围绕CGContextRef进行绘制以消除像素化 [英] Drawing around CGContextRef to remove pixelation
问题描述
当前,我在绘制小点时遇到图形问题。
Currently, I am having a graphical issue with drawing small dots.
我注意到在大多数专业的Calendar应用程序中,事件日历标识符是一个小点,其颜色是事件日历的颜色。
I notice that in most professional Calendar applications, the events calendar indentifier is a small dot whose color is the events calendar color.
我目前在我的应用程序中需要绘制更好点的位置。这是我的意思的照片。
I am current at the point of my application where I need to draw a BETTER dot. Heres a photo of what I mean.
在这里可能并不明显,但是彩色点在我的手机上时非常像素化。我想消除像素化。
It may not be noticeable here but the colored dot is pretty pixelated when its on my phone. I would like to remove the pixelation.
我浏览了Ray Wenderlich网站上的教程: Ray Wenderlich Core Graphics 。
I went through a tutorial from Ray Wenderlich's website: Ray Wenderlich Core Graphics.
这就是我得到的
UIGraphicsBeginImageContext(cell.imageViewPic.bounds.size);
CGContextRef contextRef = UIGraphicsGetCurrentContext();
CGContextSetFillColorWithColor(contextRef, [[event calendar] CGColor]);
CGContextFillEllipseInRect(contextRef,(CGRectMake (0.f, 0.f, cell.imageViewPic.bounds.size.width, cell.imageViewPic.bounds.size.height)));
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
cell.imageViewPic.image = image;
因此,这实际上实现了圆,但是我添加了它以在圆周围画一条小线来消除
So this actually implements the circle, but I added this to draw a small line around the circle to rid the pixelation but no go.
CGPoint startPoint = CGPointMake(cell.imageViewPic.frame.origin.x, cell.imageViewPic.frame.origin.y + cell.imageViewPic.frame.size.height - 1);
CGPoint endPoint = CGPointMake(cell.imageViewPic.frame.origin.x + cell.imageViewPic.frame.size.width - 1, cell.imageViewPic.frame.origin.y + cell.imageViewPic.frame.size.height - 1);
UIColor* color = [UIColor blackColor];
CGContextSaveGState(contextRef);
CGContextSetLineCap(contextRef, kCGLineCapSquare);
CGContextSetStrokeColorWithColor(contextRef, color.CGColor);
CGContextSetLineWidth(contextRef, 10.0);
CGContextMoveToPoint(contextRef, startPoint.x + 0.5, startPoint.y + 0.5);
CGContextAddLineToPoint(contextRef, endPoint.x + 0.5, endPoint.y + 0.5);
CGContextStrokePath(contextRef);
CGContextRestoreGState(contextRef);
所有看起来都是这样...
All together looks like this...
UIGraphicsBeginImageContext(cell.imageViewPic.bounds.size);
CGContextRef contextRef = UIGraphicsGetCurrentContext();
CGContextSetFillColorWithColor(contextRef, [[event calendar] CGColor]);
CGContextFillEllipseInRect(contextRef,(CGRectMake (0.f, 0.f, cell.imageViewPic.bounds.size.width, cell.imageViewPic.bounds.size.height)));
CGPoint startPoint = CGPointMake(cell.imageViewPic.frame.origin.x, cell.imageViewPic.frame.origin.y + cell.imageViewPic.frame.size.height - 1);
CGPoint endPoint = CGPointMake(cell.imageViewPic.frame.origin.x + cell.imageViewPic.frame.size.width - 1, cell.imageViewPic.frame.origin.y + cell.imageViewPic.frame.size.height - 1);
UIColor* color = [UIColor blackColor];
CGContextSaveGState(contextRef);
CGContextSetLineCap(contextRef, kCGLineCapSquare);
CGContextSetStrokeColorWithColor(contextRef, color.CGColor);
CGContextSetLineWidth(contextRef, 10.0);
CGContextMoveToPoint(contextRef, startPoint.x + 0.5, startPoint.y + 0.5);
CGContextAddLineToPoint(contextRef, endPoint.x + 0.5, endPoint.y + 0.5);
CGContextStrokePath(contextRef);
CGContextRestoreGState(contextRef);
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
cell.imageViewPic.image = image;
圆圈仍然画出,但是没有画出笔画。
The circle is still drawn but there is no "stroke" being drawn.
如果有人可以就如何解决此像素化问题提供一些建议,请发布!
If anyone would give some pointers on how this pixelation issue is solved, please post!
推荐答案
发生像素化的原因是,当您创建图像上下文时,没有考虑屏幕比例。您的代码应该是这样的(请注意第一行):
The pixelation is occurring because when you make the image context you don't take the screen scale into consideration. Your code should be something like this (note the 1st line):
UIGraphicsBeginImageContextWithOptions(cell.imageViewPic.bounds.size, NO, [UIScreen mainScreen].scale)
CGContextRef contextRef = UIGraphicsGetCurrentContext();
CGContextSetFillColorWithColor(contextRef, [[event calendar] CGColor]);
CGContextFillEllipseInRect(contextRef,(CGRectMake (0.f, 0.f, cell.imageViewPic.bounds.size.width, cell.imageViewPic.bounds.size.height)));
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
cell.imageViewPic.image = image;
更新:有人评论时,您可以传递 0
而不是 [UIScreen mainScreen] .scale
。文档同意:
Update: As someone commented, you can pass in 0
instead of [UIScreen mainScreen].scale
. The docs agree:
应用于位图的比例因子。如果您将值指定为0.0,则比例因子将设置为设备主屏幕的比例因子。
The scale factor to apply to the bitmap. If you specify a value of 0.0, the scale factor is set to the scale factor of the device’s main screen.
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