iOS对不同设备的不同限制 [英] iOS different constraints for different devices
本文介绍了iOS对不同设备的不同限制的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我有一个专为iPhone SE设计的ViewController
I have a ViewController designed for iPhone SE
如您所见,我也有一个约束Align Top to: Safe Area Equals 75
As you can see I also have a constraint Align Top to: Safe Area Equals 75
问题是,是否可以为iPhone 8和iPhone 8 Plus更改此值?例如:
The question is, is it possible to change this value for iPhone 8 and iPhone 8 Plus? For example:
- SE = 75
- 8 = 85
- 8加= 105
推荐答案
我们面临着类似的问题.我们通过名为scaled的帮助器类解决了.基本上,它们只是乘以某物的大小,在较大的设备上应该看起来更大.
we were facing similar issue. We solved with helper class called scaled. Which basically just multiply size of something, which should appear larger on larger device.
extension CGFloat {
public var scaled: CGFloat {
switch UIDevice.type.getResolutionGroup()! {
case .lr320x568:
return self
case .lr375x667:
return self * 1.1
case .lr414x736:
return self * 1.2
case .lr768x1024:
return self * 1.3
// For iPads
case .lr1024x1366:
return self * 1.3
}
}
}
解决小组的实施
public func getResolutionGroup() -> ResolutionGroup? {
switch self {
case .iPhone5, .iPhone5C, .iPhone5S, .iPhoneSE, .iPodTouch5, .iPodTouch6:
return .lr320x568
case .iPhone6, .iPhone6S, .iPhone7:
return .lr375x667
case .iPhone6Plus, .iPhone6SPlus, .iPhone7Plus:
return .lr414x736
case .iPadMini, .iPadMini2, .iPadMini3, .iPadMini4:
return .lr768x1024
case .iPad2, .iPad3, .iPad4, .iPadAir, .iPadAir2:
return .lr768x1024
case .iPadPro:
return .lr1024x1366
case .simulator:
return isiPhone() ? .lr320x568 : .lr768x1024
default:
return .lr320x568
}
}
应用程序中的使用情况
fileprivate let footerHeight = CGFloat(180).scaled
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