防止统一产生的游戏对象重叠 [英] Prevent overlapping of spawned game objects in unity
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问题描述
我试图统一制作一个简单的2D平台游戏.我设法移动了播放器和所有其他东西.我现在面临的问题是随机生成到游戏中的预制件重叠.所以我的问题是如何防止游戏对象重叠.我使用的预制件具有不同的尺寸(长度). 这是我使用的C#代码:
Iam trying to make a simple 2d platformer game in unity. I managed to move the player and all other stuffs. The problem now i am facing is that the prefabs that randomly spawned onto the game is overlapping. So my question is how to prevent the overlapping of game objects. The prefabs i used is having different dimension(length). Here is the c# code i used:
public class spawnscript : MonoBehaviour {
public GameObject[] obj;
public float spawnMin;
public float spawnMax;
// Use this for initialization
void Start () {
Spawn ();
}
void Spawn()
{
Instantiate (obj [Random.Range (0, obj.GetLength (0))], transform.position, Quaternion.identity);
Invoke ("Spawn", Random.Range (spawnMin, spawnMax));
}
}
推荐答案
void Spawn() {
Instantiate(obj [Random.Range (0, obj.GetLength (0))], transform.position +(ADD OFFSET HERE WITH PREVIOUS OBJECTS Position), Quaternion.identity);
Invoke("Spawn", Random.Range (spawnMin, spawnMax));
}
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