SFINAE / enable_if是否基于字符串参数的内容? [英] SFINAE/enable_if based on the contents of a string parameter?
问题描述
我无法解决以下问题。我什至都不知道该怎么办。
I can not get my head around the following problem. I don't even really know how I could approach it.
考虑以下代码:
struct fragment_shader {
std::string mPath;
};
struct vertex_shader {
std::string mPath;
};
template <typename T>
T shader(std::string path) {
return T{ path };
}
要创建不同的结构,我可以编写以下内容:
To create the different structs, I can write the following:
auto fragmentShader = shader<vertex_shader>("some_shader.frag");
auto vertexShader = shader<fragment_shader>("some_shader.vert");
我想知道,是否有可能让编译器根据<$找出类型c $ c> path 参数传递给 shader
函数,因此我只需要编写:
I am wondering, if it is possible to let the compiler figure out the type based on the path
parameter which is passed to the shader
function, so I would only have to write:
auto fragmentShader = shader("some_shader.frag");
auto vertexShader = shader("some_shader.vert");
,由于文件结尾为 .frag,因此类型 fragment_shader
会被推断出来,对于以 .vert结尾的路径,会推断出 vertex_shader
。
and because of the file ending ".frag", the type fragment_shader
would be inferred, and for a path ending with ".vert", vertex_shader
would be inferred.
有可能吗?
我在 enable_if
上阅读了一下,但实际上我没有想出如何利用它来实现我想要实现的目标。我会尝试如下操作:
I was reading up a bit on enable_if
, but actually I have no idea how I could use that to achieve what I am trying to achieve. I would try something like follows:
template<>
typename std::enable_if<path.endsWith(".frag"), fragment_shader>::type shader(std::string path) {
return fragment_shader{ path };
}
template<>
typename std::enable_if<path.endsWith(".vert"), vertex_shader>::type shader(std::string path) {
return vertex_shader{ path };
}
但是显然,这不能编译。
But obviously, this doesn't compile. It's just to make clear what I am trying to do.
推荐答案
如果在编译时知道所有路径,则有解决方案。事实证明,使用静态链接声明的固定大小 char
数组可用作模板参数(与字符串文字相反),因此可以使函数返回两个取决于模板参数的不同类型:
If all paths are known at compile time, I have a solution. It turns out that fixed size char
arrays that are declared with static linkage can be used as template arguments (as opposed to string literals), and thus you can make a function return two different types depending on that template argument:
这是一个辅助函数,可以在编译时确定文件结尾是否为 .frag
(您可能希望具有与 .vert
等效的功能):
This is a helper function that can determine at compile time if the file ending is .frag
(you may want to have an equivalent function for .vert
):
template <std::size_t N, const char (&path)[N]>
constexpr bool is_fragment_shader()
{
char suf[] = ".frag";
auto suf_len = sizeof(suf);
if (N < suf_len)
return false;
for (int i = 0; i < suf_len; ++i)
if (path[N - suf_len + i] != suf[i])
return false;
return true;
}
此函数根据文件结尾返回两种不同的类型。当您用 C ++ 17
标记问题时,我使用了 if constexpr
而不是 enable_if
我发现它更具可读性。但是通过 enable_if
具有两个重载也可以工作:
This function returns two different types depending on the file ending. As you tagged the question with C++17
, I used if constexpr
instead of enable_if
which I find much more readable. But having two overloads via enable_if
will work, too:
template <std::size_t N, const char (&path)[N]>
auto shader_impl()
{
if constexpr (is_fragment_shader<N, path>())
return fragment_shader{ path };
else
return vertex_shader{ path };
}
最后,要使用它,您需要执行以下操作:
And finally, to use it, you need to do this:
static constexpr const char path[] = "some_shader.frag"; // this is the important line
auto frag = shader_impl<sizeof(path), path>();
这当然有点烦人。如果可以使用宏,则可以定义一个定义包含静态字符串的lambda并立即执行该宏,如下所示:
This is of course a little annoying to write. If you are OK with using a macro, you can define one that defines a lambda holding the static string and executes that immediately like so:
#define shader(p) \
[]{ \
static constexpr const char path[] = p; \ // this is the important line
return shader_impl<sizeof(path), path>(); \
}() \
然后,调用语法随您所愿:
Then the call syntax is just as you want it:
auto frag = shader("some_shader.frag");
static_assert(std::is_same_v<decltype(frag), fragment_shader>);
auto vert = shader("some_shader.vert");
static_assert(std::is_same_v<decltype(vert), vertex_shader>);
请找到完整的示例此处。
事实证明,仅MSVC如果在全局命名空间中声明了 char
数组作为模板参数,我能想到的最好的解决方案是在此声明所有需要的路径。
As it turns out that MSVC only allows char
arrays as template arguments if they are declared in the global namespace, the best solution I can think of is to declare all needed paths just there.
static constexpr char some_shader_frag[] = "some_shader.frag";
static constexpr char some_shader_vert[] = "some_shader.vert";
如果您稍稍更改宏,则调用看起来仍然很不错(尽管必须在其他地方声明字符串仍然是大PITA,当然):
If you slightly alter the macro, the calls can still look quite nice (although having to declare the strings elsewhere remains being a big PITA, of course):
#define shader(p) \
[]{ \
return shader_impl<sizeof(p), p>(); \
}() \
void test()
{
auto frag = shader(some_shader_frag);
static_assert(std::is_same_v<decltype(frag), fragment_shader>);
auto vert = shader(some_shader_vert);
static_assert(std::is_same_v<decltype(vert), vertex_shader>);
}
查看它的运行方式此处。
在VS 2019版本16.4(msvc v19.24)中已修复: https ://developercommunity.visualstudio.com/content/problem/341639/very-fragile-ice.html
This issue has been fixed in VS 2019 version 16.4 (msvc v19.24): https://developercommunity.visualstudio.com/content/problem/341639/very-fragile-ice.html
请参见此处。
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