向图像添加文本并保存 [英] Adding text to image and save

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本文介绍了向图像添加文本并保存的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

在我的程序中,我允许用户输入一些文本,然后使用graphics.DrawString()方法将其放在图像上.然后,当我去保存此图像时,它将保存不包含文本的图像.

In my program i allow the user to enter some text which then gets put on top of an image using the graphics.DrawString() method. When i then go to save this image, it saves it without the text.

如何将两者都保存为一张图像?

How can i save both as one image?

我看到了一些例子,但没有一个有帮助.

I have seen a few examples but none of which have helped.

private void txtToolStripMenuItem_Click(object sender, System.EventArgs e)
    {
        Rectangle r = new Rectangle(535, 50, original_image.Width, original_image.Height);
        Image img = Image.FromFile("C:\\PCB.bmp");

        Bitmap image = new Bitmap(img);

        StringFormat strFormat = new StringFormat();

        strFormat.Alignment = StringAlignment.Center;
        strFormat.LineAlignment = StringAlignment.Center;

        Graphics g = Graphics.FromImage(image);

        g.DrawString("Hellooooo", new Font("Tahoma", 40), Brushes.White,
                r, strFormat); 

        image.Save("file_PCB.Bmp", ImageFormat.Bmp);
    }

推荐答案

这是因为您正在创建没有画布的图形对象.您什么都没有画,因此,绘制文本不会改变任何内容.

That's because you are creating a graphics object without a canvas. You are drawing on nothing, so there is nothing that is changed by your drawing the text.

首先创建图像的副本(或创建空白位图并在其上绘制图像),然后创建用于在该图像上绘制的图形对象:

First create a copy of the image (or create a blank bitmap and draw the image on it), then create a graphics object for drawing on that image:

Graphics g = Graphics.FromImage(image_save);

然后绘制文本并保存图像.

Then draw the text and save the image.

这篇关于向图像添加文本并保存的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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