无法在Windows Store应用程序8.1中使用fstream创建文件 [英] Can't create file using fstream in windows store app 8.1
问题描述
我正在使用Direct3D 11.1创建游戏,我想将玩家的最后记录存储在文件中,所以这是我的代码:(它在!File.good()中失败)
fstream File("Score.txt");
if (!File.good())
{
return;
}
if (!File.is_open())
{
return;
}
if (File.bad())
{
return;
}
Writer.Write("Easy", getString(Scene->Score), File);
File.close();
这是我要写入文件的XMLWriter类:
class XmlWriter
{
public:
void Write(string const &replace, string const &replaceBy, fstream &file)
{
fstream tempFile;
tempFile.open("ScoreT.xml", fstream::out | fstream::trunc | ios::app);
if (!tempFile)
{
return;
}
string curLine = "";
while (!file.eof())
{
getline(file, curLine);
if (findWord(replace, curLine))
{
int j = 0;
while (curLine[j] != replace[0])
{
j++;
}
j += replace.size() + 1;
for (int k = 0; k < replaceBy.size(); k++)
{
curLine[j] = replaceBy[k];
j++;
}
if (curLine[j] != ',' && curLine[j] != '<')
{
curLine[j] = ' ';
}
tempFile << curLine << "\n";
}
else
{
string temp = "";
file << temp;
tempFile << curLine << "\n";
}
}
file.close();
tempFile.close();
if (remove("Setting.xml") != 0) perror("Error removing file!");
rename("ScoreT.xml", "Score.xml");
}
private:
bool findWord(string search, string searchLine)
{
bool ret = false;
for (int i = 0, j = 0; i < searchLine.size() && j<search.size(); i++)
{
if (search[j] == searchLine[i])
{
ret = true;
j++;
continue;
}
ret = false;
j = 0;
}
return ret;
}
};
但是任何时候我运行它,都无法创建新文件并失败! 有什么问题吗? 请注意,我是在我的XAML代码中执行此操作的.
仅允许商店应用对少数文件路径进行写访问.通过在没有完全限定路径的情况下调用fstream::open
,API将使用工作目录,在商店应用程序的情况下,该目录始终是应用程序包路径(该应用程序没有写权限的路径).
解决方案是使用应用程序具有写权限的标准路径.为了保存玩家数据,最好的选择是使用ApplicationData::Current->RoamingFolder
文件夹,使用Path
属性获取完整路径,然后将所需的文件名附加到字符串中.然后将完全限定的文件路径字符串传递给fstream::open
,它将成功.
I'm using direct3D 11.1 to create my game,i want to store player last record in a file so here is my code:(it fails in !File.good() )
fstream File("Score.txt");
if (!File.good())
{
return;
}
if (!File.is_open())
{
return;
}
if (File.bad())
{
return;
}
Writer.Write("Easy", getString(Scene->Score), File);
File.close();
and here is my XMLWriter class to write in file:
class XmlWriter
{
public:
void Write(string const &replace, string const &replaceBy, fstream &file)
{
fstream tempFile;
tempFile.open("ScoreT.xml", fstream::out | fstream::trunc | ios::app);
if (!tempFile)
{
return;
}
string curLine = "";
while (!file.eof())
{
getline(file, curLine);
if (findWord(replace, curLine))
{
int j = 0;
while (curLine[j] != replace[0])
{
j++;
}
j += replace.size() + 1;
for (int k = 0; k < replaceBy.size(); k++)
{
curLine[j] = replaceBy[k];
j++;
}
if (curLine[j] != ',' && curLine[j] != '<')
{
curLine[j] = ' ';
}
tempFile << curLine << "\n";
}
else
{
string temp = "";
file << temp;
tempFile << curLine << "\n";
}
}
file.close();
tempFile.close();
if (remove("Setting.xml") != 0) perror("Error removing file!");
rename("ScoreT.xml", "Score.xml");
}
private:
bool findWord(string search, string searchLine)
{
bool ret = false;
for (int i = 0, j = 0; i < searchLine.size() && j<search.size(); i++)
{
if (search[j] == searchLine[i])
{
ret = true;
j++;
continue;
}
ret = false;
j = 0;
}
return ret;
}
};
but any time i run it,it can't create a new file and fail! what's the problem with it? Note that i do this in my XAML code.
Store apps are only permitted write access to a handful of file paths. By calling fstream::open
without a fully qualified path, the API uses the working directory, which in the case of a store app is always the app package path (a path which the app does not have write access to).
The solution is to use a fully qualified path that the app has write access to. For saving player data, your best bet is to use the ApplicationData::Current->RoamingFolder
folder, use the Path
property to get the full path, and append the filename you want to the string. Then pass the fully qualified file path string to fstream::open
and it should succeed.
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