const,span和Iterator的麻烦 [英] const, span, and iterator trouble
问题描述
我尝试编写一个通过索引对容器进行迭代的迭代器。
A It
和 const It
都允许更改容器的内容。
Const_it
和 const Const_it
都禁止更改容器的内容。
I try to write an iterator that iterates over a container by index.
A It
and a const It
both allow changing the content of the container.
A Const_it
and a const Const_it
both forbid changing the content of the container.
之后,我尝试在容器上写一个 span< T>
。
对于不是const的 T
类型, const span< T>
和 span< T< code>允许更改容器的内容。
const span< const T>
和 span< const T>
都禁止更改容器的内容
After that, I try to write a span<T>
over a container.
For a type T
that is not const, both const span<T>
and span<T>
allows changing the content of the container.
Both const span<const T>
and span<const T>
forbid changing the content of the container.
代码由于以下原因而无法编译:
The code does not compile because:
// *this is const within a const method
// But It<self_type> requires a non-const *this here.
// So the code does not compile
It<self_type> begin() const { return It<self_type>(*this, 0); }
如果我使 It
的构造函数接受 const
容器,它看起来不正确,因为迭代器可以修改容器的内容。
If I make the constructor of It
to accept a const
container, it doesn't look right because the iterator can modify the content of the container.
如果我摆脱了方法的const,那么对于非const类型T, const span< T>
无法修改容器。
If I get rid of the const of the method, then for a non-const type T, a const span<T>
cannot modify the container.
它
继承自 Const_it
以允许从在模板实例化过程中它到
Const_it
。
It
inherits from Const_it
to allow implicit conversion from It
to Const_it
during template instantiation.
我使用一个指针,而不是迭代器中的引用( const C * container _;
),用于允许将一个迭代器分配给另一个迭代器。
I use a pointer instead of a reference to in the iterators (const C* container_;
) for allowing assigning one iterator to another iterator.
我怀疑这里有些错误,因为我什至在想:
I suspect something is very wrong here because I even think about:
但是我
测试:
#include <vector>
#include <numeric>
#include <iostream>
template<typename C>
class Const_it {
typedef Const_it<C> self_type;
public:
Const_it(const C& container, const int ix)
: container_(&container), ix_(ix) {}
self_type& operator++() {
++ix_;
return *this;
}
const int& operator*() const {
return ref_a()[ix_];
}
bool operator!=(const self_type& rhs) const {
return ix_ != rhs.ix_;
}
protected:
const C& ref_a() const { return *container_; }
const C* container_;
int ix_;
};
template<typename C>
class It : public Const_it<C> {
typedef Const_it<C> Base;
typedef It<C> self_type;
public:
//It(const C& container.
It(C& container, const int ix)
: Base::Const_it(container, ix) {}
self_type& operator++() {
++ix_;
return *this;
}
int& operator*() const {
return mutable_a()[ix_];
}
private:
C& mutable_a() const { return const_cast<C&>(ref_a()); }
using Base::ref_a;
using Base::container_;
using Base::ix_;
};
template <typename V>
class span {
typedef span<V> self_type;
public:
explicit span(V& v) : v_(v) {}
It<self_type> begin() { return It<self_type>(*this, 0); }
// *this is const within a const method
// But It<self_type> requires a non-const *this here.
// So the code does not compile
It<self_type> begin() const { return It<self_type>(*this, 0); }
It<self_type> end() { return It<self_type>(*this, v_.size()); }
It<self_type> end() const { return It<self_type>(*this, v_.size()); }
int& operator[](const int ix) {return v_[ix];}
const int& operator[](const int ix) const {return v_[ix];}
private:
V& v_;
};
int main() {
typedef std::vector<int> V;
V v(10);
std::iota(v.begin(), v.end(), 0);
std::cout << v.size() << "\n";
const span<V> s(v);
for (auto&& x : s) {
x = 4;
std::cout << x << "\n";
}
}
推荐答案
有有两个主要的注释可以说使这项工作有效。首先:
There are two main notes to be said to make this work. First:
如果我使It的构造函数接受一个const容器,则它看起来不正确,因为迭代器可以修改内容
If I make the constructor of It to accept a const container, it doesn't look right because the iterator can modify the content of the container.
不是真的,因为 C
在您的 template< typename C> class
不是实际的容器,而是 span< V>
。换句话说,请看:
Not really, because C
in your template<typename C> class It
is not the actual container, but the span<V>
. In other words, take a look at:
It<self_type> begin() const { return It<self_type>(*this, 0); }
此处 self_type
表示 const span< V>
,因此您返回的是 It< const span< V>>
。因此,您的迭代器可以执行 const span
所能做的一切-但容器仍然不是< const
。那么,变量名 container _
并不幸运。
Here self_type
means const span<V>
, therefore you are returning a It<const span<V>>
. Thus, your iterator can do whatever can be done with a const span
-- but the container is still non-const
. The variable name container_
is not fortunate, then.
对于类型<$不是
const
的c $ c> T ,const span< T>
和span< T>
允许更改容器的内容。const span< const T>
和span< const T>
都禁止更改容器的内容。
For a type
T
that is notconst
, bothconst span<T>
andspan<T>
allows changing the content of the container. Bothconst span<const T>
andspan<const T>
forbid changing the content of the container.
此外,由于您希望 const span
被允许修改内容,因此您应该在 span
里面写什么(请注意 const
):
In addition, since you want that const span
is allowed to modify the contents, then what you should write inside span
itself is (note the const
):
int& operator[](const int ix) const {return v_[ix];}
// Removing the other `const` version:
// const int& operator[](const int ix) const {return v_[ix];}
具有这两位澄清之后,您就可以构建一个工作示例。这是一个基于您的代码并经过简化以解决当前问题的代码:
With those two bits clarified, you can then construct a working example. Here is one based from your code and simplified to solve the issue at hand:
#include <vector>
#include <iostream>
template<typename S>
class It {
typedef It<S> self_type;
const S& span_;
int ix_;
public:
It(const S& span, const int ix)
: span_(span), ix_(ix) {}
self_type& operator++() {
++ix_;
return *this;
}
int& operator*() const {
return span_[ix_];
}
bool operator!=(const self_type& rhs) const {
return &span_ != &rhs.span_ or ix_ != rhs.ix_;
}
};
template <typename V>
class span {
typedef span<V> self_type;
public:
explicit span(V& v) : v_(v) {}
It<self_type> begin() const { return It<self_type>(*this, 0); }
It<self_type> end() const { return It<self_type>(*this, v_.size()); }
int& operator[](const int ix) const {return v_[ix];}
private:
V& v_;
};
int main() {
typedef std::vector<int> V;
V v(10);
const span<V> s(v);
for (auto&& x : s) {
x = 4;
std::cout << x << "\n";
}
}
还请参见 operator!=
,并且实际上不需要非 const
版本的 begin()
和 end()
。您还可以在其中放置 cbegin()
和 cend()
。
Take a look as well at the corrected implementation of operator!=
and at the fact that there is no need for the non-const
version of begin()
and end()
. You can also throw there a cbegin()
and cend()
. Then you have to work on adding back the const iterator cases.
顺便说一句,以防为它节省一些混乱任何人:在不久的将来, std :: span
(建议适用于C ++ 20 );而是一个(指针到第一个元素,索引)
对-而不是您的(指针到容器,索引)
版本。
By the way, in case it saves some confusion for anybody: in the near future, std::span
(proposed for C++20) might be added; and it will be just a (pointer-to-first-element, index)
pair -- rather than your (pointer-to-container, index)
version.
换句话说,它将作为元素的模板参数,而不是容器:
In other words, as its template parameter, it will take the elements' type, rather than a container:
span<std::vector<int>> s(v);
// vs
std::span<int> s(v);
这允许 std :: span
的消费者为避免了解幕后是哪个容器(甚至没有容器:连续的内存区域或数组)。
This allows consumers of std::span
to avoid knowing about which container is behind the scenes (or even no container: a contiguous memory area or an array).
最后,您可能想看看 GSL对 std :: span $的实现c $ c>
,以获取有关如何完全实现它的灵感(包括有关范围的第二个模板参数)。
Finally, you may want to take a look at GSL's implementation of std::span
to get some inspiration on how to fully implement it (including the second template parameter about the extent).
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