字符串文字(保存在程序数据中)并接受& [T]
或& T
允许堆栈分配的数组或变量。不必要的分配是性能损失。当您尝试在测试中或 main
方法中调用这些方法时,通常会立即暴露该信息:
Accepting a &String
, &Vec
or &Box
also requires the argument to be allocated on the heap before you can call the function. Accepting a &str
allows a string literal (saved in the program data) and accepting a &[T]
or &T
allows a stack-allocated array or variable. Unnecessary allocation is a performance loss. This is usually exposed right away when you try to call these methods in a test or a main
method:
awesome_greeting(&String::from("Anna"));
total_price(&vec![42, 13, 1337])
is_even(&Box::new(42))
另一个性能考虑因素是& String
,& Vec
和& Box
引入了不必要的间接层,因为您必须取消引用& String
来获得 String
,然后执行第二次取消引用,最终得到 & str
。
Another performance consideration is that &String
, &Vec
and &Box
introduce an unnecessary layer of indirection as you have to dereference the &String
to get a String
and then perform a second dereference to end up at &str
.
相反,您应该接受字符串切片(& str
),切片(& [T]
)或参考(& T
)。 & String
,& Vec< T>
或& Box< T>
将自动强制为& str
,& [T]
或& T
。
Instead, you should accept a string slice (&str
), a slice (&[T]
), or just a reference (&T
). A &String
, &Vec<T>
or &Box<T>
will be automatically coerced to a &str
, &[T]
or &T
, respectively.
fn awesome_greeting(name: &str) {
println!("Wow, you are awesome, {}!", name);
}
fn total_price(prices: &[i32]) -> i32 {
prices.iter().sum()
}
fn is_even(value: &i32) -> bool {
*value % 2 == 0
}
现在您可以用更广泛的类型调用这些方法。例如,可以使用字符串文字(安娜
)或来调用 awesome_greeting
分配的 String
。 总价
可以通过引用数组来调用(& [1、2、3]
)或分配的 Vec
。
Now you can call these methods with a broader set of types. For example, awesome_greeting
can be called with a string literal ("Anna"
) or an allocated String
. total_price
can be called with a reference to an array (&[1, 2, 3]
) or an allocated Vec
.
如果您想要从 String
或 Vec< T>
添加或删除项目,可以使用可变引用(& mut字符串
或& Vec< T>
):
If you'd like to add or remove items from the String
or Vec<T>
, you can take a mutable reference (&mut String
or &mut Vec<T>
):
fn add_greeting_target(greeting: &mut String) {
greeting.push_str("world!");
}
fn add_candy_prices(prices: &mut Vec<i32>) {
prices.push(5);
prices.push(25);
}
专门用于切片,您还可以接受& ; mut [T]
或& mut str
。这使您可以更改切片内的特定值,但不能更改切片内的项目数(这意味着它对字符串的限制非常大):
Specifically for slices, you can also accept a &mut [T]
or &mut str
. This allows you to mutate a specific value inside the slice, but you cannot change the number of items inside the slice (which means it's very restricted for strings):
fn reset_first_price(prices: &mut [i32]) {
prices[0] = 0;
}
fn lowercase_first_ascii_character(s: &mut str) {
if let Some(f) = s.get_mut(0..1) {
f.make_ascii_lowercase();
}
}
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