使随机生成的ImageButtons可单击 [英] Make randomly generated ImageButtons clickable
问题描述
我在使我随机生成的图像(可解释为按钮)变得可点击时遇到了麻烦.每个都导致不同的活动.
I'm having trouble with making my randomly generated image, which is interpreted as a button, become clickable. Each leads to a different activity.
随机图像实际上可以完美工作,这是唯一无法点击的问题.
The random images work perfect actually, the only problem it's not clickable.
这是我的Main.java:
Here's my Main.java:
public class Main extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
final List<String> images = new ArrayList<String>();
for (int i=1; i<=13; i++) {
images.add("img"+i);
}
final Button imgView = (Button)findViewById(R.id.top1);
String imgName = null;
int id = 0;
Collections.shuffle(images, new Random());
imgName = images.remove(0);
imageRandomizer(imgName, id, imgView);
}
public void imageRandomizer(String imgName, int id, final Button imgView) {
id = getResources().getIdentifier(imgName,
"drawable",
getPackageName());
imgView.setBackgroundResource(id);
}
}
在我的布局上,我将ID top1
指定为Button
.因此,上面的代码将查找我的可绘制图像,它们的名称为 img1.jpg , img2.jpg , img3.jpg ,直到 img13.jpg .
On my layout, I specified the id top1
as a Button
. So the above code will look up to my drawable images, which have the names img1.jpg, img2.jpg, img3.jpg , until img13.jpg.
使ImageButton
可单击到一个活动而不依赖于所显示的随机图像很容易,我可以毫无问题地做到这一点.
但是我想做的是,当生成 img1.jpg 时,它变得可点击并指向 img2.jpg 的 Activity1.java . >意图进入 Activity2.java 等.
Making an ImageButton
clickable to one activity without being dependent on the shown random image is easy, I can do it without problem.
But what I wanna make is something like, when img1.jpg is generated, it becomes clickable and leads to Activity1.java, for img2.jpg the intent goes to Activity2.java, etc.
编辑 @Roflcoptr 这是我的OnClickListener:
EDIT @Roflcoptr Here's my OnClickListener:
private OnClickListener top_listener = new OnClickListener() {
public void onClick(View v) {
switch((Integer) v.getTag()) {
case 1:
Intent aid = new Intent(Main.this, ProjektAID.class);
startActivity(aid);
case 2:
Intent adh = new Intent(Main.this, ProjektADH.class);
startActivity(adh);
case 3:
Intent bos = new Intent(Main.this, ProjektBOS.class);
startActivity(bos);
case 4:
Intent brot = new Intent(Main.this, ProjektBROT.class);
startActivity(brot);
case 5:
Intent care = new Intent(Main.this, ProjektCARE.class);
startActivity(care);
case 6:
Intent caritas = new Intent(Main.this, ProjektCARITAS.class);
startActivity(caritas);
case 7:
Intent doc = new Intent(Main.this, ProjektDOC.class);
startActivity(doc);
case 8:
Intent drk = new Intent(Main.this, ProjektDRK.class);
startActivity(drk);
case 9:
Intent give = new Intent(Main.this, ProjektGIVE.class);
startActivity(give);
case 10:
Intent hive = new Intent(Main.this, ProjektHIV.class);
startActivity(hive);
case 11:
Intent jo = new Intent(Main.this, ProjektJOHANNITER.class);
startActivity(jo);
case 12:
Intent kind = new Intent(Main.this, ProjektKINDERHERZ.class);
startActivity(kind);
case 13:
Intent kult = new Intent(Main.this, ProjektKULTURGUT.class);
startActivity(kult);
}
}
};
这是随机方法:
public void imageRandomizer(String imgName, int id, final Button imgView) {
id = getResources().getIdentifier(imgName, "drawable", getPackageName());
imgView.setBackgroundResource(id);
imgView.setTag(new Integer(1)); //example for image 1
if (imgName.equals("img1")) {
imgView.setTag(new Integer(1)); //example for image 1
} else if (imgName.equals("img2")) {
imgView.setTag(new Integer(2));
} else if (imgName.equals("img3")) {
imgView.setTag(new Integer(3));
} else if (imgName.equals("img4")) {
imgView.setTag(new Integer(4));
} else if (imgName.equals("img5")) {
imgView.setTag(new Integer(5));
} else if (imgName.equals("img6")) {
imgView.setTag(new Integer(6));
} else if (imgName.equals("img7")) {
imgView.setTag(new Integer(7));
} else if (imgName.equals("img8")) {
imgView.setTag(new Integer(8));
} else if (imgName.equals("img9")) {
imgView.setTag(new Integer(9));
} else if (imgName.equals("img10")) {
imgView.setTag(new Integer(10));
} else if (imgName.equals("img11")) {
imgView.setTag(new Integer(11));
} else if (imgName.equals("img12")) {
imgView.setTag(new Integer(12));
}
else if (imgName.equals("img13")) {
imgView.setTag(new Integer(13));
}
}
推荐答案
我将使用标签来标识按钮.因此,在您的imateRandomizer中,为每个可能的Image添加一个唯一的ID.我不知道您如何才能唯一地识别图像,但是我将在此处显示名称示例:
I would use a tag to identify the button. So in your imateRandomizer add a unique ID for each possible Image. I don't know how you can identify the images uniquely, but I'll show the example here for the name:
public void imageRandomizer(String imgName, int id, final Button imgView)
{
id = getResources().getIdentifier(imgName, "drawable", getPackageName());
imgView.setBackgroundResource(id);
if (imgName.equals("Name of the Image for your first activity") {
imgView.setTag(new Integer(1)); //example for image 1
} else if (imgName.equals("Name of the Image for your second activity") {
imgView.setTag(new Integer(2));
}
}
然后在您的ClickListener中,您可以检查按钮具有哪个标签:
And then In your ClickListener you can check which tag the button has:
imgView.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
switch((Integer) v.getTag()) {
case 1: //start Activity 1;
break;
case 2: //start Activity 2;
break;
}
}
});
这篇关于使随机生成的ImageButtons可单击的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!