UWP:如何将图像附加到InkCanvas? [英] UWP: How can I attach an image to an InkCanvas?

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问题描述

我必须用相机拍摄照片,或将其从文件中加载到画布中,然后对其进行编辑以突出显示其中的某些内容,然后将其保存到文件夹中.

I have to capture a photo with camera or loading it from file into a canvas which should be edited for highlighting some stuff on it after that saved into a folder.

现在我使用这个:

<Grid x:Name="grid">
    <Image Source="/Assets/stainless-images-110606.jpg" x:Name="ImageToEdit" Stretch="Uniform" />
    <StackPanel Background="LightGreen" Width="700" Height="700" x:Name="StackPanel">
        <InkCanvas x:Name="MyInkCanvas" Width="{Binding Width, ElementName=StackPanel}" Height="{Binding Height, ElementName=StackPanel}"/>
    </StackPanel>
    <InkToolbar TargetInkCanvas="{x:Bind MyInkCanvas}" Name="inkToolbar"/>
    <Button Content="Save" Click="Button_Click" HorizontalAlignment="Right"/>
</Grid>

这就是我从xaml中获取全部内容的方法:

And this is how I get the whole stuff from xaml:

public static async Task<IRandomAccessStream> RenderToRandomAccessStream(this UIElement element)
{
    RenderTargetBitmap rtb = new RenderTargetBitmap();
    await rtb.RenderAsync(element);

    var pixelBuffer = await rtb.GetPixelsAsync();
    var pixels = pixelBuffer.ToArray();

    // Useful for rendering in the correct DPI
    var displayInformation = DisplayInformation.GetForCurrentView();

    var stream = new InMemoryRandomAccessStream();
    var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.PngEncoderId, stream);
    encoder.SetPixelData(BitmapPixelFormat.Bgra8,
                         BitmapAlphaMode.Premultiplied,
                         (uint)rtb.PixelWidth,
                         (uint)rtb.PixelHeight,
                         displayInformation.RawDpiX,
                         displayInformation.RawDpiY,
                         pixels);

    await encoder.FlushAsync();
    stream.Seek(0);

    return stream;
}

当我从相机捕获照片时,我将图像源设置为照片,但是在保存全部内容时,它仅保存照片,而不保存画布的笔画.我的假设是我必须以某种方式将从相机获取的流附加到inkCanvas.

When I capture the photo from camera I set the image source to photo, but when saving the whole stuff it saves only the photo and not the strokes from canvas. My assumption is that I have to somehow attach the stream got from camera to inkCanvas.

推荐答案

根据

无法捕获的内容将在捕获的图像中显示为空白,但是同一视觉树中的其他内容仍可以捕获并呈现(存在的无法捕获的内容不会使内容无效XAML组成的完整捕获).

Content that can't be captured will appear as blank in the captured image, but other content in the same visual tree can still be captured and will render (the presence of content that can't be captured won't invalidate the entire capture of that XAML composition).

因此,InkCanvas的内容可能无法捕获.似乎没有API可以直接捕获同时附有图像的InkCanvas.但是您可以使用 Win2D .更多详细信息,请参考此线程.

So it could be that the content of InkCanvas is not captureable. And it seems like there is no APIs can directly capture a InkCanvas with an image attached at the same time. But you can use Win2D. More details please reference this thread.

您可以使用 DrawImage 方法与 DrawInk 方法将它们同时绘制在CanvasDevice上,然后可以保存照片和笔触一起.例如:

You could use DrawImage method combined the DrawInk method to draw them both on CanvasDevice, then can save the photo and strokes together. For example:

<StackPanel Padding="30" Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
    <Grid>
        <Image
            x:Name="imgbackground"
            Source="/Assets/ob_0_0.png"
            Stretch="None" />
        <InkCanvas x:Name="ink" />
    </Grid>
    <StackPanel Orientation="Horizontal">
        <Button
            x:Name="btnUpdate"
            Margin="10"
            Click="btnUpdate_Click"
            Content="update ink size, click me firstly" />
        <Button
            Margin="10"
            Click="BtnSave_Click"
            Content="Save" />
    </StackPanel>
</StackPanel>

后面的代码:

BitmapImage inkimage;
public MainPage()
{
    this.InitializeComponent();
    ink.InkPresenter.InputDeviceTypes = Windows.UI.Core.CoreInputDeviceTypes.Mouse | CoreInputDeviceTypes.Touch;
    var attr = new InkDrawingAttributes();
    attr.Color = Colors.Red;
    attr.IgnorePressure = true;
    attr.PenTip = PenTipShape.Circle;
    attr.Size = new Size(4, 10);
    ink.InkPresenter.UpdateDefaultDrawingAttributes(attr);
}

private async void BtnSave_Click(object sender, RoutedEventArgs e)
{            
    StorageFile inputFile = await StorageFile.GetFileFromApplicationUriAsync(inkimage.UriSource);
    CanvasDevice device = CanvasDevice.GetSharedDevice();
    CanvasRenderTarget renderTarget = new CanvasRenderTarget(device, (int)ink.ActualWidth, (int)ink.ActualHeight, 96);
    using (var ds = renderTarget.CreateDrawingSession())
    {
        ds.Clear(Colors.White);
        var image = await CanvasBitmap.LoadAsync(device, inputFile.Path, 96);
        ds.DrawImage(image);// Draw image firstly
        ds.DrawInk(ink.InkPresenter.StrokeContainer.GetStrokes());// Draw the stokes
    }

    //Save them to the output.jpg in picture folder
    StorageFolder storageFolder = KnownFolders.SavedPictures;
    var file = await storageFolder.CreateFileAsync("output.jpg", CreationCollisionOption.ReplaceExisting);
    using (var fileStream = await file.OpenAsync(FileAccessMode.ReadWrite))
    {
        await renderTarget.SaveAsync(fileStream, CanvasBitmapFileFormat.Jpeg, 1f);
    }
}

private void btnUpdate_Click(object sender, RoutedEventArgs e)
{
    //Get the image source that for attaching to the inkcanvas, update the inkcanvas to be same size with image. 
    inkimage = (BitmapImage)imgbackground.Source;
    var imagewidth = inkimage.PixelWidth;
    var imageheight = inkimage.PixelWidth;
    ink.Height = imageheight;
    ink.Width = imagewidth;
    ink.UpdateLayout();
}

这篇关于UWP:如何将图像附加到InkCanvas?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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