一种使用UIPinchGestureRecognizer UIRotationGestureRecognizer& UIPanGestureRecognizer? [英] A way to add Instagram like layout guide with UIPinchGestureRecognizer UIRotationGestureRecognizer & UIPanGestureRecognizer?

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本文介绍了一种使用UIPinchGestureRecognizer UIRotationGestureRecognizer& UIPanGestureRecognizer?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我用过UIPinchGestureRecognizer UIPanGestureRecognizer& UIRotationGestureRecognizerUILabel一起实现 Instagram ,如缩放和拖动功能.现在,我想显示布局指南,例如将UILabel拖动到中心时,它应该显示布局指南,如以下示例所示.旋转UILabel时,它还应该显示布局指南.

I have used UIPinchGestureRecognizer UIPanGestureRecognizer & UIRotationGestureRecognizer with UILabel to achieve Instagram like zoom and drag functionality. Now I would like to show layout guide like when UILabel is dragged in center it should show layout guide like below example. It should also display layout guide when you rotate UILabel.

(图片取自此问题,由

以下是我具有的用于简单拖动和缩放功能的代码(摘自此答案 ://stackoverflow.com/users/2482283/lbsweek> @lbsweek )

Here is code I have for simple drag and zoom functionality (taken from this answer by @lbsweek)

SnapGesture类

SnapGesture Class

import UIKit

/*
 usage:

    add gesture:
        yourObjToStoreMe.snapGesture = SnapGesture(view: your_view)
    remove gesture:
        yourObjToStoreMe.snapGesture = nil
    disable gesture:
        yourObjToStoreMe.snapGesture.isGestureEnabled = false
    advanced usage:
        view to receive gesture(usually superview) is different from view to be transformed,
        thus you can zoom the view even if it is too small to be touched.
        yourObjToStoreMe.snapGesture = SnapGesture(transformView: your_view_to_transform, gestureView: your_view_to_recieve_gesture)

 */

class SnapGesture: NSObject, UIGestureRecognizerDelegate {

    // MARK: - init and deinit
    convenience init(view: UIView) {
        self.init(transformView: view, gestureView: view)
    }
    init(transformView: UIView, gestureView: UIView) {
        super.init()

        self.addGestures(v: gestureView)
        self.weakTransformView = transformView
    }
    deinit {
        self.cleanGesture()
    }

    // MARK: - private method
    private weak var weakGestureView: UIView?
    private weak var weakTransformView: UIView?

    private var panGesture: UIPanGestureRecognizer?
    private var pinchGesture: UIPinchGestureRecognizer?
    private var rotationGesture: UIRotationGestureRecognizer?

    private func addGestures(v: UIView) {

        panGesture = UIPanGestureRecognizer(target: self, action: #selector(panProcess(_:)))
        v.isUserInteractionEnabled = true
        panGesture?.delegate = self     // for simultaneous recog
        v.addGestureRecognizer(panGesture!)

        pinchGesture = UIPinchGestureRecognizer(target: self, action: #selector(pinchProcess(_:)))
        //view.isUserInteractionEnabled = true
        pinchGesture?.delegate = self   // for simultaneous recog
        v.addGestureRecognizer(pinchGesture!)

        rotationGesture = UIRotationGestureRecognizer(target: self, action: #selector(rotationProcess(_:)))
        rotationGesture?.delegate = self
        v.addGestureRecognizer(rotationGesture!)

        self.weakGestureView = v
    }

    private func cleanGesture() {
        if let view = self.weakGestureView {
            //for recognizer in view.gestureRecognizers ?? [] {
            //    view.removeGestureRecognizer(recognizer)
            //}
            if panGesture != nil {
                view.removeGestureRecognizer(panGesture!)
                panGesture = nil
            }
            if pinchGesture != nil {
                view.removeGestureRecognizer(pinchGesture!)
                pinchGesture = nil
            }
            if rotationGesture != nil {
                view.removeGestureRecognizer(rotationGesture!)
                rotationGesture = nil
            }
        }
        self.weakGestureView = nil
        self.weakTransformView = nil
    }




    // MARK: - API

    private func setView(view:UIView?) {
        self.setTransformView(view, gestgureView: view)
    }

    private func setTransformView(_ transformView: UIView?, gestgureView:UIView?) {
        self.cleanGesture()

        if let v = gestgureView  {
            self.addGestures(v: v)
        }
        self.weakTransformView = transformView
    }

    open func resetViewPosition() {
        UIView.animate(withDuration: 0.4) {
            self.weakTransformView?.transform = CGAffineTransform.identity
        }
    }

    open var isGestureEnabled = true

    // MARK: - gesture handle

    // location will jump when finger number change
    private var initPanFingerNumber:Int = 1
    private var isPanFingerNumberChangedInThisSession = false
    private var lastPanPoint:CGPoint = CGPoint(x: 0, y: 0)
    @objc func panProcess(_ recognizer:UIPanGestureRecognizer) {
        if isGestureEnabled {
            //guard let view = recognizer.view else { return }
            guard let view = self.weakTransformView else { return }

            // init
            if recognizer.state == .began {
                lastPanPoint = recognizer.location(in: view)
                initPanFingerNumber = recognizer.numberOfTouches
                isPanFingerNumberChangedInThisSession = false
            }

            // judge valid
            if recognizer.numberOfTouches != initPanFingerNumber {
                isPanFingerNumberChangedInThisSession = true
            }
            if isPanFingerNumberChangedInThisSession {
                return
            }

            // perform change
            let point = recognizer.location(in: view)
            view.transform = view.transform.translatedBy(x: point.x - lastPanPoint.x, y: point.y - lastPanPoint.y)
            lastPanPoint = recognizer.location(in: view)
        }
    }



    private var lastScale:CGFloat = 1.0
    private var lastPinchPoint:CGPoint = CGPoint(x: 0, y: 0)
    @objc func pinchProcess(_ recognizer:UIPinchGestureRecognizer) {
        if isGestureEnabled {
            guard let view = self.weakTransformView else { return }

            // init
            if recognizer.state == .began {
                lastScale = 1.0;
                lastPinchPoint = recognizer.location(in: view)
            }

            // judge valid
            if recognizer.numberOfTouches < 2 {
                lastPinchPoint = recognizer.location(in: view)
                return
            }

            // Scale
            let scale = 1.0 - (lastScale - recognizer.scale);
            view.transform = view.transform.scaledBy(x: scale, y: scale)
            lastScale = recognizer.scale;

            // Translate
            let point = recognizer.location(in: view)
            view.transform = view.transform.translatedBy(x: point.x - lastPinchPoint.x, y: point.y - lastPinchPoint.y)
            lastPinchPoint = recognizer.location(in: view)
        }
    }


    @objc func rotationProcess(_ recognizer: UIRotationGestureRecognizer) {
        if isGestureEnabled {
            guard let view = self.weakTransformView else { return }

            view.transform = view.transform.rotated(by: recognizer.rotation)
            recognizer.rotation = 0
        }
    }


    //MARK:- UIGestureRecognizerDelegate Methods
    func gestureRecognizer(_: UIGestureRecognizer,
                           shouldRecognizeSimultaneouslyWith shouldRecognizeSimultaneouslyWithGestureRecognizer:UIGestureRecognizer) -> Bool {
        return true
    }

}

UILabel

// define 
var snapGesture: SnapGesture?

// add gesture
self.snapGesture = SnapGesture(view: self.myLabel!)

推荐答案

在下面,您将找到该类的更新版本,该版本应能满足您的描述.

Below you will find an updated version of your class that should do what you describe.

大多数更新的代码都位于末尾的最后一部分( Guides ),但是我对您的UIGestureRecognizer操作以及主要的init方法进行了一些更新.

Most of the updated code is located at the last section (Guides) near the end, but I have updated your UIGestureRecognizer actions a bit as well as your main init method.

功能:

-用于将视图位置水平居中放置的垂直指南.

- A vertical guide for centering a view's position horizontally.

-水平导板,用于将视图旋转的角度定为0度.

- A horizontal guide for centering a view's rotation at 0 degrees.

-定位和旋转捕捉到具有公差值(snapToleranceDistancesnapToleranceAngle属性)的参考线.

- Position and rotation snapping to guides with tolerance values (snapToleranceDistance and snapToleranceAngle properties).

-动画的外观出现/消失(animateGuidesguideAnimationDuration属性).

- Animated appearance / disappearance of guides (animateGuides and guideAnimationDuration properties).

-可以根据用例(movementGuideViewrotationGuideView属性)更改的指南视图

- Guide views that can be changed per use case (movementGuideView and rotationGuideView properties)

class SnapGesture: NSObject, UIGestureRecognizerDelegate {

    // MARK: - init and deinit
    convenience init(view: UIView) {
        self.init(transformView: view, gestureView: view)
    }

    init(transformView: UIView, gestureView: UIView) {
        super.init()

        self.addGestures(v: gestureView)
        self.weakTransformView = transformView

        guard let transformView = self.weakTransformView, let superview = transformView.superview else {
            return
        }

        // This is required in order to be able to snap the view to center later on,
        // using the `tx` property of its transform.
        transformView.center = superview.center
    }
    deinit {
        self.cleanGesture()
    }

    // MARK: - private method
    private weak var weakGestureView: UIView?
    private weak var weakTransformView: UIView?

    private var panGesture: UIPanGestureRecognizer?
    private var pinchGesture: UIPinchGestureRecognizer?
    private var rotationGesture: UIRotationGestureRecognizer?

    private func addGestures(v: UIView) {

        panGesture = UIPanGestureRecognizer(target: self, action: #selector(panProcess(_:)))
        v.isUserInteractionEnabled = true
        panGesture?.delegate = self     // for simultaneous recog
        v.addGestureRecognizer(panGesture!)

        pinchGesture = UIPinchGestureRecognizer(target: self, action: #selector(pinchProcess(_:)))
        //view.isUserInteractionEnabled = true
        pinchGesture?.delegate = self   // for simultaneous recog
        v.addGestureRecognizer(pinchGesture!)

        rotationGesture = UIRotationGestureRecognizer(target: self, action: #selector(rotationProcess(_:)))
        rotationGesture?.delegate = self
        v.addGestureRecognizer(rotationGesture!)

        self.weakGestureView = v
    }

    private func cleanGesture() {
        if let view = self.weakGestureView {
            //for recognizer in view.gestureRecognizers ?? [] {
            //    view.removeGestureRecognizer(recognizer)
            //}
            if panGesture != nil {
                view.removeGestureRecognizer(panGesture!)
                panGesture = nil
            }
            if pinchGesture != nil {
                view.removeGestureRecognizer(pinchGesture!)
                pinchGesture = nil
            }
            if rotationGesture != nil {
                view.removeGestureRecognizer(rotationGesture!)
                rotationGesture = nil
            }
        }
        self.weakGestureView = nil
        self.weakTransformView = nil
    }

    // MARK: - API

    private func setView(view:UIView?) {
        self.setTransformView(view, gestgureView: view)
    }

    private func setTransformView(_ transformView: UIView?, gestgureView:UIView?) {
        self.cleanGesture()

        if let v = gestgureView  {
            self.addGestures(v: v)
        }
        self.weakTransformView = transformView
    }

    open func resetViewPosition() {
        UIView.animate(withDuration: 0.4) {
            self.weakTransformView?.transform = CGAffineTransform.identity
        }
    }

    open var isGestureEnabled = true

    // MARK: - gesture handle

    // location will jump when finger number change
    private var initPanFingerNumber:Int = 1
    private var isPanFingerNumberChangedInThisSession = false
    private var lastPanPoint:CGPoint = CGPoint(x: 0, y: 0)
    @objc func panProcess(_ recognizer:UIPanGestureRecognizer) {
        guard isGestureEnabled, let view = self.weakTransformView else { return }

        // init
        if recognizer.state == .began {
            lastPanPoint = recognizer.location(in: view)
            initPanFingerNumber = recognizer.numberOfTouches
            isPanFingerNumberChangedInThisSession = false
        }

        // judge valid
        if recognizer.numberOfTouches != initPanFingerNumber {
            isPanFingerNumberChangedInThisSession = true
        }

        if isPanFingerNumberChangedInThisSession {
            hideGuidesOnGestureEnd(recognizer)
            return
        }

        // perform change
        let point = recognizer.location(in: view)
        view.transform = view.transform.translatedBy(x: point.x - lastPanPoint.x, y: point.y - lastPanPoint.y)
        lastPanPoint = recognizer.location(in: view)

        updateMovementGuide()
        hideGuidesOnGestureEnd(recognizer)
    }

    private var lastScale:CGFloat = 1.0
    private var lastPinchPoint:CGPoint = CGPoint(x: 0, y: 0)
    @objc func pinchProcess(_ recognizer:UIPinchGestureRecognizer) {
        guard isGestureEnabled, let view = self.weakTransformView else { return }

        // init
        if recognizer.state == .began {
            lastScale = 1.0;
            lastPinchPoint = recognizer.location(in: view)
        }

        // judge valid
        if recognizer.numberOfTouches < 2 {
            lastPinchPoint = recognizer.location(in: view)
            hideGuidesOnGestureEnd(recognizer)
            return
        }

        // Scale
        let scale = 1.0 - (lastScale - recognizer.scale);
        view.transform = view.transform.scaledBy(x: scale, y: scale)
        lastScale = recognizer.scale;

        // Translate
        let point = recognizer.location(in: view)
        view.transform = view.transform.translatedBy(x: point.x - lastPinchPoint.x, y: point.y - lastPinchPoint.y)
        lastPinchPoint = recognizer.location(in: view)

        updateMovementGuide()
        hideGuidesOnGestureEnd(recognizer)
    }


    @objc func rotationProcess(_ recognizer: UIRotationGestureRecognizer) {
        guard isGestureEnabled, let view = self.weakTransformView else { return }

        view.transform = view.transform.rotated(by: recognizer.rotation)
        recognizer.rotation = 0
        updateRotationGuide()
        hideGuidesOnGestureEnd(recognizer)
    }

    func hideGuidesOnGestureEnd(_ recognizer: UIGestureRecognizer) {
        if recognizer.state == .ended {
            showMovementGuide(false)
            showRotationGuide(false)
        }
    }

    // MARK:- UIGestureRecognizerDelegate Methods
    func gestureRecognizer(_: UIGestureRecognizer,
                           shouldRecognizeSimultaneouslyWith shouldRecognizeSimultaneouslyWithGestureRecognizer:UIGestureRecognizer) -> Bool {
        return true
    }

    // MARK:- Guides

    var animateGuides = true
    var guideAnimationDuration: TimeInterval = 0.3

    var snapToleranceDistance: CGFloat = 5 // pts
    var snapToleranceAngle: CGFloat = 1    // degrees
                        * CGFloat.pi / 180 // (converted to radians)

    var movementGuideView: UIView = {
        let view = UIView()
        view.backgroundColor = UIColor.blue
        return view
    } ()

    var rotationGuideView: UIView = {
        let view = UIView()
        view.backgroundColor = UIColor.red
        return view
    } ()

    // MARK: Movement guide and snap

    func updateMovementGuide() {
        guard let transformView = weakTransformView, let superview = transformView.superview else {
            return
        }

        let transformX = transformView.frame.midX
        let superX = superview.bounds.midX

        if transformX - snapToleranceDistance < superX && transformX + snapToleranceDistance > superX {
            transformView.transform.tx = 0
            showMovementGuide(true)
        } else {
            showMovementGuide(false)
        }

        updateGuideFrames()
    }

    var isShowingMovementGuide = false

    func showMovementGuide(_ shouldShow: Bool) {
        guard isShowingMovementGuide != shouldShow,
            let transformView = weakTransformView,
            let superview = transformView.superview
            else { return }

        superview.insertSubview(movementGuideView, belowSubview: transformView)
        movementGuideView.frame = CGRect(
            x: superview.frame.midX,
            y: 0,
            width: 1,
            height: superview.frame.size.height
        )

        let duration = animateGuides ? guideAnimationDuration : 0
        isShowingMovementGuide = shouldShow
        UIView.animate(withDuration: duration) { [weak self] in
            self?.movementGuideView.alpha = shouldShow ? 1 : 0
        }
    }

    // MARK: Rotation guide and snap

    func updateRotationGuide() {
        guard let transformView = weakTransformView else {
            return
        }

        let angle = atan2(transformView.transform.b, transformView.transform.a)
        if angle > -snapToleranceAngle && angle < snapToleranceAngle {
            transformView.transform = transformView.transform.rotated(by: angle * -1)
            showRotationGuide(true)
        } else {
            showRotationGuide(false)
        }
    }

    var isShowingRotationGuide = false

    func showRotationGuide(_ shouldShow: Bool) {
        guard isShowingRotationGuide != shouldShow,
            let transformView = weakTransformView,
            let superview = transformView.superview
            else { return }

        superview.insertSubview(rotationGuideView, belowSubview: transformView)

        let duration = animateGuides ? guideAnimationDuration : 0
        isShowingRotationGuide = shouldShow
        UIView.animate(withDuration: duration) { [weak self] in
            self?.rotationGuideView.alpha = shouldShow ? 1 : 0
        }
    }

    func updateGuideFrames() {
        guard let transformView = weakTransformView,
            let superview = transformView.superview
            else { return }

        rotationGuideView.frame = CGRect(
            x: 0,
            y: transformView.frame.midY,
            width: superview.frame.size.width,
            height: 1
        )
    }
}

对于任何有兴趣的人,这里是使用此类的测试项目.

For anyone interested, here's a test project using this class.

这篇关于一种使用UIPinchGestureRecognizer UIRotationGestureRecognizer&amp; UIPanGestureRecognizer?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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