在Swift 3中,是否需要使用dispatch_once? [英] Whither dispatch_once in Swift 3?
问题描述
好的,所以我发现了有关Xcode 8中新的 Swifty Dispatch API 的知识. c0>,并且我一直在Xcode的Dispatch
模块中浏览以找到所有新的API.
Okay, so I found out about the new Swifty Dispatch API in Xcode 8. I'm having fun using DispatchQueue.main.async
, and I've been browsing around the Dispatch
module in Xcode to find all the new APIs.
但是我也使用dispatch_once
来确保单例创建和一次性设置之类的事情不会被执行多次(即使在多线程环境中也是如此)...而dispatch_once
却无处可寻在新的Dispatch模块中?
But I also use dispatch_once
to make sure that things like singleton creation and one-time setup don't get executed more than once (even in a multithreaded environment)... and dispatch_once
is nowhere to be found in the new Dispatch module?
static var token: dispatch_once_t = 0
func whatDoYouHear() {
print("All of this has happened before, and all of it will happen again.")
dispatch_once(&token) {
print("Except this part.")
}
}
推荐答案
从Swift 1.x开始,Swift一直在使用dispatch_once
Since Swift 1.x, Swift has been using dispatch_once
behind the scenes to perform thread-safe lazy initialization of global variables and static properties.
因此,上面的static var
已经在使用dispatch_once
,这使其变得很奇怪(并且可能再次将其用作另一个dispatch_once
的代币时可能会遇到问题.实际上,实际上没有安全的方法来使用
So the static var
above was already using dispatch_once
, which makes it sort of weird (and possibly problematic to use it again as a token for another dispatch_once
. In fact there's really no safe way to use dispatch_once
without this kind of recursion, so they got rid of it. Instead, just use the language features built on it:
// global constant: SomeClass initializer gets called lazily, only on first use
let foo = SomeClass()
// global var, same thing happens here
// even though the "initializer" is an immediately invoked closure
var bar: SomeClass = {
let b = SomeClass()
b.someProperty = "whatever"
b.doSomeStuff()
return b
}()
// ditto for static properties in classes/structures/enums
class MyClass {
static let singleton = MyClass()
init() {
print("foo")
}
}
因此,如果您一直使用dispatch_once
进行一次初始化会产生一些值,那就太好了–您可以将该值设为您要使用的全局变量或静态属性初始化.
So that's all great if you've been using dispatch_once
for one-time initialization that results in some value -- you can just make that value the global variable or static property you're initializing.
但是,如果您正在使用dispatch_once
进行不一定会产生结果的工作,该怎么办?您仍然可以使用全局变量或静态属性来执行此操作:只需将该变量的类型设置为Void
:
But what if you're using dispatch_once
to do work that doesn't necessarily have a result? You can still do that with a global variable or static property: just make that variable's type Void
:
let justAOneTimeThing: () = {
print("Not coming back here.")
}()
如果访问全局变量或静态属性来执行一次性工作对您来说并不适合-例如,您希望客户在使用库之前调用初始化我"功能-只需将访问权限包装在一个函数中即可:
And if accessing a global variable or static property to perform one-time work just doesn't feel right to you -- say, you want your clients to call an "initialize me" function before they work with your library -- just wrap that access in a function:
func doTheOneTimeThing() {
justAOneTimeThing
}
有关更多信息,请参见迁移指南.
See the migration guide for more.
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