初始化每个班级成员时的性能问题? [英] Performance issues when initializing each class member?

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问题描述

我认为这个SO问题是关于初始化的一般观点,它已经回答了很多问题:

I consider this SO question as a general point of view regarding the initialization and it answers already a lot:

构造函数应该初始化上课?

但是,当我的类有100个成员并且我用{}命令初始化每个成员时,我并没有发现任何有关可能的性能问题的信息,仅仅是因为Eclipse警告我有关未初始化的成员的信息:

But, I didn't find really anything regarding a possible performance issue when for example my class has 100 members and I initialize each member with the {} command, just because Eclipse is warning me about uninitialized member:

成员"foo"未在此构造函数中初始化

Member 'foo' was not initialized in this constructor

我的问题:每次实例化此类时,具有很多成员[> 50]的类中每个成员的初始化都会导致性能问题吗?

My question: Can an initialization of each member in a class with lot of members [>50] lead to a performance issue each time this class is instantiated?

更新:由于第一条评论:我总体上是在问. Eclipse在我的项目中警告我9次,分为4类!

Update: Due to the first comments: I am asking in general. Eclipse is warning me in my project 9 times split over 4 classes!

推荐答案

以下是我在gcc中运行它的结果.

我用不同的班级成员人数测试了它[5次并取平均值],但是实例化了班级100'000'000.

I tested it [5-times and took the average] with different count of class members but with 100'000'000 instantiation of the class.

这有点棘手,因为我使用了最高的优化级别-O3,因此必须避免编译器优化代码.

It was a bit tricky because I used the highest optimization level -O3 and therefore I had to avoid the compiler optimizes code away.

有100个班级成员:

Initialized class members:      4'484 msec
Not initialized class members:     50 msec

有25个班级成员:

Initialized class members:      1'146 msec
Not initialized class members:     50 msec // as expected it didn't change

有500名班级成员:

Initialized class members:     22'129 msec
Not initialized class members:     50 msec // as expected it didn't change


我的结论是:

在初始化所有类成员时,在正常情况下会出现- - 明显的性能问题.在通常情况下,使用 的意思是,当有一个函数(带有其他代码)具有100'000'000次迭代时,成员初始化实际上不计在内.

There is - under normal circumstances - no remarkable performance issue when all class members are initialized. With under normal circumstances I mean that when there is a function [with other code] with 100'000'000 iterations that the member initialization really doesn't count.

如评论中所述,一个好的设计不应有那么多的班级成员-我只是很好奇.

As stated in the comments a good design shouldn't have so many class members - I was just general curious.

PS:

我检查了汇编程序列表,并且-当然-实际上,在初始化版本中,gcc用movq $0, 40(%rsp)初始化了每个int成员-40是堆栈上的位置.

I checked the assembler listing and - of course - indeed in the initialized version gcc initialized each int member with movq $0, 40(%rsp) - the 40 is the position on the stack.

#include <stdlib.h>
#include <stdio.h>
#include <chrono>
#include <ctime>
#include <utility>

template<typename TimeT = std::chrono::microseconds>
class measure
{
public:
    template<typename F, typename ...Args>
    static typename TimeT::rep execution(F func, Args&&... args)
    {
        auto start = std::chrono::system_clock::now();
        func(std::forward<Args>(args)...);
        auto duration = std::chrono::duration_cast< TimeT> 
                                (std::chrono::system_clock::now() - start);

        return duration.count();
    }
};

class foo
{
   // for uninitialized version remove the {}
   size_t mainValue {};
   size_t classMember0 {};
   ...
   size_t classMember499 {};

public:
    foo( size_t value ) : mainValue (value + 4660) {};
    auto getMainValue() -> size_t { return mainValue; };
};

auto runCode( size_t iterationCount ) -> void
{
    size_t someValue {};
    for ( size_t j = 0 ; j < iterationCount ; ++j )
    {
        foo MyFoo (iterationCount);
        someValue += MyFoo.getMainValue();
    }
    printf( "Result=%ld\n", someValue );   // that the whole code isn't optimized away...
}

int main( int argc, char * argv [] )
{
    if ( argc != 2 )
    {
        printf( "Usage: %s <Start-Value>\n", argv [0] );
        return 0;
    }

    size_t variableValue = (size_t) atof( argv [1] );
    auto threadExecutionTime = measure<>::execution( [&] () { runCode( variableValue ); } );

    printf( "Total execution time was %.3f milliseconds. %s",
                threadExecutionTime / 1000. );
}

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