随机数,Math.floor(...)vs Math.ceil(...) [英] Random Number, Math.floor(...) vs Math.ceil(...)
问题描述
我看过很多代码,其中会生成随机数,例如
I've seen a lot of code where random numbers are generated like
// random integers in the interval [1, 10]
Math.floor(Math.random()*10 + 1)
无论如何,我觉得我缺少一些东西.人们为什么不使用更简洁的方式
Anyway, I feel like I'm missing something. Why don't people use the more succint way
Math.ceil(Math.random()*10);
?
我试图测试随机性,到目前为止看来是正确的.
I tried to test the randomness and it seems true so far.
实际上,后面的代码
// will generate random integers from 1 to 4
var frequencies = [ 0, 0, 0, 0, 0 ]; // not using the first place
var randomNumber;
for ( var i = 0; i < 1*1000*1000; ++i ) {
randomNumber = Math.ceil(Math.random()*4);
frequencies[randomNumber]++;
}
for ( var i = 1; i <= 4; ++i ) {
console.log(i +": "+ frequencies[i]);
}
打印出
1: 250103
2: 250161
3: 250163
4: 249573
我想念什么?
快速OT:是否有更简洁的方法来声明和初始化频率?我的意思是像C ++中的frequencies[5] = { 0 };
...
Quick OT: Is there a more succint way to declare and initialize frequencies? I mean like frequencies[5] = { 0 };
from C++...
推荐答案
,如
返回一个浮点伪随机数,范围为[0,1),即从0(包括)到不包括1(排除),然后您可以缩放到所需的范围./p>
Returns a floating-point, pseudo-random number in the range [0, 1) that is, from 0 (inclusive) up to but not including 1 (exclusive), which you can then scale to your desired range. 由于Math.random可以返回 Since Math.random can return 关于第二个问题,请参见最有效的方法创建一个零填充的JavaScript数组? About your second question, see Most efficient way to create a zero filled JavaScript array? 这篇关于随机数,Math.floor(...)vs Math.ceil(...)的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!
0
,因此Math.ceil(Math.random()*10)
也可以返回0
,并且该值超出了[1..10]
范围.0
, then Math.ceil(Math.random()*10)
could also return 0
and that value is out of your [1..10]
range.