限制相机旋转角度 [英] Limit camera rotation angle
本文介绍了限制相机旋转角度的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我希望能够限制摄像机在特定点之后旋转,并且只能在特定区域旋转,这是到目前为止的代码...
I want to able to restrict camera rotation after a certain point and only be able to rotate in a certain area, this is the code so far...
void Update() {
float mouseX = Input.GetAxis("Mouse X");
float mouseY = -Input.GetAxis("Mouse Y");
rotY += mouseX * mouseSensitivity * Time.deltaTime;
rotX += mouseY * mouseSensitivity * Time.deltaTime;
desiredy = Camera.main.transform.eulerAngles.y;
desiredx = Camera.main.transform.eulerAngles.x;
if (!(desiredy < maxy && desiredy > miny))
{
//i dont know what to put in here, i have tried everything
}
else if (!(desiredx < maxx && desiredx > minx))
{
//i dont know what to put in here, i have tried everything
}
else
{
localRotation = Quaternion.Euler(rotX, rotY, 0.0f);
transform.rotation = localRotation;
}
}
推荐答案
由于不必要的逻辑,这使情况变得复杂.您只需要Mathf.Clamp
函数即可确保您的值在指定范围内.
You are making this complicated with your unnecessary logic. All you need is the Mathf.Clamp
function that makes sure that your value is within specified range.
void Update()
{
rotateCamera();
}
public float xSensitivity = 100.0f;
public float ySensitivity = 100.0f;
public float yMinLimit = -45.0f;
public float yMaxLimit = 45.0f;
public float xMinLimit = -360.0f;
public float xMaxLimit = 360.0f;
float yRot = 0.0f;
float xRot = 0.0f;
void rotateCamera()
{
xRot += Input.GetAxis("Mouse X") * xSensitivity * Time.deltaTime;
yRot += Input.GetAxis("Mouse Y") * ySensitivity * Time.deltaTime;
yRot = Mathf.Clamp(yRot, yMinLimit, yMaxLimit);
Camera.main.transform.localEulerAngles = new Vector3(-yRot, xRot, 0);
}
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