是否需要将Unity输出集成到TinCan API? [英] Need to integrate Unity output to TinCan API?

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问题描述

我在Unity中开发了一款严肃的游戏(学习游戏).我希望游戏兼容TinCan.有人可以告诉我有关使其兼容TinCan的过程吗?

I have developed a serious game(learning game) in Unity. I would like the game to be TinCan compliant. Can somebody tell me about the processes involved in making it TinCan compliant?

推荐答案

Tin就可以客观测试而言,合规性实际上并没有特定的技术含义.话虽如此,如果您的内容在学习记录存储"(LRS)中,特别是在符合" LRS(请参阅测试套件或询问您的供应商)中跟踪其体验(学习)数据,则该内容通常被认为是兼容Tin的"因为要由LRS强制执行规范本身中的要求.

Tin Can compliancy doesn't really have a specific technical meaning, in so far as it can be tested objectively. Having said that, if your content tracks its experience (learning) data in a Learning Record Store (LRS), specifically a "conformant" LRS (see test suites or ask your vendor) then that content would generally be considered "Tin Can Compliant" because it is up to the LRS to enforce the requirements in the specification itself.

我们(Rustici软件)已经发布了许多开源库,这些库可用于帮助开发人员以一致的方式与LRS进行通信,其中一个或多个可在Unity应用程序中使用,并且列表可以可以在 http://experienceapi.com/libraries/中找到.通常认为有几种LRS符合规范,而我们基于云的产品可免费提供LRS测试.

We (Rustici Software) have published a number of open source libraries that can be used to assist developers in communicating with an LRS in a conformant way, one or more of them can be used in a Unity application, and the list can be found at http://experienceapi.com/libraries/. There are several LRSs that are generally considered to be spec conformant, and our Cloud based product provides a free for testing LRS.

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