AVPlayer使用资源加载器委托停滞在大型视频文件上 [英] AVPlayer stalling on large video files using resource loader delegate

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问题描述

我正在使用此方法来保存视频文件的AVPlayer的缓冲区数据.在此问题中找到答案保存AVPlayer的缓冲区数据.

I am using this approach to save the buffer data of the AVPlayer for video files. Found as the answer in this question Saving buffer data of AVPlayer.

iPhone和iPad-iOS 8.1.3

iPhone and iPad - iOS 8.1.3

我对播放视频进行了必要的更改,并且运行得非常好,但是当我尝试播放很长的视频(11-12分钟长,大小约为85mb)时,视频将在连接完成后大约4分钟停顿加载中.我收到了一个关于playingBufferEmpty的事件和一个播放器项目停滞的通知.

I made the necessary changes to play video and it is working very nicely except when I try to play a very long video (11-12 minutes long and about 85mb in size) the video will stall roughly 4 minutes after the connection finishes loading. I get an event for playbackBufferEmpty and a player item stalled notification.

这是代码的要旨

viewController.m
@property (nonatomic, strong) NSMutableData *videoData;
@property (nonatomic, strong) NSURLConnection *connection;
@property (nonatomic, strong) AVURLAsset *vidAsset;
@property (nonatomic, strong) AVPlayerItem *playerItem;
@property (nonatomic, strong) AVPlayerLayer *avlayer;
@property (nonatomic, strong) NSHTTPURLResponse *response;
@property (nonatomic, strong) NSMutableArray *pendingRequests;


/**
    Startup a Video
 */
- (void)startVideo
{
    self.vidAsset = [AVURLAsset URLAssetWithURL:[self videoURLWithCustomScheme:@"streaming"] options:nil];
    [self.vidAsset.resourceLoader setDelegate:self queue:dispatch_get_main_queue()];
    self.pendingRequests = [NSMutableArray array];

    // Init Player Item
    self.playerItem = [AVPlayerItem playerItemWithAsset:self.vidAsset];
    [self.playerItem addObserver:self forKeyPath:@"status" options:NSKeyValueObservingOptionNew context:NULL];

    self.player = [[AVPlayer alloc] initWithPlayerItem:self.playerItem];

    // Init a video Layer
    self.avlayer = [AVPlayerLayer playerLayerWithPlayer:self.player];
    [self.avlayer setFrame:self.view.frame];
    [self.view.layer addSublayer:self.avlayer];
}

- (NSURL *)getRemoteVideoURL
{
    NSString *urlString = [@"http://path/to/your/long.mp4"];
    return [NSURL URLWithString:urlString];
}

- (NSURL *)videoURLWithCustomScheme:(NSString *)scheme
{
    NSURLComponents *components = [[NSURLComponents alloc] initWithURL:[self getRemoteVideoURL] resolvingAgainstBaseURL:NO];
    components.scheme = scheme;
    return [components URL];
}



/**
    NSURLConnection Delegate Methods
 */
- (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response
{
    NSLog(@"didReceiveResponse");
    self.videoData = [NSMutableData data];
    self.response = (NSHTTPURLResponse *)response;
    [self processPendingRequests];
}

- (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data
{
    NSLog(@"Received Data - appending to video & processing request");
    [self.videoData appendData:data];
    [self processPendingRequests];
}

- (void)connectionDidFinishLoading:(NSURLConnection *)connection
{
    NSLog(@"connectionDidFinishLoading::WriteToFile");

    [self processPendingRequests];
    [self.videoData writeToFile:[self getVideoCachePath:self.vidSelected] atomically:YES];
}


/**
    AVURLAsset resource loader methods
 */

- (void)processPendingRequests
{
    NSMutableArray *requestsCompleted = [NSMutableArray array];

    for (AVAssetResourceLoadingRequest *loadingRequest in self.pendingRequests)
    {
        [self fillInContentInformation:loadingRequest.contentInformationRequest];

        BOOL didRespondCompletely = [self respondWithDataForRequest:loadingRequest.dataRequest];

        if (didRespondCompletely)
        {
            [requestsCompleted addObject:loadingRequest];

            [loadingRequest finishLoading];
        }
    }

    [self.pendingRequests removeObjectsInArray:requestsCompleted];
}


- (void)fillInContentInformation:(AVAssetResourceLoadingContentInformationRequest *)contentInformationRequest
{
    if (contentInformationRequest == nil || self.response == nil)
    {
        return;
    }

    NSString *mimeType = [self.response MIMEType];
    CFStringRef contentType = UTTypeCreatePreferredIdentifierForTag(kUTTagClassMIMEType, (__bridge CFStringRef)(mimeType), NULL);

    contentInformationRequest.byteRangeAccessSupported = YES;
    contentInformationRequest.contentType = CFBridgingRelease(contentType);
    contentInformationRequest.contentLength = [self.response expectedContentLength];
}


- (BOOL)respondWithDataForRequest:(AVAssetResourceLoadingDataRequest *)dataRequest
{
    long long startOffset = dataRequest.requestedOffset;
    if (dataRequest.currentOffset != 0)
    {
        startOffset = dataRequest.currentOffset;
    }

    // Don't have any data at all for this request
    if (self.videoData.length < startOffset)
    {
        NSLog(@"NO DATA FOR REQUEST");
        return NO;
    }

    // This is the total data we have from startOffset to whatever has been downloaded so far
    NSUInteger unreadBytes = self.videoData.length - (NSUInteger)startOffset;

    // Respond with whatever is available if we can't satisfy the request fully yet
    NSUInteger numberOfBytesToRespondWith = MIN((NSUInteger)dataRequest.requestedLength, unreadBytes);

    [dataRequest respondWithData:[self.videoData subdataWithRange:NSMakeRange((NSUInteger)startOffset, numberOfBytesToRespondWith)]];

    long long endOffset = startOffset + dataRequest.requestedLength;
    BOOL didRespondFully = self.videoData.length >= endOffset;

    return didRespondFully;
}

- (BOOL)resourceLoader:(AVAssetResourceLoader *)resourceLoader shouldWaitForLoadingOfRequestedResource:(AVAssetResourceLoadingRequest *)loadingRequest
{
    if (self.connection == nil)
    {
        NSURL *interceptedURL = [loadingRequest.request URL];
        NSURLComponents *actualURLComponents = [[NSURLComponents alloc] initWithURL:interceptedURL resolvingAgainstBaseURL:NO];
        actualURLComponents.scheme = @"http";

        NSURLRequest *request = [NSURLRequest requestWithURL:[actualURLComponents URL]];
        self.connection = [[NSURLConnection alloc] initWithRequest:request delegate:self startImmediately:NO];
        [self.connection setDelegateQueue:[NSOperationQueue mainQueue]];

        [self.connection start];
    }

    [self.pendingRequests addObject:loadingRequest];

    return YES;
}

- (void)resourceLoader:(AVAssetResourceLoader *)resourceLoader didCancelLoadingRequest:(AVAssetResourceLoadingRequest *)loadingRequest
{
    NSLog(@"didCancelLoadingRequest");
    [self.pendingRequests removeObject:loadingRequest];
}


/**
    KVO
 */

- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
{
    if (context == StatusObservationContext)
{
    AVPlayerStatus status = [[change objectForKey:NSKeyValueChangeNewKey] integerValue];

    if (status == AVPlayerStatusReadyToPlay) {
        [self initHud];
        [self play:NO];
    } else if (status == AVPlayerStatusFailed)
    {
        NSLog(@"ERROR::AVPlayerStatusFailed");

    } else if (status == AVPlayerItemStatusUnknown)
    {
        NSLog(@"ERROR::AVPlayerItemStatusUnknown");
    }

} else if (context == CurrentItemObservationContext) {


} else if (context == RateObservationContext) {


} else if (context == BufferObservationContext){


} else if (context == playbackLikelyToKeepUp) {

    if (self.player.currentItem.playbackLikelyToKeepUp)


    }

} else if (context == playbackBufferEmpty) {

    if (self.player.currentItem.playbackBufferEmpty)
    {
        NSLog(@"Video Asset is playable: %d", self.videoAsset.isPlayable);

        NSLog(@"Player Item Status: %ld", self.player.currentItem.status);

        NSLog(@"Connection Request: %@", self.connection.currentRequest);

        NSLog(@"Video Data: %lu", (unsigned long)self.videoData.length);


    }

} else if(context == playbackBufferFull) {


} else {

    [super observeValueForKeyPath:keyPath ofObject:object change:change context:context];
}

}

问题似乎是连接完成加载一段时间后,播放器项目缓冲区变空了.我目前的想法是,当连接完成加载并弄乱了playerItem缓冲区时,正在释放某些东西.

The problem seems to be that some time after the connection finishes loading, the player item buffer goes empty. My thought at the moment is that something is being deallocated when the connection finishes loading and messing up the playerItem buffer.

但是,当缓冲区变空时,playerItem状态为良好,视频资产可播放,视频数据为良好

However at the time the buffer goes empty the playerItem status is good, the video asset is playable, the video data is good

如果我通过查尔斯节流wifi并降低连接速度,则只要在视频结束后的几分钟内连接未完成加载,视频就会开始播放.

If I throttle the wifi through charles and slow down the connection, the video will play as long as the connection does not finish loading within a few minutes of the end of the video.

如果在完成的加载事件上将连接设置为nil,则当shouldWaitForLoadingOfRequestedResource再次触发时,资源加载器将触发新的连接.在这种情况下,加载将重新开始,视频将继续播放.

If I set the connection nil on the finished loading event, the resource loader will fire up a new connection when shouldWaitForLoadingOfRequestedResource fires again. In this case the loading starts all over again and the video will continue playing.

我应该提一下,如果我将其作为普通的http url资产播放,则可以正常播放,并且在保存到设备并从那里加载后也可以正常播放.

I should mention that this long video plays fine if I play it as a normal http url asset, and also plays fine after being saved to the device and loaded from there.

推荐答案

当资源加载器委托启动NSURLConnection时,连接将把NSData保存到未决请求并进行处理.当连接完成加载后,资源加载器将重新负责处理加载请求.该代码正在将加载请求添加到待处理的请求数组中,但问题是未对其进行处理.将该方法更改为以下方法,并且可以使用.

when the resource loader delegate fires up the NSURLConnection, the connection takes over saving the NSData to the pending requests and processing them. when the connection finished loading, the resource loader regains responsibility for handling the loading requests. the code was adding the loading request to the pending requests array but the issue was that they were not being processed. changed the method to the following and it works.

//AVAssetResourceLoader
- (BOOL)resourceLoader:(AVAssetResourceLoader *)resourceLoader shouldWaitForLoadingOfRequestedResource:(AVAssetResourceLoadingRequest *)loadingRequest
{
    if(isLoadingComplete == YES)
    {
        //NSLog(@"LOADING WAS COMPLETE");
        [self.pendingRequests addObject:loadingRequest];
        [self processPendingRequests];
        return YES;
    }

    if (self.connection == nil)
    {
        NSURL *interceptedURL = [loadingRequest.request URL];
        NSURLComponents *actualURLComponents = [[NSURLComponents alloc] initWithURL:interceptedURL resolvingAgainstBaseURL:NO];
        actualURLComponents.scheme = @"http";
        self.request = [NSURLRequest requestWithURL:[actualURLComponents URL]];
        self.connection = [[NSURLConnection alloc] initWithRequest:self.request delegate:self startImmediately:NO];
        [self.connection setDelegateQueue:[NSOperationQueue mainQueue]];

        isLoadingComplete = NO;
        [self.connection start];
    }

    [self.pendingRequests addObject:loadingRequest];
    return YES;
}

这篇关于AVPlayer使用资源加载器委托停滞在大型视频文件上的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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