Protobuf-net& IL2CPP-不支持System.Reflection.Emit [英] Protobuf-net & IL2CPP - System.Reflection.Emit is not supported
问题描述
使用IL2CPP构建的protobuf-net和Android应用程序出现问题.
当我使用MONO代替IL2CPP进行开发时,一切工作都很好.现在,我需要使用IL2CPP来支持x64.我不知道IL2CPP不支持System.Reflection.Emit,而protobuf-net正在使用它.
是否有办法使protobuf-net与IL2CPP一起使用?
我在iOS上遇到了同样的问题.您必须先编译ProtoModel.
using Assembly = UnityEditor.Compilation.Assembly;
private static void BuildMyProtoModel()
{
RuntimeTypeModel typeModel = TypeModel.Create();
foreach (var t in GetTypes(CompilationPipeline.GetAssemblies(AssembliesType.Player)))
{
var contract = t.GetCustomAttributes(typeof(ProtoContractAttribute), false);
if (contract.Length > 0)
{
MetaType metaType = typeModel.Add(t, true);
// support ISerializationCallbackReceiver
if (typeof(ISerializationCallbackReceiver).IsAssignableFrom(t))
{
MethodInfo beforeSerializeMethod = t.GetMethod("OnBeforeSerialize");
MethodInfo afterDeserializeMethod = t.GetMethod("OnAfterDeserialize");
metaType.SetCallbacks(beforeSerializeMethod, null, null, afterDeserializeMethod);
}
//add unity types
typeModel.Add(typeof(Vector2), false).Add("x", "y");
typeModel.Add(typeof(Vector3), false).Add("x", "y", "z");
}
}
typeModel.Compile("MyProtoModel", "MyProtoModel.dll"); //build model
string protoSchema = typeModel.GetSchema(null);//content for .proto file, you can generate a proto file for a specific type by passing it instead of null
}
private static IEnumerable<Type> GetTypes(IEnumerable<Assembly> assemblies)
{
foreach (Assembly assembly in assemblies)
{
foreach (Type type in AppDomain.CurrentDomain.Load(assembly.name).GetTypes())
{
yield return type;
}
}
}
将MyProtoModel.dll从根目录复制到Plugin文件夹. 并像这样使用:
TypeModel typeModel = new MyProtoModel();
我创建了Protobuf-net&团结:
https://github.com/koshelevpavel/UniBufExample
https://github.com/koshelevpavel/UniBuf
但这只是实验性的,没有任何文件.
MonoBehaviour的小示例:
https://gist.github.com/koshelevpavel/8e2d62053fc79b2bf9e2105d18b056bc> I have a problem with the protobuf-net and Android app built with IL2CPP. Everything worked fine when I used MONO instead of IL2CPP for development. Now I need to use IL2CPP for x64 support. I didn't know System.Reflection.Emit is not supported with IL2CPP and protobuf-net is using it. Is there a way to make the protobuf-net work with IL2CPP? I got same problem on iOS. You have to compile ProtoModel before. Copy MyProtoModel.dll from root to Plugin folder.
And use like this: I create small project Protobuf-net & Unity: https://github.com/koshelevpavel/UniBufExample https://github.com/koshelevpavel/UniBuf But it just experimental and it don't have any documents. Small example MonoBehaviour: https://gist.github.com/koshelevpavel/8e2d62053fc79b2bf9e2105d18b056bc 这篇关于Protobuf-net& IL2CPP-不支持System.Reflection.Emit的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!using Assembly = UnityEditor.Compilation.Assembly;
private static void BuildMyProtoModel()
{
RuntimeTypeModel typeModel = TypeModel.Create();
foreach (var t in GetTypes(CompilationPipeline.GetAssemblies(AssembliesType.Player)))
{
var contract = t.GetCustomAttributes(typeof(ProtoContractAttribute), false);
if (contract.Length > 0)
{
MetaType metaType = typeModel.Add(t, true);
// support ISerializationCallbackReceiver
if (typeof(ISerializationCallbackReceiver).IsAssignableFrom(t))
{
MethodInfo beforeSerializeMethod = t.GetMethod("OnBeforeSerialize");
MethodInfo afterDeserializeMethod = t.GetMethod("OnAfterDeserialize");
metaType.SetCallbacks(beforeSerializeMethod, null, null, afterDeserializeMethod);
}
//add unity types
typeModel.Add(typeof(Vector2), false).Add("x", "y");
typeModel.Add(typeof(Vector3), false).Add("x", "y", "z");
}
}
typeModel.Compile("MyProtoModel", "MyProtoModel.dll"); //build model
string protoSchema = typeModel.GetSchema(null);//content for .proto file, you can generate a proto file for a specific type by passing it instead of null
}
private static IEnumerable<Type> GetTypes(IEnumerable<Assembly> assemblies)
{
foreach (Assembly assembly in assemblies)
{
foreach (Type type in AppDomain.CurrentDomain.Load(assembly.name).GetTypes())
{
yield return type;
}
}
}
TypeModel typeModel = new MyProtoModel();