为什么我的pygame显示器不显示任何内容? [英] Why isn't my pygame display displaying anything?
问题描述
我正在开发一个程序,该程序使用遗传算法随着时间的推移进化生物.但是,由于某种原因,我的pygame显示器停止工作了,我完全不知道为什么.当我运行该程序时,窗口打开,但随后它只是坐在黑屏上.我进行了测试,看程序到达了哪里,大约有38个生物死亡,然后什么也没有发生.但是,这些生物也应该在死亡之前展示,但事实并非如此.任何帮助都将是美好的!谢谢您的宝贵时间!
I am working on a program that evolves creatures over time using a genetic algorithm. However, for some reason, my pygame display stopped working and I have absolutely no idea why. When I run the program, the window opens but then it just sits on a black screen. I have tested to see where the program gets to and about 38 creatures die then nothing happens. However, these creatures should be displaying before their deaths also, but they aren't.Any help would be wonderful! Thank you for all your time!
这是我的代码:
import numpy as np
import pygame
import random
#Initializes Pygame & Creates Window
pygame.init()
backgroundColor = (255, 255, 255)
screenSize = (800, 600)
screen = pygame.display.set_mode(screenSize)
pygame.display.set_caption("Genetic Algorithm")
screen.fill(backgroundColor)
clock = pygame.time.Clock()
#Loads Images & Rectangles
creaturePNG = pygame.image.load("Creature.png").convert_alpha()
foodPNG = pygame.image.load("Food.png").convert_alpha()
#Establishes Size Of Population
creatureCount = 40
deadCreatures = []
numGenerations = 10
#Generates Random 12 Digit DNA For First Generation
def initialDNA():
while True:
randomDNA = ""
total = 0
for i in range(12):
digit = random.randint(1, 9)
total += digit
digit = str(digit)
randomDNA = randomDNA + digit
if total <= 60:
break
return randomDNA
def reproduce(deadCreatureList, creatureCount):
reproducingCreatures = deadCreatureList[0.5*creatureCount:creatureCount]
for i in range(0.25*creatureCount):
creature1 = reproducingCreatures[0]
del reproducingCreatures[0]
creature2 = reproducingCreatures[0]
del reproducingCreatures[0]
DNA1 = str(creature1.DNA)
DNA2 = str(creature2.DNA)
crosspoint = random.randint(0, 12)
newDNA1 = int(DNA1[0:crosspoint] + DNA2[crosspoint:])
newDNA2 = int(DNA2[0:crosspoint] + DNA1[crosspoint:])
return newDNA1, newDNA2
#Creates Creatures From DNA
class Creature:
def __init__(self, DNA, image):
self.DNA = DNA
self.speed = (int(self.DNA[0:2])/100) + 1
self.strength = int(DNA[2:4])/10
self.foodCap = int(DNA[4:6])
self.maxHealth = int(DNA[6:8])
self.health = self.maxHealth
self.regeneration = int(DNA[8:10])/10
self.turnProbability = int(DNA[10:12])
self.currentFood = self.foodCap
self.image = image
self.rect = self.image.get_rect()
self.directions = [-1, 1]
self.directionX = random.choice(self.directions)
self.directionY = random.choice(self.directions)
self.isAlive = True
def spawn(self):
self.x = random.randint(25, 775)
self.y = random.randint(25, 575)
self.loc = (self.x, self.y)
self.rect = pygame.Rect(0, 0, 25, 25)
self.rect.center = self.loc
def move(self):
changeDirection = random.randint(0, 100)
if changeDirection < self.turnProbability:
self.directionX = random.choice(self.directions)
self.directionY = random.choice(self.directions)
self.x += self.directionX * self.speed
self.y += self.directionY * self.speed
if self.x > 775:
self.x = 775
elif self.x < 25:
self.x = 25
elif self.y > 575:
self.y = 575
elif self.y < 25:
self.y = 25
self.loc = (self.x, self.y)
self.rect.center = self.loc
def foodCollision(self, foodList):
foodRects = []
for i in range(25):
food = foodList[i]
foodRect = food.rect
foodRects.append(foodRect)
collision = self.rect.collidelist(foodRects)
if collision > 0:
self.currentFood += 20
if self.currentFood > self.foodCap:
self.currentFood = self.foodCap
def creatureCollision(self, creatureList, creatureCount, creatureNumber):
creatureRects = []
for i in range(creatureCount):
creature = creatures[i]
creatureRect = creature.rect
creatureRects.append(creatureRect)
collision = self.rect.collidelist(creatureRects)
creature = creatures[collision]
if collision >= 0:
if collision != creatureNumber:
if creature.health > 0:
self.health -= creature.strength
if self.health < 0:
self.health = 0
def starve(self):
if self.currentFood == 0:
self.health -= 1
def display(self):
screen.blit(self.image, self.loc)
#Creates Food Objects For Creatures To Eat
class Food:
def __init__(self, image):
self.image = image
self.rect = self.image.get_rect()
def spawn(self):
self.x = random.randint(25, 775)
self.y = random.randint(25, 575)
self.loc = (self.x, self.y)
self.rect = pygame.Rect(0, 0, 25, 25)
self.rect.center = self.loc
def creatureCollision(self, creatureList, creatureCount):
creatureRects = []
for i in range(creatureCount):
creature = creatures[i]
creatureRects.append(creature.rect)
collision = self.rect.collidelist(creatureRects)
creature = creatures[collision]
if collision >= 0:
if creature.health > 0:
self.spawn()
def display(self):
screen.blit(self.image, self.loc)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill(backgroundColor)
for i in range(numGenerations):
if i == 0:
#Spawns Creatures Into World
creatures = []
for i in range(creatureCount):
DNA = initialDNA()
print (DNA)
creature = Creature(DNA, creaturePNG)
creature.spawn()
creatures.append(creature)
elif i > 0:
creatures = []
for i in range(0.5*creatureCount):
DNA1, DNA2 = reproduce(deadCreatures, creatureCount)
print (DNA1, DNA2)
creature1, creature2 = Creature(DNA1, creaturePNG), Creature(DNA2, creaturePNG)
creature.spawn()
creatures.append(creature)
#Spawns Food Into World
foodList = []
for i in range(25):
food = Food(foodPNG)
food.spawn()
foodList.append(food)
livingCreatures = True
while livingCreatures:
for i in range(25):
food = foodList[i]
food.creatureCollision(creatures, creatureCount)
food.display()
for i in range(creatureCount):
creature = creatures[i]
if creature.health > 0:
creature.move()
creature.foodCollision(foodList)
creature.creatureCollision(creatures, creatureCount, i)
creature.currentFood -= 0.5
if creature.currentFood < 0:
creature.currentFood = 0
if creature.currentFood > 0:
creature.health += creature.regeneration
if creature.health > creature.maxHealth:
creature.health = creature.maxHealth
creature.starve()
creature.display()
if creature.isAlive == True:
if creature.health == 0:
print ("DEATH")
deadCreatures.append(i)
creature.isAlive = False
if len(deadCreatures) == creatureCount:
livingCreatures = False
pygame.display.flip()
clock.tick(10)
推荐答案
我怀疑livingCreatures
变量从未设置为False
,所以pygame.display.flip()
从未调用过-而且您将看不到任何内容屏幕直到您翻转缓冲区为止.您正在用一种颜色填充屏幕,但仍然看到黑色的事实,对于这种问题是无济于事的.
I suspect the livingCreatures
variable is never set to False
, so the pygame.display.flip()
never gets called--and you won't see anything on the screen at all until you flip the buffers. The fact that you're filling the screen with a color, but then still seeing black, is a dead giveaway for this sort of problem.
将来,您还应该尝试在一个更简单的示例中重现该问题,而无需使用特定于域的无关代码.
In the future, you should also try to reproduce the problem in a simpler example without domain-specific, irrelevant code.
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