为什么从后面的代码设置键盘焦点需要Dispatcher.BeginInvoke? [英] Why does setting keyboard focus from code behind require Dispatcher.BeginInvoke?

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问题描述

我有一个 UserControl ,其中包含一个 TextBox 。当用户控件变得可见时,我将重点放在 TextBox 上。有人可以弄清楚为什么我必须使用 Dispatcher 吗?

I have a UserControl that contains a TextBox. When the user control becomes visible, I give the TextBox focus. Could somebody clarify why I have to do this using the Dispatcher?

public MyUserControl() 
{
    InitializeComponent();
    this.IsVisibleChanged += VisibilityChanged;
}

案例1(有效):

private void VisibilityChanged(object sender, DependencyPropertyChangedEventArgs e)
{
    if (this.Visibility == Visibility.Visible)
    {
        this.Dispatcher.BeginInvoke((Action)delegate
        {
            Keyboard.Focus(this.InputTextBox);
        }, DispatcherPriority.Render);
    }
}

案例2(无效):

private void VisibilityChanged(object sender, DependencyPropertyChangedEventArgs e)
{
    if (this.Visibility == Visibility.Visible)
    {
        Keyboard.Focus(InputTextBox);
    }
}


推荐答案

可以您在 InputTextBox.IsVisibleChanged 而不是的事件处理程序中调用 Keyboard.Focus(InputTextBox); > this.IsVisibleChanged

could you call Keyboard.Focus(InputTextBox); in the event handler for InputTextBox.IsVisibleChanged instead of this.IsVisibleChanged?

如果这行得通,那么我怀疑在布局面板更新子控件之前引发 this.IsVisibleChanged 事件,即当您将焦点放在没有 BeginInvoke InputTextBox 上仍然不可见。

If this works then I suspect the this.IsVisibleChanged event is raised before the layout panel has updated the children controls, i.e perhaps InputTextBox is still not visible when you put focus on it without BeginInvoke.

这篇关于为什么从后面的代码设置键盘焦点需要Dispatcher.BeginInvoke?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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