如何使使用路径转换的javafx动画平滑? [英] How to make the javafx animation using path transition smooth?
问题描述
我现在的目标是制作一个小圆圈的动画,沿着大圆圈的路径前进.将来,我将需要使用滑块动态更改旋转速度,但是现在这不是问题.我不知道如何使该动画流畅?我的意思是说,我希望我的小圆圈在动画结束时不减速.使用路径转换可以做到这一点吗?还是应该使用其他方法来实现动画以使其流畅?
My goal for now is to make the animation of a little circle, going along the path of a big circle. In the future, I would need to dynamically change the speed of revolution using a slider, but that is not a problem now. I can't figure out how to make this animation smooth? By this I mean that I want my little circle to not slow down when it reaches the end of animation. Is this possible using path transition? Or should I use some other method to implement animation in order for it to be smooth?
这是我现在拥有的:
import javafx.animation.*;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.*;
import javafx.stage.Stage;
import javafx.util.Duration;
public class SpinningCircles extends Application {
BorderPane root = new BorderPane();
int BigCircRad = 200;
int BigCircX = 750;
int BigCircY = 400;
double duration = 1;
public static void main(String[] args) {
launch();
}
@Override
public void start(Stage stage){
Circle cir1 = new Circle(BigCircRad);
Circle cir2 = new Circle(BigCircRad/10);
cir1.setFill(Color.WHITE);
cir2.setFill(Color.WHITE);
cir1.setStroke(Color.BLUE);
cir2.setStroke(Color.BLUE);
cir1.setStrokeWidth(4);
cir2.setStrokeWidth(4);
cir1.setCenterX(BigCircX);
cir2.setCenterX(BigCircX);
cir1.setCenterY(BigCircY);
cir2.setCenterY(BigCircY-BigCircRad);
PathTransition pt = new PathTransition();
pt.setNode(cir2);
pt.setDuration(Duration.seconds(duration));
pt.setPath(cir1);
pt.setDelay(Duration.seconds(1));
pt.setCycleCount(Animation.INDEFINITE);
pt.play();
root.getChildren().addAll(cir1, cir2);
Scene scene = new Scene(root, 1000, 500);
stage.setScene(scene);
stage.setTitle("Spinning circles");
stage.setMaximized(true);
stage.setFullScreen(true);
stage.show();
}
}
推荐答案
您需要在文档中,是插补器
控制每个加速和减速的时间 过渡周期.
Controls the timing for acceleration and deceleration at each Transition cycle.
默认插值器设置为Interpolator.EASE_BOTH.
Default interpolator is set to Interpolator.EASE_BOTH.
The default, Interpolator.EASE_BOTH
将使动画开始缓慢,然后以平滑的方式加速并再次减速直至结束.
will make an animation start slow, then accelerate and slow down again towards the end, all in a smooth manner.
相反,请使用 LINEAR
内插器:
Instead, use a LINEAR
interpolator:
pt.setInterpolator(Interpolator.LINEAR);
请注意,必须在开始动画之前设置插值器:
Note the interpolator must be set before the animation is started:
PathTransition pt = new PathTransition();
pt.setNode(cir2);
pt.setDuration(Duration.seconds(duration));
pt.setPath(cir1);
pt.setDelay(Duration.seconds(1));
pt.setCycleCount(Animation.INDEFINITE);
pt.setInterpolator(Interpolator.LINEAR);
pt.play();
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