如何在不点击屏幕的情况下放置对象 [英] How to place a object without tapping on the screen

查看:112
本文介绍了如何在不点击屏幕的情况下放置对象的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我试图使用ARCore在不点击屏幕的情况下显示对象.在Google提供的ARCore Sceneform的基本示例中,您需要在检测到表面后点击屏幕.

I am trying to show an object without tapping on the screen using ARCore. In the basic sample of ARCore Sceneform provided by Google, you need to tap on the screen after it detects the surface.

我想实现这一点,AR无需点击屏幕即可显示对象.

I want to implement that, AR shows the object without tapping on the screen.

Anchor newAnchor;

    for (Plane plane : mSession.getAllTrackables(Plane.class)) {
        if (plane.getType() == Plane.Type.HORIZONTAL_UPWARD_FACING
                && plane.getTrackingState() == TrackingState.TRACKING)
        {
            newAnchor = plane.createAnchor(plane.getCenterPose());
            break;
        }
    }

我尝试了这种显示方式,而无需点击屏幕.

I tried this for displaying without tapping on the screen.

如果有人知道该怎么做,请帮助我.在此先感谢

if Anyone know how to do this please help me. Thanks in Advance

推荐答案

尽管我建议您在用户点击&时放置对象.他/他在屏幕上轻按的地方,就可以像这样实现您的要求. (此示例在Kotlin中)

Although I suggest you place the object when a user taps & where s/he taps on the screen, what you're asking can be achieved like so. (this example is in Kotlin)

在开始放置对象之前,需要创建一个ModelRenderable.全局声明一个@Nullable.

Before you begin placing an object, you need to create a ModelRenderable. Declare one @Nullable globally.

private var modelRenderable: ModelRenderable? = null

//Create the football renderable
ModelRenderable.builder()
                //get the context of the ARFragment and pass the name of your .sfb file
                .setSource(fragment.context, Uri.parse("FootBall.sfb"))
                .build()

                //I accepted the CompletableFuture using Async since I created my model on creation of the activity. You could simply use .thenAccept too.
                //Use the returned modelRenderable and save it to a global variable of the same name
                .thenAcceptAsync { modelRenderable -> this@MainActivity.modelRenderable = modelRenderable }

编程的主要部分必须在框架的onUpdate方法上完成.因此,您可以像这样为框架更新附加一个侦听器

The major chunk of the programming has to be done on the frame's onUpdate method. So you attach a listener for frame updates like so

 fragment.arSceneView.scene.addOnUpdateListener(this@MainActivity) //You can do this anywhere. I do it on activity creation post inflating the fragment

现在您可以在侦听器上添加对象了.

now you handle adding an object on the listener.

 override fun onUpdate(frameTime: FrameTime?) {
    //get the frame from the scene for shorthand
    val frame = fragment.arSceneView.arFrame
    if (frame != null) {
        //get the trackables to ensure planes are detected
        val var3 = frame.getUpdatedTrackables(Plane::class.java).iterator()
        while(var3.hasNext()) {
            val plane = var3.next() as Plane

            //If a plane has been detected & is being tracked by ARCore
            if (plane.trackingState == TrackingState.TRACKING) {

                //Hide the plane discovery helper animation
                fragment.planeDiscoveryController.hide()


                //Get all added anchors to the frame
                val iterableAnchor = frame.updatedAnchors.iterator()

                //place the first object only if no previous anchors were added
                if(!iterableAnchor.hasNext()) {
                    //Perform a hit test at the center of the screen to place an object without tapping
                    val hitTest = frame.hitTest(frame.screenCenter().x, frame.screenCenter().y)

                    //iterate through all hits
                    val hitTestIterator = hitTest.iterator()
                    while(hitTestIterator.hasNext()) {
                        val hitResult = hitTestIterator.next()

                        //Create an anchor at the plane hit
                        val modelAnchor = plane.createAnchor(hitResult.hitPose)

                        //Attach a node to this anchor with the scene as the parent
                        val anchorNode = AnchorNode(modelAnchor)
                        anchorNode.setParent(fragment.arSceneView.scene)

                        //create a new TranformableNode that will carry our object
                        val transformableNode = TransformableNode(fragment.transformationSystem)
                        transformableNode.setParent(anchorNode)
                        transformableNode.renderable = this@MainActivity.modelRenderable

                        //Alter the real world position to ensure object renders on the table top. Not somewhere inside.
                        transformableNode.worldPosition = Vector3(modelAnchor.pose.tx(),
                                modelAnchor.pose.compose(Pose.makeTranslation(0f, 0.05f, 0f)).ty(),
                                modelAnchor.pose.tz())
                    }
                }
            }
        }
    }
}

我使用了一种扩展方法

//A method to find the screen center. This is used while placing objects in the scene
private fun Frame.screenCenter(): Vector3 {
    val vw = findViewById<View>(android.R.id.content)
    return Vector3(vw.width / 2f, vw.height / 2f, 0f)
}

这是最终结果

这篇关于如何在不点击屏幕的情况下放置对象的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆