Spritebuilder项目在xcode 6中的节点位置错误 [英] Spritebuilder project with wrong node positions in xcode 6
问题描述
我一直在使用spritebuilder尝试一些设计思想.我最近将xcode升级到xcode 6,并且我的节点位置最终变得有点棘手.我想知道是否还有其他人遇到这些问题.
I've been using spritebuilder to play around with a few design ideas. I recently upgraded xcode to xcode 6 and my node positions have ended up being a bit screwy. I was wondering if anyone else is having these issues.
我在spritebuilder上获得的效果与在iOS模拟器上看起来如何一样
What I get on spritebuilder vs how it ends up looking like on ios simulator
使用ios 7部署到实际的ios设备可以正常工作.
Deploying to an actual ios device with ios 7 works correctly.
推荐答案
我设法找到了解决该问题的方法.取消选中所有设备方向并检查xcode中的protrait可解决该问题.我认为在此过程中的某个地方,spritebuilder难以在新的xcode上设置正确的设备方向.
I managed to find a solution to the problem. unchecking all deivce orientations and checking protrait in xcode resolved it. I think somewhere along the way, spritebuilder is having difficulty setting correct device orientation on the new xcode.
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