在Unity中的C#中使用LitJson [英] Working with LitJson in C# in Unity
问题描述
我正在尝试将一段代码从Java移植到C#,并且陷入了JSon解析的困境. 看看下面的Java代码
I am trying to port a piece of Code from Java to C# and I am stuck in JSon parsing. Have a look at the following Java Code
mJsonObject = new JSONObject(str);
Iterator<String> keys=mJsonObject.keys();
while(keys.hasNext()){
String key=keys.next();
String value=mJsonObject.getString(key);
mAdData.add(new AdData(key, new JSONObject(value)));
}
我有一个已验证Json格式的字符串,并将其传递给JSONObject,并且一切在Java中都可以正常工作,但是现在在C#Unity中,我无法成功将其移植.我正在使用LitJson执行此任务,但我不知道它是如何工作的.我严重卡住,请帮忙. 谢谢
I had a string which has verified Json format and I passed it to JSONObject and every thing was finely working in Java, but now in C# Unity I am not able to port it successful. I am using LitJson to perform this task and I have no idea how this works. I am badly stuck please help. Thanks
推荐答案
JSONObject class
返回ICollection<string>
.您可以像此那样迭代ICollection
一个>.因此,将您的while
循环更改为foreach
,如下所示:
The keys method of the JSONObject class
returns an ICollection<string>
. You can iterate an ICollection
like this. So I would change your while
loop into a foreach
, like this:
foreach (string key in keys) {
//whatever
}
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