应用锚点后,CATransform3DRotate效果消失了 [英] CATransform3DRotate effects gone after applying anchor point
问题描述
以正确的观察进行编辑。
EDIT with correct observation.
我使用以下两个片段来旋转UIImageView。在stage1之后,我得到了所需的3D效果:视图旋转(3D效果)并伸展了(更大的尺寸)。在stage2上,我尝试用右铰链摆动rightView。
I used the following two snippets to rotate an UIImageView. After the stage1, I got the desired 3D effect: the view rotate (3D effect) and stretched out (larger size). On stage2, I am trying to swing the rightView with the hinge on the right.
如果我应用了更改锚点的线,则视图会正确摆动(右)有一个主要问题:在(旋转)3D效果仍然完好无损之后,视图的大小又恢复为原始大小(较小)。
If I applied the line that changes the anchor point, the view swings correctly (hinge on right) with one major issue: The view's size got restored back to original size (smaller) while the (rotation) 3D effect is still intact and then the swinging occurs.
有什么建议吗?
rightView.layer.anchorPoint = CGPointMake(1.0, 0.5);
-(void)stage1
{
[UIView animateWithDuration:1.5 animations:^{
rightView.transform = CGAffineTransformMakeTranslation(0,0); //rightView i UIImageView
CATransform3D _3Dt = CATransform3DIdentity;
_3Dt =CATransform3DMakeRotation(3.141f/42.0f,0.0f,-1.0f,0.0f);
_3Dt.m34 = -0.001f;
_3Dt.m14 = -0.0015f;
rightView.layer.transform = _3Dt;
} completion:^(BOOL finished){
if (finished) {
NSLog(@"finished..");
}
}];
}
-(void)Stage2
{
rightView.layer.anchorPoint = CGPointMake(1.0, 0.5); //issue?
rightView.center = CGPointMake(1012, 384);
[UIView animateWithDuration:1.75 animations:^{
CATransform3D rightTransform = rightView.layer.transform;
rightTransform.m34 = 1.0f/500;
rightTransform = CATransform3DRotate(rightTransform, M_PI_2, 0, 1, 0);
rightView.layer.transform = rightTransform;
} completion:^(BOOL finished) {
}];
}
推荐答案
您需要添加 options添加到带有持续时间的动画中,并添加 options:UIViewAnimationOptionBeginFromCurrentState
You need to add the "options" to your animate with duration and add options:UIViewAnimationOptionBeginFromCurrentState
否则,它会从头开始。
所以您的阶段2看起来像这样:
So your stage 2 would look like this:
-(void)Stage2
{
rightView.layer.anchorPoint = CGPointMake(1.0, 0.5); //issue?
rightView.center = CGPointMake(1012, 384);
[UIView animateWithDuration:1.75
delay:0.00
options:UIViewAnimationOptionBeginFromCurrentState
animations:^{
CATransform3D rightTransform = rightView.layer.transform;
rightTransform.m34 = 1.0f/500;
rightTransform = CATransform3DRotate(rightTransform, M_PI_2, 0, 1, 0);
rightView.layer.transform = rightTransform;
} completion:^(BOOL finished) {
}];
}
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