将参数传递给WebClient.DownloadFileCompleted事件 [英] Pass parameters to WebClient.DownloadFileCompleted event
问题描述
我正在使用WebClient.DownloadFileAsync()
方法,想知道如何将参数传递给WebClient.DownloadFileCompleted
事件(或与此有关的任何其他事件),并在调用的方法中使用它.
I am using the WebClient.DownloadFileAsync()
method, and wanted to know how can i pass a parameter to the WebClient.DownloadFileCompleted
event (or any other event for that matter), and use it in the invoked method.
我的代码:
public class MyClass
{
string downloadPath = "some_path";
void DownloadFile()
{
int fileNameID = 10;
WebClient webClient = new WebClient();
webClient.DownloadFileCompleted += DoSomethingOnFinish;
Uri uri = new Uri(downloadPath + "\" + fileNameID );
webClient.DownloadFileAsync(uri,ApplicationSettings.GetBaseFilesPath +"\" + fileNameID);
}
void DoSomethingOnFinish(object sender, AsyncCompletedEventArgs e)
{
//How can i use fileNameID's value here?
}
}
如何将参数传递给DoSomethingOnFinish()
?
推荐答案
您可以使用webClient.QueryString.Add("FileName", YourFileNameID);
添加其他信息.
You can use webClient.QueryString.Add("FileName", YourFileNameID);
to add extra information.
然后在您的DoSomethingOnFinish
函数中访问它
Then to access it in your DoSomethingOnFinish
function,
使用string myFileNameID = ((System.Net.WebClient)(sender)).QueryString["FileName"];
接收文件名.
这是代码的样子:
string downloadPath = "some_path";
void DownloadFile()
{
int fileNameID = 10;
WebClient webClient = new WebClient();
webClient.DownloadFileCompleted += new AsyncCompletedEventHandler(DoSomethingOnFinish);
webClient.QueryString.Add("fileName", fileNameID.ToString());
Uri uri = new Uri(downloadPath + "\\" + fileNameID);
webClient.DownloadFileAsync(uri,ApplicationSettings.GetBaseFilesPath +"\\" + fileNameID);
}
void DoSomethingOnFinish(object sender, AsyncCompletedEventArgs e)
{
//How can i use fileNameID's value here?
string myFileNameID = ((System.Net.WebClient)(sender)).QueryString["fileName"];
}
即使这行得通,您也应该使用Unity的UnityWebRequest
类.您可能还没有听说过,但这应该是这样:
Even if this should work, you should be using Unity's UnityWebRequest
class. You probably haven't heard about it but this is what it should look like:
void DownloadFile(string url)
{
StartCoroutine(downloadFileCOR(url));
}
IEnumerator downloadFileCOR(string url)
{
UnityWebRequest www = UnityWebRequest.Get(url);
yield return www.Send();
if (www.isError)
{
Debug.Log(www.error);
}
else
{
Debug.Log("File Downloaded: " + www.downloadHandler.text);
// Or retrieve results as binary data
byte[] results = www.downloadHandler.data;
}
}
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