使用开关控制流程从函数推断返回类型 [英] Infer return type from function using switch control flow
问题描述
我有一组属性/协议(背景故事在此处,但我认为这是多余的)
I've got a set of properties/protocols (back story is here, but I think it's superfluous)
类类型如下:
struct AdjustmentTypes {
internal class BaseType<T>: Hashable {
static func == (lhs: AdjustmentTypes.BaseType<T>, rhs: AdjustmentTypes.BaseType<T>) -> Bool {
return lhs.name == rhs.name
}
typealias A = T
var hashValue: Int { return name.hashValue }
let name: String
let defaultValue: T
let min: T
let max: T
var value: T
init(name: String, defaultValue: T, min: T, max: T) {
self.name = name
self.defaultValue = defaultValue
self.min = min
self.max = max
self.value = defaultValue
}
}
class FloatType: BaseType<CGFloat> { }
class IntType: BaseType<Int> { }
}
我正在使用类型擦除来删除类型,因此我可以将它们存储在 Set
中,并且我构建了一些辅助方法来简化我的 Set
工具:
And I'm using type erasure to remove the type so I can store these in a Set
, and I've built some helper methods to make my Set
tooling simpler:
class AdjustmentsSet {
private var adjustmentsSet: Set<AnyHashable> = []
func insert(_ adjustment: AnyHashable) {
adjustmentsSet.insert(adjustment)
}
func remove(_ adjustment: AnyHashable) {
adjustmentsSet.remove(adjustment)
}
func contains(_ adjustment: AnyHashable) -> Bool {
return adjustmentsSet.contains(adjustment)
}
var count: Int { return adjustmentsSet.count }
}
var adjustmentsSet = AdjustmentsSet()
我现在要做的是在<$ c $中添加一些帮助器c>设置管理类,以便能够检索具有正确类型的属性,例如如果我这样做:
What I want to do now is add some helpers to my Set
management class to be able to retrieve a property with the correct type, e.g. if I do:
let brightness = Brightness().make()
adjustments.get(brightness)
应该返回 nil
,但是如果我这样做了:
It should return nil
, but if I do:
adjustments.insert(brightness)
adjustments.get(brightness)
我现在应该找回值,作为正确的类型 AdjustmentTypes.FloatType
。
I should now get the value back, as its correct type, AdjustmentTypes.FloatType
.
我正在考虑使用 Switch
语句来执行以下操作:
I'm thinking to so something with a Switch
statement like this:
class AdjustmentsSet {
// ...
func get(_ adjustment: AnyHashable) -> Any? {
guard let untyped = adjustmentsSet.first(where: { $0 == adjustment }) else { return nil }
switch adjustment {
case _ as AdjustmentTypes.FloatType: return untyped as! AdjustmentTypes.FloatType
case _ as AdjustmentTypes.IntType: return untyped as! AdjustmentTypes.IntType
default: return nil
}
}
}
但是,致命的缺陷当然是它返回 Any
,而不是预期的类型。
However, the fatal flaw of course, is that this returns Any
, instead of the intended type.
如何推断返回值的类型并返回正确的类型?
完整示例,只需将其放到操场上即可:
Complete example, just drop this into a playground:
// Generic conforming protocol to AnyHashable
protocol AnyAdjustmentProtocol {
func make() -> AnyHashable
}
protocol AdjustmentProtocol: AnyAdjustmentProtocol {
associatedtype A
func make() -> A
}
struct AdjustmentTypes {
internal class BaseType<T>: Hashable {
static func == (lhs: AdjustmentTypes.BaseType<T>, rhs: AdjustmentTypes.BaseType<T>) -> Bool {
return lhs.name == rhs.name
}
typealias A = T
var hashValue: Int { return name.hashValue }
let name: String
let defaultValue: T
let min: T
let max: T
var value: T
init(name: String, defaultValue: T, min: T, max: T) {
self.name = name
self.defaultValue = defaultValue
self.min = min
self.max = max
self.value = defaultValue
}
}
class FloatType: BaseType<CGFloat> { }
class IntType: BaseType<Int> { }
}
struct AnyAdjustmentType<A>: AdjustmentProtocol, Hashable {
static func == (lhs: AnyAdjustmentType<A>, rhs: AnyAdjustmentType<A>) -> Bool {
return lhs.hashValue == rhs.hashValue
}
private let _make: () -> AnyHashable
private let hashClosure:() -> Int
var hashValue: Int {
return hashClosure()
}
init<T: AdjustmentProtocol & Hashable>(_ adjustment: T) where T.A == A {
_make = adjustment.make
hashClosure = { return adjustment.hashValue }
}
func make() -> AnyHashable {
return _make()
}
}
struct Brightness: AdjustmentProtocol, Hashable {
func make() -> AnyHashable {
return AdjustmentTypes.FloatType(name: "Brightness", defaultValue: 0, min: 0, max: 1)
}
}
struct WhiteBalance: AdjustmentProtocol, Hashable {
func make() -> AnyHashable {
return AdjustmentTypes.IntType(name: "White Balance", defaultValue: 4000, min: 3000, max: 7000)
}
}
let brightness = Brightness().make()
let whiteBalance = WhiteBalance().make()
class AdjustmentsSet {
private var adjustmentsSet: Set<AnyHashable> = []
func insert(_ adjustment: AnyHashable) {
adjustmentsSet.insert(adjustment)
}
func remove(_ adjustment: AnyHashable) {
adjustmentsSet.remove(adjustment)
}
func contains(_ adjustment: AnyHashable) -> Bool {
return adjustmentsSet.contains(adjustment)
}
var count: Int { return adjustmentsSet.count }
}
var adjustmentsSet = AdjustmentsSet()
推荐答案
您需要重写该方法作为泛型并使用足够的类型信息进行调用,即您需要提前知道方法将返回的类型。
You need to rewrite the method as a generic and call it with sufficient type information, i.e. you need to know in advance what type you expect the method to return.
我也不确定传递无论如何,AnyHashables是理想的。没有什么可以阻止您将可哈希化的字符串,整数和其他随机类型添加到调整集中的。
I'm also not sure passing around AnyHashables is ideal anyway. Nothing stops you from adding Strings, Ints and other random types that are hashable to your adjustment set.
var adjustmentsSet = AdjustmentsSet()
adjustmentsSet.insert("1") // compiles just fine!
或者,您可以使用并传递您的AdjustmentTypes并使用通用方法重写AdjustmentsSet类:
Alternatively, you could use and pass around your AdjustmentTypes and rewrite the AdjustmentsSet class with generic methods:
class AdjustmentsSet {
private var adjustmentsSet: Set<AnyHashable> = []
func insert<T>(_ adjustment: AdjustmentTypes.BaseType<T>) {
adjustmentsSet.insert(adjustment)
}
func remove<T>(_ adjustment: AdjustmentTypes.BaseType<T>) {
adjustmentsSet.remove(adjustment)
}
func contains<T>(_ adjustment: AdjustmentTypes.BaseType<T>) -> Bool {
return adjustmentsSet.contains(adjustment)
}
func get<T>(_ adjustment: AdjustmentTypes.BaseType<T>) -> AdjustmentTypes.BaseType<T>? {
return (adjustmentsSet.compactMap { $0 as? AdjustmentTypes.BaseType<T> }).first(where: { $0 == adjustment })
}
var count: Int { return adjustmentsSet.count }
}
接下来,您的make()方法应为由于您没有传递AnyHashables,因此也应使用更强类型。我实现了亮度和白平衡,如下所示:
Next, your make() methods should be more strongly typed as well, since you are not passing around AnyHashables. I implemented brightness and white balance like this:
extension AdjustmentTypes {
static let Brightness = AdjustmentTypes.FloatType(name: "Brightness", defaultValue: 0, min: 0, max: 1)
static let WhiteBalance = AdjustmentTypes.IntType(name: "White Balance", defaultValue: 4000, min: 3000, max: 7000)
}
并且还利用Swift中的类型别名和结构,使调整类型系统的行为带有值语义:
And also took advantage of type aliases and structs in Swift, to make your adjustment type system behave with value semantics:
struct AdjustmentTypes {
struct BaseType<T>: Hashable {
static func == (lhs: AdjustmentTypes.BaseType<T>, rhs: AdjustmentTypes.BaseType<T>) -> Bool {
return lhs.name == rhs.name
}
typealias A = T
var hashValue: Int { return name.hashValue }
let name: String
let defaultValue: T
let min: T
let max: T
var value: T
init(name: String, defaultValue: T, min: T, max: T) {
self.name = name
self.defaultValue = defaultValue
self.min = min
self.max = max
self.value = defaultValue
}
}
typealias FloatType = BaseType<CGFloat>
typealias IntType = BaseType<Int>
}
最后,您可以按预期使用调整集:
Finally, you are able to use the adjustment set as intended:
var brightness = AdjustmentTypes.Brightness
brightness.value = 0.5
var adjustmentsSet = AdjustmentsSet()
adjustmentsSet.insert(brightness)
let retrievedBrightness = adjustmentsSet.get(AdjustmentTypes.Brightness)! // strongly typed!
retrievedBrightness.value // 0.5
AdjustmentTypes.Brightness.value // 0.0
整个游乐场:
struct AdjustmentTypes {
struct BaseType<T>: Hashable {
static func == (lhs: AdjustmentTypes.BaseType<T>, rhs: AdjustmentTypes.BaseType<T>) -> Bool {
return lhs.name == rhs.name
}
typealias A = T
var hashValue: Int { return name.hashValue }
let name: String
let defaultValue: T
let min: T
let max: T
var value: T
init(name: String, defaultValue: T, min: T, max: T) {
self.name = name
self.defaultValue = defaultValue
self.min = min
self.max = max
self.value = defaultValue
}
}
typealias FloatType = BaseType<CGFloat>
typealias IntType = BaseType<Int>
}
extension AdjustmentTypes {
static let Brightness = AdjustmentTypes.FloatType(name: "Brightness", defaultValue: 0, min: 0, max: 1)
static let WhiteBalance = AdjustmentTypes.IntType(name: "White Balance", defaultValue: 4000, min: 3000, max: 7000)
}
class AdjustmentsSet {
private var adjustmentsSet: Set<AnyHashable> = []
func insert<T>(_ adjustment: AdjustmentTypes.BaseType<T>) {
adjustmentsSet.insert(adjustment)
}
func remove<T>(_ adjustment: AdjustmentTypes.BaseType<T>) {
adjustmentsSet.remove(adjustment)
}
func contains<T>(_ adjustment: AdjustmentTypes.BaseType<T>) -> Bool {
return adjustmentsSet.contains(adjustment)
}
func get<T>(_ adjustment: AdjustmentTypes.BaseType<T>) -> AdjustmentTypes.BaseType<T>? {
return (adjustmentsSet.compactMap { $0 as? AdjustmentTypes.BaseType<T> }).first(where: { $0 == adjustment })
}
var count: Int { return adjustmentsSet.count }
}
var brightness = AdjustmentTypes.Brightness
brightness.value = 0.5
var adjustmentsSet = AdjustmentsSet()
adjustmentsSet.insert(brightness)
let retrievedBrightness = adjustmentsSet.get(AdjustmentTypes.Brightness)! // strongly typed!
retrievedBrightness.value // 0.5
AdjustmentTypes.Brightness.value // 0.0
希望这会有所帮助,祝您的项目顺利!
Hope this helps, good luck with your project!
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