在Android Canvas中使用撤消/重做操作的自定义画笔 [英] Custom Brush with Undo/Redo operation in Android Canvas

查看:128
本文介绍了在Android Canvas中使用撤消/重做操作的自定义画笔的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我想用自定义画笔&来实现画布绘图应用程序撤消/重做操作.首先,我的代码无需使用自定义画笔即可完美工作(包括撤消/重做操作).根据此答案如何在android中制作画布自定义画笔? 我使用简单的图像尖峰进行位图绘制.

现在的问题是,

  1. 撤消,重做操作不起作用,每当移动触摸点时,一遍又一遍地自定义画笔绘制.

    问:如何使撤消/重做操作生效?

  2. 自定义的笔刷笔触不应该平滑.现在,它们看起来粗糙而人造.

    问如何使用自定义画笔笔触使绘画平滑自然?

在此处检查我的示例代码,

public class DrawingView extends View {

    private Context ctx;

    private ArrayList<Path> paths = new ArrayList<Path>();
    private ArrayList<Path> undonePaths = new ArrayList<Path>();

    private Map<Path, Float> brushMap = new HashMap<Path, Float>();
    private Map<Path, List<Vector2>> customBrushMap = new HashMap<Path, List<Vector2>>();
    
    private Bitmap mBitmapBrush;
    private Vector2 mBitmapBrushDimensions;
    private List<Vector2> mPositions = new ArrayList<Vector2>(100);
    private boolean isCustomBrush = false;

    private int selectedColor;
    private float brushSize, lastBrushSize;

    private float mX, mY;
    private static final float TOUCH_TOLERANCE = 4;

    private Path drawPath;
    private Paint drawPaint, canvasPaint;
    private int paintColor = 0xFF660000, paintAlpha = 255;
    private Canvas drawCanvas;
    private Bitmap canvasBitmap;

    private static final class Vector2 {
        public Vector2(float x, float y) {
            this.x = x;
            this.y = y;
        }

        public final float x;
        public final float y;
    }

    public DrawingView(Context context, AttributeSet attrs) {
        super(context, attrs);
        ctx = context;
        setupDrawing();
    }

    private void setupDrawing() {
        brushSize = getResources().getInteger(R.integer.small_size);
        lastBrushSize = brushSize;

        drawPath = new Path();
        drawPaint = new Paint();
        drawPaint.setColor(paintColor);
        drawPaint.setAntiAlias(true);
        drawPaint.setDither(true);
        drawPaint.setStrokeWidth(brushSize);
        drawPaint.setStyle(Paint.Style.STROKE);
        drawPaint.setStrokeJoin(Paint.Join.ROUND);
        drawPaint.setStrokeCap(Paint.Cap.ROUND);
        canvasPaint = new Paint(Paint.DITHER_FLAG);
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        canvasBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
        drawCanvas = new Canvas(canvasBitmap);
    }

    private void touch_start(float x, float y) {
        undonePaths.clear();
        drawPath.reset();
        drawPath.moveTo(x, y);
        mX = x;
        mY = y;
    }

    private void touch_move(float x, float y) {
        float dx = Math.abs(x - mX);
        float dy = Math.abs(y - mY);
        if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
            drawPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
            mX = x;
            mY = y;
        }
        customBrushMap.put(drawPath, mPositions);
    }

    private void touch_up() {
        drawPath.lineTo(mX, mY);
        drawCanvas.drawPath(drawPath, drawPaint);
        paths.add(drawPath);
        brushMap.put(drawPath, brushSize);
        drawPath = new Path();
        drawPath.reset();
        invalidate();
    }

    public void onClickUndo() {
        if (paths.size() > 0) {
            undonePaths.add(paths.remove(paths.size() - 1));
            invalidate();
        }
    }

    public void onClickRedo() {
        if (undonePaths.size() > 0) {
            paths.add(undonePaths.remove(undonePaths.size() - 1));
            invalidate();
        }
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {

        //detect user touch
        float x = event.getX();
        float y = event.getY();

        switch (event.getAction() & MotionEvent.ACTION_MASK) {

            case MotionEvent.ACTION_DOWN:
                touch_start(x, y);
                invalidate();
                break;

            case MotionEvent.ACTION_MOVE:
                touch_move(x, y);
                if (isCustomBrush) {
                mPositions.add(new Vector2(x - mBitmapBrushDimensions.x / 2, y - mBitmapBrushDimensions.y / 2));
                }
                touch_move(x, y);
                invalidate();
                break;

            case MotionEvent.ACTION_POINTER_DOWN:
                invalidate();
                break;

            case MotionEvent.ACTION_UP:
                touch_up();
                invalidate();
                break;
        }

        return true;
    }

    @Override
    protected void onDraw(Canvas canvas) {
        canvas.save();
        for (Path p : paths) {

        drawPaint.setColor(colorsMap.get(p));
        drawPaint.setShader(shaderMap.get(p));
        drawPaint.setStrokeWidth(brushMap.get(p));
        drawPaint.setAlpha(opacityMap.get(p));

        if (isCustomBrush) {
            if (customBrushMap.get(p) != null) {
                for (Vector2 pos : customBrushMap.get(p)) {
                    Paint paint = new Paint();
                    ColorFilter filter = new PorterDuffColorFilter(selectedColor, PorterDuff.Mode.SRC_IN);
                    paint.setColorFilter(filter);
                    canvas.drawBitmap(mBitmapBrush, pos.x, pos.y, paint);
                }
            }
        } else {
            canvas.drawPath(p, drawPaint);
            drawPaint.setColor(selectedColor);
            drawPaint.setStrokeWidth(brushSize);
            canvas.drawPath(drawPath, drawPaint);
        }
    }
        canvas.restore();
    }

    public void setCustomBrush(Activity activity, String customBrush) {
        isCustomBrush = true;
        invalidate();
        int patternID = getResources().getIdentifier(customBrush, "drawable", "com.androidapp.drawingstutorial");
        mBitmapBrush = BitmapFactory.decodeResource(getResources(), patternID);
        mBitmapBrushDimensions = new Vector2(mBitmapBrush.getWidth(), mBitmapBrush.getHeight());
    }
}

解决方案

要使画笔看起来更平滑",不能100%地确定这是什么意思,但是您需要收紧所用图像上的点为您的自定义画笔.使它们更紧凑将使边缘看起来更平滑.

对于撤消重做,在您的touchUp方法中,您永远不会添加到customBrushMap的brushMap.因此,在绘制时没有要绘制的内容,因为该映射始终为空.

I want to implement a canvas drawing application with custom brush & undo/redo operation. First of all my code works perfectly without using the custom brush (including the undo/redo operation). According to this answer How to make custom brush for canvas in android? I used simple image spikes for bitmap draw.

Now the issue are,

  1. The undo, redo operation doesn't works, custom brush paints over and over again whenever moving the touch points.

    Q: How to make the undo/redo operation work?

  2. The custom brush stokers aren't smooth as they should. Right now they looks rough and artificial.

    Q. How to make the painting smooth and natural with custom brush strokes?

Check my sample code here,

public class DrawingView extends View {

    private Context ctx;

    private ArrayList<Path> paths = new ArrayList<Path>();
    private ArrayList<Path> undonePaths = new ArrayList<Path>();

    private Map<Path, Float> brushMap = new HashMap<Path, Float>();
    private Map<Path, List<Vector2>> customBrushMap = new HashMap<Path, List<Vector2>>();
    
    private Bitmap mBitmapBrush;
    private Vector2 mBitmapBrushDimensions;
    private List<Vector2> mPositions = new ArrayList<Vector2>(100);
    private boolean isCustomBrush = false;

    private int selectedColor;
    private float brushSize, lastBrushSize;

    private float mX, mY;
    private static final float TOUCH_TOLERANCE = 4;

    private Path drawPath;
    private Paint drawPaint, canvasPaint;
    private int paintColor = 0xFF660000, paintAlpha = 255;
    private Canvas drawCanvas;
    private Bitmap canvasBitmap;

    private static final class Vector2 {
        public Vector2(float x, float y) {
            this.x = x;
            this.y = y;
        }

        public final float x;
        public final float y;
    }

    public DrawingView(Context context, AttributeSet attrs) {
        super(context, attrs);
        ctx = context;
        setupDrawing();
    }

    private void setupDrawing() {
        brushSize = getResources().getInteger(R.integer.small_size);
        lastBrushSize = brushSize;

        drawPath = new Path();
        drawPaint = new Paint();
        drawPaint.setColor(paintColor);
        drawPaint.setAntiAlias(true);
        drawPaint.setDither(true);
        drawPaint.setStrokeWidth(brushSize);
        drawPaint.setStyle(Paint.Style.STROKE);
        drawPaint.setStrokeJoin(Paint.Join.ROUND);
        drawPaint.setStrokeCap(Paint.Cap.ROUND);
        canvasPaint = new Paint(Paint.DITHER_FLAG);
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        canvasBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
        drawCanvas = new Canvas(canvasBitmap);
    }

    private void touch_start(float x, float y) {
        undonePaths.clear();
        drawPath.reset();
        drawPath.moveTo(x, y);
        mX = x;
        mY = y;
    }

    private void touch_move(float x, float y) {
        float dx = Math.abs(x - mX);
        float dy = Math.abs(y - mY);
        if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
            drawPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
            mX = x;
            mY = y;
        }
        customBrushMap.put(drawPath, mPositions);
    }

    private void touch_up() {
        drawPath.lineTo(mX, mY);
        drawCanvas.drawPath(drawPath, drawPaint);
        paths.add(drawPath);
        brushMap.put(drawPath, brushSize);
        drawPath = new Path();
        drawPath.reset();
        invalidate();
    }

    public void onClickUndo() {
        if (paths.size() > 0) {
            undonePaths.add(paths.remove(paths.size() - 1));
            invalidate();
        }
    }

    public void onClickRedo() {
        if (undonePaths.size() > 0) {
            paths.add(undonePaths.remove(undonePaths.size() - 1));
            invalidate();
        }
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {

        //detect user touch
        float x = event.getX();
        float y = event.getY();

        switch (event.getAction() & MotionEvent.ACTION_MASK) {

            case MotionEvent.ACTION_DOWN:
                touch_start(x, y);
                invalidate();
                break;

            case MotionEvent.ACTION_MOVE:
                touch_move(x, y);
                if (isCustomBrush) {
                mPositions.add(new Vector2(x - mBitmapBrushDimensions.x / 2, y - mBitmapBrushDimensions.y / 2));
                }
                touch_move(x, y);
                invalidate();
                break;

            case MotionEvent.ACTION_POINTER_DOWN:
                invalidate();
                break;

            case MotionEvent.ACTION_UP:
                touch_up();
                invalidate();
                break;
        }

        return true;
    }

    @Override
    protected void onDraw(Canvas canvas) {
        canvas.save();
        for (Path p : paths) {

        drawPaint.setColor(colorsMap.get(p));
        drawPaint.setShader(shaderMap.get(p));
        drawPaint.setStrokeWidth(brushMap.get(p));
        drawPaint.setAlpha(opacityMap.get(p));

        if (isCustomBrush) {
            if (customBrushMap.get(p) != null) {
                for (Vector2 pos : customBrushMap.get(p)) {
                    Paint paint = new Paint();
                    ColorFilter filter = new PorterDuffColorFilter(selectedColor, PorterDuff.Mode.SRC_IN);
                    paint.setColorFilter(filter);
                    canvas.drawBitmap(mBitmapBrush, pos.x, pos.y, paint);
                }
            }
        } else {
            canvas.drawPath(p, drawPaint);
            drawPaint.setColor(selectedColor);
            drawPaint.setStrokeWidth(brushSize);
            canvas.drawPath(drawPath, drawPaint);
        }
    }
        canvas.restore();
    }

    public void setCustomBrush(Activity activity, String customBrush) {
        isCustomBrush = true;
        invalidate();
        int patternID = getResources().getIdentifier(customBrush, "drawable", "com.androidapp.drawingstutorial");
        mBitmapBrush = BitmapFactory.decodeResource(getResources(), patternID);
        mBitmapBrushDimensions = new Vector2(mBitmapBrush.getWidth(), mBitmapBrush.getHeight());
    }
}

解决方案

To make your brush look "smoother" not 100% sure what is meant by that, but you would need to tighten up the dots on the image you are using for your custom brush. Making them more compact will make the edges look smoother.

As for undo redo, in your touchUp method your never adding to customBrushMap only brushMap. So in the ondraw there is nothing to draw since that map will always be empty.

这篇关于在Android Canvas中使用撤消/重做操作的自定义画笔的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆