使用boost :: asio :: read_async读取Protobuf对象 [英] Reading Protobuf objects using boost::asio::read_async
问题描述
我正在使用Boost asio编写应用程序,其中客户端和服务器交换使用Google原型缓冲区序列化的消息.我不知道通过网络发送的序列化消息的大小是多少.原始buf对象似乎没有任何定界符.
I am writing an application using Boost asio in which the client and the server exchange messages that are serialized using google proto-buffers. I do not know what is the size of the serialized message being sent on over the network. It seems that the proto-buf objects do not have any delimiter.
这是.proto文件的内容.
Here are the contents of the .proto file.
package tutorial;
message Person {
required string name = 1;
required int32 id = 2;
optional string email = 3;
}
这是我从服务器写信的方式
Here is how I am writing from the server
tutorial::Person p;
p.set_name("abcd pqrs");
p.set_id(123456);
p.set_email("abcdpqrs@gmail.com");
write(p);
boost::asio::streambuf b;
std::ostream os(&b);
p.SerializeToOstream(&os);
boost::asio::async_write(socket_, b,
boost::bind(&Server::handle_write, this,
boost::asio::placeholders::error));
在客户端中,我正在阅读上面使用boost :: asio :: async_read发送的消息.如何在下面的代码中找出arg
的值设置为boost::asio::transfer_at_least
的参数?
In the client I am reading the message sent above using boost::asio::async_read. How do I find out the value of arg
be set as an argument to boost::asio::transfer_at_least
, in the code below?
boost::asio::async_read(socket_, response_,
boost::asio::transfer_at_least(arg),
boost::bind(&Client::handle_read_header, this,
boost::asio::placeholders::error));
否则,如何确保在读取整个对象后boost :: async_read返回?
Or else how do I make sure that boost::async_read returns after reading the entire object?
推荐答案
正确,protobuf没有定界.不知道消息从字节流的结尾处开始-即使您已经了解了所有已知字段,也许还有更多重复的元素,或者有人用未知字段扩展了原型.
Correct, protobufs are not delimited. There's no knowing where a message ends from just a bytestream — even if you've seen all the fields you know about, maybe there are more repeated elements or somebody has extended the proto with a field you don't know about.
常见的解决方案是为帧添加长度(通常编码为VarInt
s). LevelDB 和
A common solution is to prefix frames with lengths (commonly encoded as VarInt
s). LevelDB and Szl both use this approach, for example. A VarInt
can be unambiguously decoded byte by byte, and then you know how many more bytes to read before parsing your complete message.
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