SwiftUI:拖动逻辑错误还是这是一个错误? [英] SwiftUI: Error in dragging logic or is this a bug?
问题描述
SwiftUI处于beta测试阶段,因此也许是一个错误,但是我在其他YouTube视频中看到了类似的效果,所以事实并非如此,测试非常简单.我正在创建一个可以水平拖动的圆圈.
SwiftUI is in beta, so maybe this is a bug, but I've seen something like this working in others YouTube videos so perhaps it's not, the test is pretty simple. I'm creating a circle I can drag around on horizontally.
import SwiftUI
struct ContentView : View {
@State private var location = CGPoint.zero
var body: some View {
return Circle()
.fill(Color.blue)
.frame(width: 300, height: 300)
.gesture(
DragGesture(minimumDistance: 10)
.onChanged { value in
print("value.location")
print(value.location)
self.location = CGPoint(
x: value.location.x,
y: 0)
}
)
.offset(x: self.location.x, y: self.location.y)
}
}
#if DEBUG
struct ContentView_Previews : PreviewProvider {
static var previews: some View {
ContentView()
}
}
#endif
这会导致以下行为:
据我所知,DragGesture
onChanged
回调中的value.location
值不应在这样的数字之间波动.查看日志,到处都是数字.我想念什么吗?
As far as I can tell, the value.location
value in the DragGesture
onChanged
callback shouldn't be fluctuating between numbers like this. Looking at the logs the numbers are all over the place. Am I missing something?
推荐答案
DragGesture
的默认CoordinateSpace
是.local
,它是Circle
内部的坐标空间.移动Circle
会发生什么?由于手指不动,因此Circle
的几何形状中的手指位置突然改变,这导致Circle
再次移动.重复广告恶心.
DragGesture
's default CoordinateSpace
is .local
, which is the coordinate space inside your Circle
. What happens when you move the Circle
? Since your finger doesn't move, the location of your finger in the Circle
's geometry suddenly changes, which causes the Circle
to move again. Repeat ad nauseum.
尝试使用CoordinateSpace.global
:
DragGesture(minimumDistance: 10, coordinateSpace: .global)
您可能还希望使用value.translation
而不是value.location
来避免手指放下时的初始跳动.
You'll probably also want to use value.translation
instead of value.location
to avoid the initial jump when you put your finger down.
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