删除元素时,地图迭代器如何无效? [英] how are map iterators invalidated when erasing elements?
问题描述
使用擦除方法时,何时以及如何使映射中的迭代器无效?
when and how are iterators invalidated in a map when using the erase method ?
例如:
std :: map < int , int > aMap ;
aMap [ 33 ] = 1 ;
aMap [ 42 ] = 10000 ;
aMap [ 69 ] = 100 ;
aMap [ 666 ] = -1 ;
std :: map < int , int > :: iterator itEnd = aMap.lower_bound ( 50 ) ;
for ( std :: map < int , int > :: iterator it = aMap.begin ( ) ;
it != itEnd ;
// no-op
)
{
aMap.erase ( it ++ ) ;
}
已擦除的迭代器肯定会变得无效(在仍然有效时会递增) 但是其他人呢?
the erased iterator will surely become invalid (it's incremented while still valid) but what about the others?
如果我没记错的话,标准会说映射必须是平衡的二叉树或具有等效键搜索复杂性的结构
if I'm not wrong the standard says that a map has to be a balanced binary tree or a structure with equivalent key-search complexity
如果地图是用树实现的,我可以假定未擦除的迭代器仍然有效吗?
in case the map is implemented with a tree, can I assume that not erased iterators remain valid ?
实现地图的其他可能方式又如何呢?
what about other possible ways to implement a map ?
推荐答案
仅擦除的迭代器无效,其余标准保证其余部分仍然有效.
Only the erased iterator is invalid, the rest are guaranteed by the standard to remain valid.
请参见迭代器无效规则
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