Three.js-拖动Collada文件 [英] Three.js - Drag Collada Files
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问题描述
我的对象通过拖放在XZ轴上移动。
不幸的是,collada文件的行为不像它们...
这是我的代码:
var容器;
var相机,控件,场景,渲染器;
var objects = [],平面;
var raycaster =新的THREE.Raycaster();
var mouse = new THREE.Vector2(),
offset = new THREE.Vector3(),
INTERSECTED,SELECTED;
init();
animate();
函数init(){
container = document.createElement('div');
document.body.appendChild(container);
摄像头=新的THREE.PerspectiveCamera(70,window.innerWidth / window.innerHeight,1,10000);
camera.position.y = 50;
camera.position.z = 200;
控件=新的三个OrbitControls(camera,container);
controls.rotateSpeed = 2;
controls.zoomSpeed = 2;
// controls.panSpeed = 3;
controls.noZoom = false;
// controls.noPan = false;
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.3;
controls.maxPolarAngle = Math.PI / 2.0;
场景=新的THREE.Scene();
//灯光
[...]
//DAT.GUI设置
var gui = new dat.GUI();
[...]
//平面为地面(称为地板)
地板=新[...]
飞机=新三.Mesh(
新的THREE.PlaneBufferGeometry(2000,2000,5,5),
新的THREE.MeshBasicMaterial({visible:false})
);
plane.applyMatrix(new THREE.Matrix4()。makeRotationX(-Math.PI / 2));
scene.add(plane);
renderer = new THREE.WebGLRenderer({antialias:true});
renderer.setClearColor(0xf0f0f0);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth,window.innerHeight);
renderer.sortObjects = false;
renderer.setClearColor(0x272727,1); // Couleur de fond
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFShadowMap;
//阴影
[...]
container.appendChild(renderer.domElement);
renderer.domElement.addEventListener('mousemove',onDocumentMouseMove,false);
renderer.domElement.addEventListener('mousedown',onDocumentMouseDown,false);
renderer.domElement.addEventListener( mouseup,onDocumentMouseUp,false);
window.addEventListener(‘resize’,onWindowResize,false);
}
函数onWindowResize(){
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth,window.innerHeight);
}
函数onDocumentMouseMove(event){
event.preventDefault();
//以下内容会将鼠标坐标转换为一个数字
//范围从-1到1,其中
// x == -1&& y == -1表示左上角,而
// x == 1&& y == 1表示鼠标右下
.x =(event.clientX / window.innerWidth)* 2-1;
mouse.y =-(event.clientY / window.innerHeight)* 2 +1;
raycaster.setFromCamera(鼠标,相机);
if(SELECTED){
var intersects = raycaster.intersectObject(plane);
if(intersects.length> 0){
SELECTED.position.copy(intersects [0] .point.sub(offset));
}
回报;
}
var intersects = raycaster.intersectObjects(objects);
if(intersects.length> 0){
if(INTERSECTED!= intersects [0] .object){
if(INTERSECTED )INTERSECTED.material.color.setHex(INTERSECTED.currentHex);
INTERSECTED =相交[0] .object;
INTERSECTED.currentHex = INTERSECTED.material.color.getHex();
plane.position.copy(INTERSECTED.position);
// plane.lookAt(camera.position);
}
container.style.cursor ='pointer';
}否则{
if(INTERSECTED)INTERSECTED.material.color.setHex(INTERSECTED.currentHex);
INTERSECTED = null;
container.style.cursor ='auto';
}
}
函数onDocumentMouseDown(event){
event.preventDefault();
raycaster.setFromCamera(鼠标,相机);
var intersects = raycaster.intersectObjects(objects);
if(intersects.length> 0){
controls.enabled = false;
SELECTED =相交[0] .object;
var intersects = raycaster.intersectObject(plane);
if(intersects.length> 0){
offset.copy(intersects [0] .point).sub(plane.position);
}
container.style.cursor =移动;
}
}
函数onDocumentMouseUp(event){
event.preventDefault();
controls.enabled = true;
if(INTERSECTED){
plane.position.copy(INTERSECTED.position);
SELECTED = null;
}
container.style.cursor ='auto';
}
//
函数animate(){
requestAnimationFrame(animate);
render();
}
函数render(){
controls.update();
renderer.render(scene,camera);
}
//第一个对象添加并充当通缉
[...]
//第二个对象添加并充当通缉
[。 ..]
var aLamp = document.getElementById( addLamp);
aLamp.addEventListener( click,addLamp,false);
function addLamp(){
// // COLLADA IMPORT
var loader = new THREE.ColladaLoader();
loader.options.convertUpAxis = true;
loader.load('./models/collada/misc/lamp.dae',函数(collada){
var dae = collada.scene;
var skin = collada.skins [0 ];
dae.position.set(0,0,0); // x,z,y
dae.scale.set(10,10,10);
daemesh = dae .children [0] .children [0];
daemesh.castShadow = true;
daemesh.receiveShadow = true;
objects.push(dae);
scene.add( dae);
});
}
事实上,我无法选择和移动它们。 p>
有人知道问题出在哪里?
谢谢:D
解决方案
使用 eventcontrols
的解决方案(示例 http://alexan0308.github.io/threejs/examples/controls_events_loaders.html )
< script src = js / controls / EventsControls.js>< / script>
EventsControls2 =新的EventsControls(相机,renderer.domElement);
EventsControls2.map =棋盘格;
EventsControls2.attachEvent('mouseOver',function(){
this.container.style.cursor ='pointer';
}) ;
EventsControls2.attachEvent('mouseOut',function(){
this.container.style.cursor ='auto';
}) ;
EventsControls2.attachEvent('dragAndDrop',function(){
this.container.style.cursor ='move';
this.focused.position。 y = this.previous.y;
});
var loader = new THREE.ColladaLoader();
var Scale = new THREE.Vector3(20,20,20);
EventsControls2.scale.copy(Scale);
EventsControls2.offsetUse = true;
loader.options.convertUpAxis = true;
loader.load('models / monster / monster.dae',function(collada){
var dae = collada.scene;
dae.position.set(0,0,0) ;
dae.scale.set(1 / Scale.x,1 / Scale.y,1 / Scale.z);
dae.updateMatrix();
scene.add(dae);
EventsControls2.attach(dae);
});
My objects are moving on the XZ axis through drag and drop.
Unfortunately the collada files doesn't act like them...
Here is my code:
var container;
var camera, controls, scene, renderer;
var objects = [], plane;
var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2(),
offset = new THREE.Vector3(),
INTERSECTED, SELECTED;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.y = 50;
camera.position.z = 200;
controls = new THREE.OrbitControls( camera, container );
controls.rotateSpeed = 2;
controls.zoomSpeed = 2;
// controls.panSpeed = 3;
controls.noZoom = false;
// controls.noPan = false;
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.3;
controls.maxPolarAngle = Math.PI/2.0;
scene = new THREE.Scene();
//LIGHTS
[...]
//DAT.GUI settings
var gui = new dat.GUI();
[...]
//Plane as Ground (called floor)
floor = new [...]
plane = new THREE.Mesh(
new THREE.PlaneBufferGeometry( 2000, 2000, 5, 5 ),
new THREE.MeshBasicMaterial( { visible: false } )
);
plane.applyMatrix(new THREE.Matrix4().makeRotationX( -Math.PI / 2));
scene.add( plane );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setClearColor( 0xf0f0f0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.sortObjects = false;
renderer.setClearColor( 0x272727, 1); // Couleur de fond
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFShadowMap;
//Shadows
[...]
container.appendChild( renderer.domElement );
renderer.domElement.addEventListener( 'mousemove', onDocumentMouseMove, false );
renderer.domElement.addEventListener( 'mousedown', onDocumentMouseDown, false );
renderer.domElement.addEventListener( 'mouseup', onDocumentMouseUp, false );
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function onDocumentMouseMove( event ) {
event.preventDefault();
// The following will translate the mouse coordinates into a number
// ranging from -1 to 1, where
// x == -1 && y == -1 means top-left, and
// x == 1 && y == 1 means bottom right
mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
raycaster.setFromCamera( mouse, camera );
if ( SELECTED ) {
var intersects = raycaster.intersectObject( plane );
if ( intersects.length > 0 ) {
SELECTED.position.copy( intersects[ 0 ].point.sub( offset ) );
}
return;
}
var intersects = raycaster.intersectObjects( objects );
if ( intersects.length > 0 ) {
if ( INTERSECTED != intersects[ 0 ].object ) {
if ( INTERSECTED ) INTERSECTED.material.color.setHex( INTERSECTED.currentHex );
INTERSECTED = intersects[ 0 ].object;
INTERSECTED.currentHex = INTERSECTED.material.color.getHex();
plane.position.copy( INTERSECTED.position );
// plane.lookAt( camera.position );
}
container.style.cursor = 'pointer';
} else {
if ( INTERSECTED ) INTERSECTED.material.color.setHex( INTERSECTED.currentHex );
INTERSECTED = null;
container.style.cursor = 'auto';
}
}
function onDocumentMouseDown( event ) {
event.preventDefault();
raycaster.setFromCamera( mouse, camera );
var intersects = raycaster.intersectObjects( objects );
if ( intersects.length > 0 ) {
controls.enabled = false;
SELECTED = intersects[ 0 ].object;
var intersects = raycaster.intersectObject( plane);
if ( intersects.length > 0 ) {
offset.copy( intersects[ 0 ].point ).sub( plane.position );
}
container.style.cursor = 'move';
}
}
function onDocumentMouseUp( event ) {
event.preventDefault();
controls.enabled = true;
if ( INTERSECTED ) {
plane.position.copy( INTERSECTED.position );
SELECTED = null;
}
container.style.cursor = 'auto';
}
//
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
controls.update();
renderer.render( scene, camera );
}
//First Object Adding and acting as wanted
[...]
//Second Object Adding and acting as wanted
[...]
var aLamp = document.getElementById("addLamp");
aLamp.addEventListener("click", addLamp, false);
function addLamp(){
// //COLLADA IMPORT
var loader = new THREE.ColladaLoader();
loader.options.convertUpAxis = true;
loader.load( './models/collada/misc/lamp.dae', function ( collada ) {
var dae = collada.scene;
var skin = collada.skins[ 0 ];
dae.position.set(0,0,0); //x,z,y
dae.scale.set(10,10,10);
daemesh = dae.children[0].children[0];
daemesh.castShadow = true;
daemesh.receiveShadow = true;
objects.push( dae );
scene.add(dae);
});
}
In fact, I can't select the colladas and moving them.
Somebody knows where the problem(s) is/are ?
Thank you :D
解决方案
Solution with eventcontrols
( example http://alexan0308.github.io/threejs/examples/controls_events_loaders.html )
<script src="js/controls/EventsControls.js"></script>
EventsControls2 = new EventsControls(camera, renderer.domElement);
EventsControls2.map = checkerboard;
EventsControls2.attachEvent('mouseOver', function() {
this.container.style.cursor = 'pointer';
});
EventsControls2.attachEvent('mouseOut', function() {
this.container.style.cursor = 'auto';
});
EventsControls2.attachEvent('dragAndDrop', function() {
this.container.style.cursor = 'move';
this.focused.position.y = this.previous.y;
});
var loader = new THREE.ColladaLoader();
var Scale = new THREE.Vector3(20, 20, 20);
EventsControls2.scale.copy(Scale);
EventsControls2.offsetUse = true;
loader.options.convertUpAxis = true;
loader.load('models/monster/monster.dae', function(collada) {
var dae = collada.scene;
dae.position.set(0, 0, 0);
dae.scale.set(1 / Scale.x, 1 / Scale.y, 1 / Scale.z);
dae.updateMatrix();
scene.add(dae);
EventsControls2.attach(dae);
});
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