在Swift中单击iAd时暂停SpriteKit场景 [英] Pause SpriteKit Scene when iAd is clicked in Swift

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本文介绍了在Swift中单击iAd时暂停SpriteKit场景的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在游戏中实施横幅广告.在@erdekhayser的帮助下,横幅已成功显示.但是,当我点击横幅时,游戏将不会暂停. 代码如下:

I'm implementing banner ads in my game. With the help of @erdekhayser the banner was displayed successfully. But when I tap on the banner, the game won't pause. The code looks like this:

import UIKit
import SpriteKit
import iAd
import Foundation
class GameViewController: UIViewController, ADBannerViewDelegate{

var gameScene = GameScene()
 var adBannerView = ADBannerView(frame: CGRect.zeroRect)


func loadAds() {

    adBannerView.center = CGPoint(x: adBannerView.center.x, y: view.bounds.size.height - adBannerView.frame.size.height / 2)
    adBannerView.delegate = self
    view.addSubview(adBannerView)
}
//iAd bannerView
func bannerViewWillLoadAd(banner: ADBannerView!) {

}

func bannerViewDidLoadAd(banner: ADBannerView!){
    loadAds()
   println("1")
    adBannerView.hidden = false //now show banner as ad is loaded
}

func bannerViewActionDidFinish(banner: ADBannerView!) {
  println("2")
}

func bannerViewActionShouldBegin(banner: ADBannerView!, willLeaveApplication willLeave: Bool) -> Bool {
   //Tap to view the ad

    gameScene.paused = true


    println("3")

    return true
}

func bannerView(banner: ADBannerView!, didFailToReceiveAdWithError error: NSError!) {
       adBannerView.hidden = true
    println("44444")
}
// iAd stopped here ///////////
}

有人帮我弄清楚吗?

推荐答案

好的,我自己解决了,也许不是最好的方法. 我添加了

OK, I solved it myself, maybe not the best way. I added

  if let scene = GameScene.unarchiveFromFile("GameScene") as? GameScene {
        // Configure the view.
        let skView = self.view as SKView
        skView.paused = true

    }

方法中的

. 添加它的工作.

in the bannerViewActionShouldBegin method. Add it worked.

这篇关于在Swift中单击iAd时暂停SpriteKit场景的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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