在C#中沿贝塞尔曲线指定给定起点,终点和1个点的情况下,找到QuadraticBezierSegment的控制点-QuadraticBezier 3点插值 [英] Find Control Point for QuadraticBezierSegment when given Start, End, and 1 Point lying along the bezier in C# - QuadraticBezier 3-point Interpolation

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本文介绍了在C#中沿贝塞尔曲线指定给定起点,终点和1个点的情况下,找到QuadraticBezierSegment的控制点-QuadraticBezier 3点插值的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

这类似于我之前问过的关于三次贝塞尔曲线的问题.我有一个起点,一个终点和一个要位于二次贝塞尔曲线上的点.给定这三个点,我希望能够在WPF中绘制一个QuadraticBezierSegment,但是我需要一个ControlPoint值(在QuadraticBezierSegment中为Point1)才能绘制它.

This is Similar to a previous question I asked about the Cubic Bezier. I've got a start point, an endpoint, and a point that is meant to lie along a Quadratic Bezier. Given these three points I want to be able to draw a QuadraticBezierSegment in WPF, but I need the single ControlPoint value (in the QuadraticBezierSegment it's Point1) in order to draw it.

是否可以通过计算或方式确定该值并绘制QuadraticBezier?

Is there a calculation or means whereby I can determine that value and thus draw my QuadraticBezier?

谢谢!

推荐答案

最佳二次拟合比最佳三次拟合要简单.这是一些代码:

The best quadratic fit is simpler than the best cubic fit. Here's some code:

static class DrawingUtility
{
    static void bez3pts1(double x0, double y0, double x3, double y3, double x2, double y2, out double x1, out double y1)
    {
        // find chord lengths
        double c1 = Math.Sqrt((x3 - x0) * (x3 - x0) + (y3 - y0) * (y3 - y0));
        double c2 = Math.Sqrt((x3 - x2) * (x3 - x2) + (y3 - y2) * (y3 - y2));
        // guess "best" t
        double t = c1 / (c1 + c2);
        // quadratic Bezier is B(t) = (1-t)^2*P0 + 2*t*(1-t)*P1 + t^2*P2
        // solving gives P1 = [B(t) - (1-t)^2*P0 - t^2*P2] / [2*t*(1-t)] where P3 is B(t)
        x1 = (x3 - (1 - t) * (1 - t) * x0 - t * t * x2) / (2 * t * (1 - t));
        y1 = (y3 - (1 - t) * (1 - t) * y0 - t * t * y2) / (2 * t * (1 - t));
    }

    // pass in a PathFigure and it will append a QuadraticBezierSegment connecting the previous point to int1 and endPt
    static public void QuadraticBezierFromIntersection(PathFigure path, Point startPt, Point int1, Point endPt)
    {
        double x1, y1;
        bez3pts1(startPt.X, startPt.Y, int1.X, int1.Y, endPt.X, endPt.Y, out x1, out y1);
        path.Segments.Add(new QuadraticBezierSegment { Point1 = new Point(x1, y1), Point2 = endPt } );
    }
}

这篇关于在C#中沿贝塞尔曲线指定给定起点,终点和1个点的情况下,找到QuadraticBezierSegment的控制点-QuadraticBezier 3点插值的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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