Python 3.1-在Blender中添加库时出错 [英] Python 3.1 - Error while adding a library in Blender
问题描述
对于这个问题(stackoverflow.com/questions/4086435/),我试图制作Python 3版本的库python-websocket(github.com/mtah/python-websocket/),这是我的代码: https://gist.github.com/663175 .
For this problem (stackoverflow.com/questions/4086435/), I tried to make a Python 3 version of the library python-websocket (github.com/mtah/python-websocket/), here is my code: https://gist.github.com/663175.
Blender带有他自己的Python 3.1软件包,因此我将文件直接添加到其"site-packages"文件夹中.我现在收到此错误:
Blender comes with his own Python 3.1 package, so I added my file directly in its «site-packages» folder. I get this error now:
Traceback (most recent call last):
File "websocket.py", line 6, in
AttributeError: 'module' object has no attribute 'WebSocket'
在Blender中运行此代码时:
when running this code in Blender:
import sys, os, asyncore, websocket
def msg_handler(msg): print(msg)
def msg_handler(msg): print(msg)
socket = websocket.WebSocket('ws://localhost:8080/', onmessage=msg_handler) socket.onopen = lambda: socket.send('Hello world!')
socket = websocket.WebSocket('ws://localhost:8080/', onmessage=msg_handler) socket.onopen = lambda: socket.send('Hello world!')
try: asyncore.loop() except KeyboardInterrupt: socket.close()
try: asyncore.loop() except KeyboardInterrupt: socket.close()
我发现需要一个__init__.py
,所以我添加了它,但没有帮助…
我在这里做错了什么?感谢您的帮助.
I found that a __init__.py
is needed so I added but it didn't help…
What I am doing wrong here ? Thanks for your help.
推荐答案
您似乎将脚本称为websocket.py
,因此,导入websocket
会查找脚本本身,而不是该名称的已安装模块.将脚本重命名为其他名称(如果创建了websocket.pyc
文件,则将其删除.)
It looks like you called your script websocket.py
, so the import of websocket
finds the script itself, instead of the installed module by that name. Rename the script to something else (and if it created a websocket.pyc
file, delete that.)
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