调用Bitmap.getHBitmap()时GDI +中的通用错误 [英] Generic Error in GDI+ when calling Bitmap.getHBitmap()
问题描述
我正在编写一个应用程序,该应用程序的一部分在Logitech G15v2键盘的LCD上绘制图像.在大多数情况下,该功能都可以正常运行,但是在运行一段时间后,其中一行会抛出"Generic Error in GDI+
"
I'm writing an application which as part of it draws an image on a Logitech G15v2 keyboard's LCD. For the most part the function works fine, but after a while of running, one of the lines throws a "Generic Error in GDI+
"
根据堆栈跟踪,问题出在Bitmap.GetHbitmap()
:
The problem, according to a stack trace, is in Bitmap.GetHbitmap()
:
at System.Drawing.Bitmap.GetHbitmap(Color background)
at System.Drawing.Bitmap.GetHbitmap()
at CSCI171_TermProject.G15.Tick(Single Interval) in C:\Users\Sukasa\CSCI171\Term Project\CSCI171-TermProject\G15.vb:line 45"
我读过一些线程提到此错误,但这是在保存的上下文中,没有获得与其关联的HBitmap.谁能比我拥有更多GDI +经验,就何为导致此问题的原因提供任何想法?
I've read a few threads mentioning this error, but that was in the context of saving a file, not getting its associated HBitmap. Would anyone with more experience with GDI+ than me be able to offer any ideas to what causes this problem?
为获得更好的参考,下面是完整的代码模块:
For better reference, here's the full code module:
Public Module G15
Private G15 As New G15Lib.G15Interface
Private G15BaseImage As New Bitmap("GFX\G15-BGImg.png")
Private G15Minimap As New Bitmap(43, 43, Imaging.PixelFormat.Format32bppArgb)
Private G15HeartMonitor As New Bitmap(44, 17, Imaging.PixelFormat.Format32bppArgb)
Private G15Heartbeat As New Bitmap("GFX\G15-HB.png")
Private G As Graphics = Graphics.FromImage(G15BaseImage)
Private G15On As Boolean = False
Public Sub Init()
If Not G15.G15Detected Then
Log.Write("Get extra content by connecting a G15")
Return
End If
G15On = True
G15.LCD.initLCD(AppName)
G15.LEDs.setKeyboardLight(2)
G15.LCD.showBitmap(G15BaseImage.GetHbitmap, 1)
Log.Write("Logitech G15 Features Enabled")
End Sub
Public Sub Tick(ByVal Interval As Single)
Const StepTime As Single = 0.09
If Not G15On Then Return
Static HeartTime As Single = StepTime
HeartTime -= Interval
If HeartTime <= 0 Then
HeartTime = StepTime
AnimateHeartbeat()
End If
MakeMinimap()
G.DrawImage(G15Minimap, New Rectangle(0, 0, 43, 43), New Rectangle(0, 0, 43, 43), GraphicsUnit.Pixel)
G.DrawImage(G15HeartMonitor, New Rectangle(116, 0, 44, 17), New Rectangle(0, 0, 44, 17), GraphicsUnit.Pixel)
Try
G15.LCD.showBitmap(G15BaseImage.GetHbitmap, 1)
Catch ex As Exception
G15On = False
G15.LCD.closeLCD()
Log.Write("GDI+ Error in G15 renderer")
Log.Write("G15 features disabled")
End Try
End Sub
Public Sub AnimateHeartbeat()
Static G As Graphics = Graphics.FromImage(G15HeartMonitor)
Static BMTemp As New Bitmap(44, 17, Imaging.PixelFormat.Format32bppArgb)
Static GTemp As Graphics = Graphics.FromImage(BMTemp)
Dim Columns As Integer = 13 + ((PlayerActor.HPMax - PlayerActor.iHP) / PlayerActor.HPMax) * 20
Static ColumnIndex As Integer = 0
GTemp.DrawImage(G15HeartMonitor, New Rectangle(0, 0, 44, 17), New Rectangle(1, 0, 44, 17), GraphicsUnit.Pixel)
G.DrawImage(BMTemp, New Rectangle(0, 0, 44, 17), New Rectangle(0, 0, 44, 17), GraphicsUnit.Pixel)
G.DrawLine(Pens.Black, 43, 0, 43, 17)
If ColumnIndex >= Columns Then
ColumnIndex = 0
End If
G.DrawImage(G15Heartbeat, New Rectangle(43, 4, 1, 8), New Rectangle(If(PlayerActor.iHP > 0, Math.Min(ColumnIndex, 7), 7), 0, 1, 8), GraphicsUnit.Pixel)
ColumnIndex += 1
End Sub
Public Sub MakeMinimap()
Static oPos As New XYPos(0, 0)
Dim iActorIndice As Int32 = 0
For Y = -21 To 21
For X = -21 To 21
G15Minimap.SetPixel(X + 21, Y + 21, Color.Black)
oPos.X = X + PlayerActor.PositionX
oPos.Y = Y + PlayerActor.PositionY
If oPos.Y < 0 OrElse oPos.X < 0 OrElse oPos.X >= iMapSize OrElse oPos.Y >= iMapSize Then
G15Minimap.SetPixel(X + 21, Y + 21, Color.Black)
Continue For
End If
If Main.Map.arrAccessiblityMap(oPos.AsOffset) Then
G15Minimap.SetPixel(X + 21, Y + 21, Color.White)
Else
G15Minimap.SetPixel(X + 21, Y + 21, Color.Black)
End If
For iActorIndice = iActorIndice To genActors.Count - 1
Dim oActor As Actor = genActors(iActorIndice)
If oPos.Y > oActor.PositionY Then
Continue For
ElseIf oPos.Y < oActor.PositionY Then
Exit For
ElseIf oPos.Y = oActor.PositionY AndAlso oPos.X < oActor.PositionX Then
Exit For
End If
If oPos.X = oActor.PositionX AndAlso oPos.Y = oActor.PositionY Then
G15Minimap.SetPixel(X + 21, Y + 21, Color.Black)
End If
Next
Next
Next
End Sub
End Module
推荐答案
我首先要确保在Graphics和Bitmap对象上正确调用.Dispose(). (我不了解所有这些静态对象的用途-但这是另一回事了.)
I'd start out by making sure that .Dispose() is correctly called on Graphics and Bitmap objects. (I don't understand the purpose of all those Statics' - but that's another story).
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