如何连续改变正弦声音的频率? [英] How to change continuously the frequency of a sinusoidal sound?

查看:147
本文介绍了如何连续改变正弦声音的频率?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在使用Pygame在窗口中渲染Sprite,我想播放正弦声音,其频率取决于该Sprite的y位置.我不希望信号相位不连续.实现此目标的最佳方法是什么?

I am using Pygame to render a Sprite in a window and I want to play a sinusoidal sound which frequency depends on the y position of that Sprite. I don't want discontinuities in the phase of the signal. What's the best way to achieve this?

推荐答案

我想出了这个解决方案. 将freq更改为newfreq,然后更改相位,如下所示:newphase = 2*np.pi*t*(freq-newfreq)+phase

I came up with this solution. Change the freq to newfreq and then change the phase like this: newphase = 2*np.pi*t*(freq-newfreq)+phase

import pyaudio
import numpy as np
from time import time

CHANNELS = 2
RATE = 44100

TT = time()
freq = 100
newfreq = 100
phase = 0
def callback(in_data, frame_count, time_info, status):
    global TT,phase,freq,newfreq
    if newfreq != freq:
        phase = 2*np.pi*TT*(freq-newfreq)+phase
        freq=newfreq
    left = (np.sin(phase+2*np.pi*freq*(TT+np.arange(frame_count)/float(RATE))))
    data = np.zeros((left.shape[0]*2,),np.float32)
    data[::2] = left
    data[1::2] = left
    TT+=frame_count/float(RATE)
    return (data, pyaudio.paContinue)

p = pyaudio.PyAudio()

stream = p.open(format=pyaudio.paFloat32,
                channels=CHANNELS,
                rate=RATE,
                output=True,
                stream_callback=callback)

stream.start_stream()
start = time()
try:
    while 1:
        now = time()     
        if now-start>1/24.:
            newfreq=200+np.sin(2*np.pi*1/20.*now)*100 #update the frequency This will depend on y on the future
            print newfreq
        start=now
finally:
    stream.stop_stream()
    stream.close()
    p.terminate()

这篇关于如何连续改变正弦声音的频率?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆