unity3d中的屏幕记录 [英] Screen record in unity3d

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本文介绍了unity3d中的屏幕记录的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

如何统一进行屏幕录制? 我想在跑步游戏中记录我的屏幕(游戏性). 那应该是play/stop,replay,将录制内容从设备本地保存,从我的设备打开/加载(我们已经录制了).

How to do screen record in unity? I want to record my screen(gameplay) during my running game. That should be play/stop , replay , save that recording on locally from device, open/load from my device (which is already we recorded).

在我的游戏中,一台可以捕获本地相机的相机和一台3D模型.

In my game one camera which can capture native camera, and one 3d model.

我希望两者都记录下来,并在需要时使用我的功能.

I wish to record that both and use my functionality whenever i want.

谢谢.

推荐答案

这很难实现,但并非没有可能.因为每帧或每间隔,您都需要捕获相机视图的屏幕快照并将其存储在列表中.您需要好的(较小的间隔,但不多.因为当间隔变小时,需要更多的内存)间隔值.如果您的间隔很大,则可以看到播放延迟.

This is hard to implement, but not impossible. Because every frame or interval you need to capture screen shot of your camera view and store it in the list. You need good, (Smaller interval but not much. Because when it becomes smaller, needs more memory) interval value. If your interval is big raplay can be seen laggy.

在玩游戏时,您的内存已满,操作系统将终止该应用程序.因此,您需要全面介绍内存优化.另一个解决方案是Unity Asset Store中的资产.

While you play game your ram becomes full and os will terminate the app. So you need to fully cover memory optimization. Another solution is assets in Unity Asset store.

可以使用EZ Replay Manager. (请记住:我还没有尝试过.)

EZ Replay Manager can be used. (Keep in mind: I haven't tried it yet.)

免费

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