如何在Unity中淡化UI图像 [英] How to fade in UI image in Unity

查看:399
本文介绍了如何在Unity中淡化UI图像的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我想将UI图像从透明(alpha = 0)渐变为alpha = 1,我认为我的方法应该是正确的,但是它不起作用,图像没有变化.

I want to fadein a UI image from transparent(alpha=0) to alpha=1, i thought my approach should be right, but it doesn't work, the image is not changing.

这是我尝试执行的代码:

This is the code that i tried for doing that:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Fadein : MonoBehaviour {


    public float FadeRate;
    private Image image;
    private float targetAlpha;

    // Use this for initialization
    void Start()
    {
        image = GetComponent<Image>();
        Material instantiatedMaterial = Instantiate<Material>(image.material);
        image.material = instantiatedMaterial;
        targetAlpha = image.material.color.a;

        Invoke("startFadein", 1);

    }

    IEnumerator FadeIn()
    {
        targetAlpha = 1.0f;
        Color curColor = image.material.color;
        while (Mathf.Abs(curColor.a - targetAlpha) > 0.0001f)
        {
            curColor.a = Mathf.Lerp(curColor.a, targetAlpha, FadeRate * Time.deltaTime);
            image.material.color = curColor;
            yield return null;
        }
    }

    void startFadein()
    {

        StartCoroutine(FadeIn());
    }
}

图像没有变化.但是我尝试使用此代码从1到0进行淡入淡出,它只是起作用了,我不知道为何淡入淡出不起作用?

The image is not changing. But i tried fadeout by using this code, from 1 to 0, it just worked, i have no idea why the fadein doesn't work?

推荐答案

image.material.color不是您想的那样

使用几行调试行,即使将图像颜色倍数设置为0,我也能够确定图像材料的alpha报告它是1.

image.material.color is not what you think it is

With a few debug lines I was able to determine that the image material's alpha reports that it is 1 even when I set the image color multiplier to 0.

如果我将curColor改写为0,然后让循环执行该操作,则图像也不会出现.

If I override the curColor to have a 0 and let the loop do its thing, the image never appears either.

这是因为:

不是image.material.color.它是 image.color .

Is not image.material.color. It's image.color.

因此您的固定代码为:

IEnumerator FadeIn() {
    targetAlpha = 1.0f;
    Color curColor = image.color;
    while(Mathf.Abs(curColor.a - targetAlpha) > 0.0001f) {
        Debug.Log(image.material.color.a);
        curColor.a = Mathf.Lerp(curColor.a, targetAlpha, FadeRate * Time.deltaTime);
        image.color = curColor;
        yield return null;
    }
}

其他一些事情:

  • 您的代码不会线性显示颜色.我确定您知道这一点,并且您可能对此表示满意,但我想我会指出这一点.
  • 您不需要Invoke("startFadein", 1);.您可以只调用StartCoroutine(FadeIn());并将yield return new WaitForSeconds(1)放在顶部.
  • 您的图像将永远不会真正达到目标值,它将接近但不相等.您可以通过将curColor.a = targetAlpha; image.color = curColor;放在while循环之后来解决此问题.
  • Your code does not lerp the color linearly. I'm sure you knew that, and you're probably fine with that, but I figured I'd point it out.
  • You don't need Invoke("startFadein", 1);. You can just call StartCoroutine(FadeIn()); and put yield return new WaitForSeconds(1) at the top.
  • Your image will never actually reach the target value, it'll be close, but not equal. You can fix this by putting curColor.a = targetAlpha; image.color = curColor; after the while loop.

这篇关于如何在Unity中淡化UI图像的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆