服务器端事件C ++实现? [英] Server-side-event C++ implementation?
问题描述
我正在尝试实现C ++服务器来为javascript EventSource生成事件,我正在使用cpprest构建它.从我在PHP或Node.js中看到的示例来看,它看起来很简单,但由于要在Firefox控制台中找到它,因此我必须缺少一些东西:
I'm trying to implement a C++ server to generate event for a javascript EventSource, I'm building it with cpprest. From the examples I've seen in PHP or Node.js, it looked pretty straight-forward but I must be missing something since I'm getting this in the Firefox console:
Firefox can’t establish a connection to the server at http://localhost:32123/data.
在使用邮递员时,我正确地收到了"data : test"
,所以我认为我缺少一些续传,可能需要做的不仅仅是回复请求,而是我没有找到很好的解释说明应该工作了.如果您有一些文档可以指出,那将不胜感激!
With Postman, I'm correctly receiving "data : test"
so I think I'm missing some continuation, probably have to do something more than just reply to the request, but I didn't find a good explanation on how this is supposed to work yet. If you have some documentation you could point me to, that would be greatly appreciated!
html页面脚本如下:
The html page script looks like this:
var source = new EventSource("http://localhost:32123/data");
source.onmessage = function (event) {
document.getElementById("result1").innerHTML += event.data + "<br>";
};
C ++服务器响应:
The C++ server reponse :
wResponse.set_status_code(status_codes::OK);
wResponse.headers().add(U("Access-Control-Allow-Origin"), U("*"));
wResponse.set_body(U("data: test"));
iRequest.reply(wResponse);
服务器收到的请求:
GET /data HTTP/1.1
Accept: text/event-stream
Accept-Encoding: gzip, deflate
Accept-Language: en-us, en;q=0.5
Cache-Control: no-cache
Connection: keep-alive
Host: localhost:32123
Origin: null
Pragma: no-cache
User-Agent: Mozilla/5.0 (Windows NT6.1; Win64, x64; rv:61.0) Gecko/20100101 Firefox/61.0
推荐答案
这是一个小例子.它一点都不完美,但是可以正常工作.下一步是弄清楚如何存储连接,检查它们是否还活着,等等...
在达伦发表评论后更新答案
正确的解决方案似乎围绕着馈给绑定到设置为http_response
主体的basic_istream<uint8_t>
的producer_consumer_buffer<char>
.
The proper solution seems to revolve around feeding a producer_consumer_buffer<char>
bound to a basic_istream<uint8_t>
that is set as the http_response
body.
然后,一旦完成http_request::reply
,连接将保持打开状态,直到关闭缓冲区为止,这可以通过wBuffer.close(std::ios_base::out).wait();
完成.
Then once the http_request::reply
is done, the connection will stay opened until the buffer is closed, which could be done with wBuffer.close(std::ios_base::out).wait();
.
我不确定100%,但似乎wBuffer.sync().wait();
的行为类似于PHP flush
命令,将在类似的 event-providing-server 方案中使用.
I'm not 100% sure, but it seems that wBuffer.sync().wait();
acts like the PHP flush
command would be used in a similar event-providing-server scenario.
下面添加了一个工作示例.
A working example has been added below.
显然,这不是一个完整的解决方案.管理连接和所有连接仍然有更多乐趣.用make_unique
实例化一些Connection
并将它们存储到事件中访问的容器中可能是我要走的路...
This is not a complete solution, obviously. There's still more fun ahead with managing the connections and all. Instanciating some Connection
with make_unique
and storing them to an container visited on events would probably be my way to go...
main.cpp
#include "cpprest/uri.h"
#include "cpprest/producerconsumerstream.h"
#include "cpprest/http_listener.h"
using namespace std;
using namespace web;
using namespace http;
using namespace utility;
using namespace concurrency;
using namespace http::experimental::listener;
struct MyServer
{
MyServer(string_t url);
pplx::task<void> open() { return mListener.open(); };
pplx::task<void> close() { return mListener.close(); };
private:
void handleGet(http_request iRequest);
http_listener mListener;
};
MyServer::MyServer(utility::string_t url) : mListener(url)
{
mListener.support(methods::GET, bind(&MyServer::handleGet, this, placeholders::_1));
}
void MyServer::handleGet(http_request iRequest)
{
ucout << iRequest.to_string() << endl;
http_response wResponse;
// Setting headers
wResponse.set_status_code(status_codes::OK);
wResponse.headers().add(header_names::access_control_allow_origin, U("*"));
wResponse.headers().add(header_names::content_type, U("text/event-stream"));
// Preparing buffer
streams::producer_consumer_buffer<char> wBuffer;
streams::basic_istream<uint8_t> wStream(wBuffer);
wResponse.set_body(wStream);
auto wReplyTask = iRequest.reply(wResponse);
wBuffer.putn_nocopy("data: a\n",10).wait();
wBuffer.putn_nocopy("data: b\n\n",12).wait();
wBuffer.sync().wait(); // seems equivalent to 'flush'
this_thread::sleep_for(chrono::milliseconds(2000));
wBuffer.putn_nocopy("data: c\n", 10).wait();
wBuffer.putn_nocopy("data: d\n\n", 12).wait();
wBuffer.sync().wait();
// wBuffer.close(std::ios_base::out).wait(); // closes the connection
wReplyTask.wait(); // blocking!
}
unique_ptr<MyServer> gHttp;
void onInit(const string_t iAddress)
{
uri_builder wUri(iAddress);
auto wAddress = wUri.to_uri().to_string();
gHttp = unique_ptr<MyServer>(new MyServer(wAddress));
gHttp->open().wait();
ucout << string_t(U("Listening for requests at: ")) << wAddress << endl;
}
void onShutdown()
{
gHttp->close().wait();
}
void main(int argc, wchar_t* argv[])
{
onInit(U("http://*:32123"));
cout << "Wait until connection occurs..." << endl;
getchar();
onShutdown();
}
sse.htm
<!DOCTYPE html>
<html lang="en-US">
<head>
<meta charset="utf-8">
</head>
<body>
<div id="result"></div>
</body>
</html>
<script>
if (typeof (EventSource) !== undefined)
{
document.getElementById("result").innerHTML += "SSE supported" + "<br>";
}
else
{
document.getElementById("result").innerHTML += "SSE NOT supported" + "<br>";
}
var source = new EventSource("http://localhost:32123/");
source.onopen = function ()
{
document.getElementById("result").innerHTML += "open" + "<br>";
};
source.onerror = function ()
{
document.getElementById("result").innerHTML += "error" + "<br>";
};
source.onmessage = function (event) {
document.getElementById("result").innerHTML += event.data + "<br>";
};
</script>
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