如何降低捏缩放UIGestureRecognizer的速度 [英] How to reduce velocity of pinch-zoom UIGestureRecognizer
问题描述
I've created a UIGestureRecognizer
much like this one:
- (void)handlePinchGesture:(UIPinchGestureRecognizer *)gestureRecognizer {
if([gestureRecognizer state] == UIGestureRecognizerStateBegan) {
// Reset the last scale, necessary if there are multiple objects with different scales
lastScale = [gestureRecognizer scale];
}
if ([gestureRecognizer state] == UIGestureRecognizerStateBegan ||
[gestureRecognizer state] == UIGestureRecognizerStateChanged) {
CGFloat currentScale = [[[gestureRecognizer view].layer valueForKeyPath:@"transform.scale"] floatValue];
// Constants to adjust the max/min values of zoom
const CGFloat kMaxScale = 2.0;
const CGFloat kMinScale = 1.0;
CGFloat newScale = 1 - (lastScale - [gestureRecognizer scale]);
newScale = MIN(newScale, kMaxScale / currentScale);
newScale = MAX(newScale, kMinScale / currentScale);
CGAffineTransform transform = CGAffineTransformScale([[gestureRecognizer view] transform], newScale, newScale);
[gestureRecognizer view].transform = transform;
lastScale = [gestureRecognizer scale]; // Store the previous scale factor for the next pinch gesture call
}
}
这可以按预期工作,但是我的客户希望其对触摸的敏感度 .如何减小捏合速度(向内和向外),使其放大到默认速度的80%左右?
This works as expected, however my client wants it to be less sensitive to touch. How can I reduce the velocity of the pinching (both inward and outward) so that it zooms at about 80% the default velocity?
推荐答案
事实证明,缩放速度过快实际上是链接的答案代码中的错误.遗憾的是,这实际上并不能回答我的实际问题(我仍然想回答这个问题!),但确实可以解决客户的问题.
Turns out the excessive speed of the zoom was actually a bug in the linked answer's code. Sadly this doesn't actually answer my actual question though (for which I'd still like an answer!), but it does serve to solve my client's problem.
请注意在底部添加的行,该行将手手势识别器重置为1:
Note the added line at the bottom that resets the gestureRecognizer back to 1:
- (void)handlePinchGesture:(UIPinchGestureRecognizer *)gestureRecognizer {
...
lastScale = [gestureRecognizer scale]; // Store the previous scale factor for the next pinch gesture call
gestureRecognizer.scale = 1;
// ^ added this line
}
}
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