如何实例化包含GameObject的对象类? [英] How to instantiate object class that contains GameObject?

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问题描述

我正在尝试在Unity中使用C#脚本实例化大量粒子".我创建了一个粒子类,其中包含相应GameObject的创建.每个粒子实例中的GameObject是一个球体.尝试实例化新粒子(粒子p = new粒子(...))时,我收到Unity警告,不应使用'new'关键字.

I am attempting to instantiate a large number of "particles" using a C# script in Unity. I have created a particle class that contains the creation of a corresponding GameObject. The GameObject within each particle instance is a sphere. When attempting to instantiate a new particle (Particle p = new Particle(...)) I get a Unity warning that the 'new' keyword should not be used.

您正尝试使用'new'关键字创建MonoBehaviour.不允许这样做.只能使用AddComponent()添加MonoBehaviours.或者,您的脚本可以继承自ScriptableObject或根本不继承基类 UnityEngine.MonoBehaviour:.ctor()"

"You are trying to create a MonoBehaviour using the 'new' keyword. This is not allowed. MonoBehaviours can only be added using AddComponent(). Alternatively, your script can inherit from ScriptableObject or no base class at all UnityEngine.MonoBehaviour:.ctor()"

实例化我的粒子类的多个实例的正确方法是什么(每个实例都包含一个奇异的球GameObject)?

What is the proper way to instantiate a number of instances of my particle class (each containing a singular sphere GameObject)?

粒子类:

public class Particle : MonoBehaviour {

    Vector3 position = new Vector3();
    Vector3 velocity = new Vector3();
    Vector3 force = new Vector3();
    Vector3 gravity = new Vector3(0,-9.81f,0);
    int age;
    int maxAge;
    int mass;
    GameObject gameObj = new GameObject();

    public Particle(Vector3 position, Vector3 velocity)
    {
        this.position = position;
        this.velocity = velocity;
        this.force = Vector3.zero;
        age = 0;
        maxAge = 250;
    }
    // Use this for initialization
    void Start () {
        gameObj = GameObject.CreatePrimitive (PrimitiveType.Sphere);

        //gameObj.transform.localScale (1, 1, 1);
        gameObj.transform.position = position;
    }

    // FixedUopdate is called at a fixed rate - 50fps
    void FixedUpdate () {

    }

    // Update is called once per frame
    public void Update () {
        velocity += gravity * Time.deltaTime;
        //transform.position += velocity * Time.deltaTime;
        gameObj.transform.position = velocity * Time.deltaTime;

        Debug.Log ("Velocity: " + velocity);
        //this.position = this.position + (this.velocity * Time.deltaTime);
        //gameObj.transform.position
    }
}

CustomParticleSystem类:

public class CustomParticleSystem : MonoBehaviour {

    Vector3 initPos = new Vector3(0, 15, 0);
    Vector3 initVel = Vector3.zero;
    private Particle p;
    ArrayList Particles = new ArrayList();

    // Use this for initialization
    void Start () {
        Particle p = new Particle (initPos, initVel);
        Particles.Add (p);
    }

    // Update is called once per frame
    void Update () {

    }
}

任何帮助将不胜感激!

推荐答案

您的代码看起来不错,除了您可能不小心为gameObj

Your code looks fine other than you may have accidentally typed the declaration wrong for gameObj

Particle类中将GameObject gameObj = new GameObject();更改为GameObject gameObj = null;.

该错误专门提到您无法执行操作,并且在您的Start()中按所提到的进行设置.

The error specifically mentions that you cannot do what you did and in your Start() you are setting it like it mentioned.

查看Particle,它继承了MonoBehaviour.您需要gameObject使用gameObject.AddComponent<Particle>();

Looking at Particle, it inherits MonoBehaviour. You need to have gameObject create the instance for you using gameObject.AddComponent<Particle>();

http://docs.unity3d.com/ScriptReference/GameObject.AddComponent.html

gameObject是在MonoBehaviour上定义的,因此您应该已经可以访问它.

gameObject is defined on MonoBehaviour so you should have access to it already.

这篇关于如何实例化包含GameObject的对象类?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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