将const引用传递给原始类型有什么用? [英] What is the use of passing const references to primitive types?
问题描述
在我维护的项目中,我看到了很多类似这样的代码,它们用于简单的 get
/ set
方法
In a project I maintain, I see a lot of code like this for simple get
/set
methods
const int & MyClass::getFoo() { return m_foo; }
void MyClass::setFoo(const int & foo) { m_foo = foo; }
这样做不是什么意思?
int MyClass::getFoo() { return m_foo; } // Removed 'const' and '&'
void MyClass::setFoo(const int foo) { m_foo = foo; } // Removed '&'
将引用传递给原始类型应要求相同(或
毕竟只是一个数字...
这只是一些尝试过的微优化还是有真正的好处?
Passing a reference to a primitive type should require the same (or more) effort as passing the type's value itself, right?
It's just a number after all...
Is this just some attempted micro-optimization or is there a true benefit?
推荐答案
不同之处在于,如果您自己将结果获取到引用中,则可以跟踪整数变量在您的变量中的变化自己的变量名,而无需调用该函数。
The difference is that if you get that result into a reference yourself you can track the changes of the integer member variable in your own variable name without recalling the function.
const &int x = myObject.getFoo();
cout<<x<<endl;
//...
cout<<x<<endl;//x might have changed
这可能不是最佳的设计选择,并且如果返回的变量从作用域中释放出来,则返回一个引用(是否为const)是非常危险的。因此,如果返回引用,请务必确保它不是超出范围的变量。
It's probably not the best design choice, and it's very dangerous to return a reference (const or not), in case a variable that gets freed from scope is returned. So if you return a reference, be careful to be sure it is not a variable that goes out of scope.
修饰符也有细微差别,但同样
There is a slight difference for the modifier too, but again probably not something that is worth doing or that was intended.
void test1(int x)
{
cout<<x<<endl;//prints 1
}
void test2(const int &x)
{
cout<<x<<endl;//prints 1 or something else possibly, another thread could have changed x
}
int main(int argc, char**argv)
{
int x = 1;
test1(x);
//...
test2(x);
return 0;
}
因此,最终结果是即使传递了参数,您也可以获得更改。
So the end result is that you obtain changes even after the parameters are passed.
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