在Unity 2D中移动简单对象 [英] Move simple Object in Unity 2D
本文介绍了在Unity 2D中移动简单对象的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我正在尝试在Unity中移动简单的Object
,但收到以下错误消息:
I'm trying to move a simple Object
in Unity but I get the following error message:
cannot modify the return value of unityengine.transform.position because itar is not variable
这是我的代码:
using UnityEngine;
using System.Collections;
public class walk : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
float movespeed = 0.0f;
movespeed++;
transform.position.x = transform.position.x + movespeed;
}
}
推荐答案
您不能直接在position
上分配x
值,因为它是从属性获取器返回的值类型. (请参阅:无法修改返回值错误c#)
You can't assign the x
value on position
directly as it's a value type returned from a property getter. (See: Cannot modify the return value error c#)
相反,您需要分配一个新的Vector3
值:
Instead, you need to assign a new Vector3
value:
transform.position = new Vector3(transform.position.x + movespeed, transform.position.y);
或者,如果要使大多数坐标值保持相同,则可以使用Translate
方法来相对移动:
Or if you're keeping most of the coordinate values the same, you can use the Translate
method instead to move relatively:
transform.Translate(movespeed, 0, 0)
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