#include有关Windows,原始鼠标数据的代码的内容 [英] What to #include for code about windows,raw mouse data
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问题描述
我发现以下帖子对我自己的项目非常有用.那么这就是新手的问题:要使它起作用,我必须包括什么?
I find the following post very useful to do a project of my own. Here's the newbie question then: what must I include for this to work?
链接: 如何准确测量具有已知DPI的鼠标的英寸或厘米的鼠标移动
内容:
以下代码注册了RAWINPUTDEVICE,因此可以在WM_INPUT中使用.
The following code registers the RAWINPUTDEVICE so it can be used in WM_INPUT.
RAWINPUTDEVICE Rid[1];
Rid[0].usUsagePage = HID_USAGE_PAGE_GENERIC;
Rid[0].usUsage = HID_USAGE_GENERIC_MOUSE;
Rid[0].dwFlags = RIDEV_INPUTSINK;
Rid[0].hwndTarget = hWnd;
RegisterRawInputDevices(Rid, 1, sizeof(Rid[0]);
以下代码手动使用Rid变量,两个参数确定自上次启动WM_INPUT以来鼠标移动了多少像素.
The following code acutally uses the Rid variable two determine how many pixels the mouse has moved since the last time WM_INPUT was initiated.
case WM_INPUT:
{
UINT dwSize = 40;
static BYTE lpb[40];
GetRawInputData((HRAWINPUT)lParam, RID_INPUT,
lpb, &dwSize, sizeof(RAWINPUTHEADER));
RAWINPUT* raw = (RAWINPUT*)lpb;
if (raw->header.dwType == RIM_TYPEMOUSE)
{
int xPosRelative = raw->data.mouse.lLastX; // Could be 1, or could be more than 1
int yPosRelative = raw->data.mouse.lLastY; // Could be 1, or could be more than 1!
}
break;
}
推荐答案
我刚刚找到它.
#include "hidusage.h"
I just found it.
#include "hidusage.h"
这里有一些定义
#define HID_USAGE_GENERIC_POINTER ((USAGE) 0x01)
#define HID_USAGE_GENERIC_MOUSE ((USAGE) 0x02)
#define HID_USAGE_GENERIC_JOYSTICK ((USAGE) 0x04)
#define HID_USAGE_GENERIC_GAMEPAD ((USAGE) 0x05)
#define HID_USAGE_GENERIC_KEYBOARD ((USAGE) 0x06)
#define HID_USAGE_GENERIC_KEYPAD ((USAGE) 0x07)
#define HID_USAGE_GENERIC_SYSTEM_CTL ((USAGE) 0x80)
typedef USHORT USAGE,*PUSAGE;
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