Swift rand()不是随机的 [英] Swift rand() not being random
问题描述
今天是我在Swift的第一天,我遇到了一个问题.我正在使用rand生成一个随机数,但是每次我运行代码时,它都会给我相同的结果.
Today is my first day with Swift, and I have run into a problem. I am using rand to generate a random number, but it is giving me the same results every time I run the code.
main.swift:
main.swift:
import Foundation
var player = Player()
for _ in 1..6 {
println(player.kick())
}
player.swift:
player.swift:
import Foundation
class Player {
var health = 25
var xp = 15
var upgrades = ["kick": 0, "punch": 0]
func kick() -> Int {
let range = (3, 7)
let damage = Int(rand()) % (range.1 - range.0) + range.0 + 1
return damage
}
func punch() -> Int {
let range = (4, 6)
let damage = Int(rand()) % (range.1 - range.0) + range.0 + 1
return damage
}
}
每次运行代码时,它都会记录以下数字:
Every time I run the code, it logs these numbers:
7
5
5
6
6
我也尝试过:Int(arc4random(range.1 - range.0)) + range.0 + 1
,但是它说找不到+的重载,接受了提供的参数
I also tried this: Int(arc4random(range.1 - range.0)) + range.0 + 1
but it said it couldn't find an overload for + that accepts the supplied arguments
我不知道为什么会这样.感谢您的帮助,谢谢!
I have no idea why this would be happening. I'd appreciate some help, thanks!
推荐答案
您永远不要使用rand()
,请使用arc4random
-这是一个更好的生成器.如果查看其手册页,会发现它具有一个称为arc4random_uniform()
的整数范围生成器形式,当模数不是2的幂的幂时,应使用该形式来避免模偏差.我相信以下是您所需要的想要,它在操场上对我有用:
You should never use rand()
, use arc4random
- it's a much better generator. If you check its man-pages, you'll find that it has an integer range generator form called arc4random_uniform()
, which you should use to avoid modulo bias when the modulus is not a power of 2. I believe the following is what you want, it worked for me in playground:
let damage = arc4random_uniform(UInt32(range.1 - range.0) + 1) + UInt32(range.0)
+ 1
是因为arc4random_uniform()
的上端不包含在内.如果范围是(4,7)
,则应该出现4、5、6和7.
The + 1
is because the upper end of arc4random_uniform()
is non-inclusive. If your range is (4,7)
, this should give occurrences of 4, 5, 6, and 7.
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