从对象(THREE.JS和GLTF)创建网格阵列 [英] Create an Array of Meshes from Object (THREE.JS and GLTF)

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本文介绍了从对象(THREE.JS和GLTF)创建网格阵列的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

下面是我的一段代码,该代码将网格物体加载到对象上.目前,它遍历了整个事物.

Below is my piece of code which loads a mesh onto the object. At the moment its traversing through the entire thing.

当前代码:

var loader = new THREE.GLTFLoader();
            loader.load( '../gtf/Box.gltf', function ( gltf ) {
                model = gltf.scene;

                gltf.scene.traverse( function ( child ) {
                    if ( child.isMesh ) {
                        child.material.map = texture;
                    }
                } );

                scene.add( model);
            } );

我将如何制作children[]的数组?然后每个孩子都会允许我分配单独的纹理.

How would I go about making an array of children[]? Each child will would then allow me to assign separate textures.

我已经在Blender中使用单独的网格和材质制作了模型.

I have made the model in Blender with separate meshes and materials.

在THREE.JS中,我希望能够运行:

In THREE.JS, I want to be able to go:

children[0].material.map = blueTexture;

children[1].material.map = greenTexture;

推荐答案

如果我正确理解了您的问题,则可以执行以下操作:

If I understand your question correctly, you could do the following:

var loader = new THREE.GLTFLoader();
loader.load( '../gtf/Box.gltf', function ( gltf ) {
  model = gltf.scene;

  var children = []

  // Construct array of children during traversal of gltf object
  gltf.scene.traverse( function ( child ) {
      if ( child.isMesh ) {
          children.push(child)
      }
  } );

  // Assuming array length is 2 or more, and blueTexture/greenTexture are defined
  children[0].material.map = blueTexture;
  children[1].material.map = greenTexture;

  scene.add( model);
} );

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