UIButton圆角矩形不需要的3D效果 [英] UIButton Rounded Rect unwanted 3D effect
问题描述
我在RoundedRect类型的笔尖上有几个UIButtons,在iOS 6之前看起来不错而平坦.在iOS 6中,尽管他们获得了3D效果边框,但我无法摆脱(我提供了图片,但我的声誉太微不足道了).有人可以建议如何使漂亮的平板回头看吗?
I had a couple of UIButtons on a nib of type RoundedRect which before iOS 6 looked nice and flat. In iOS 6 though they've acquired a 3D effect border which I cannot get rid of (I'd supply a pic but my reputation is too puny). Can anybody suggest how to get the nice flat look back?
我敢肯定,这将成为我问过的最愚蠢的问题,答案将是如此简单,以至于我会踢自己一个星期.但是我找不到它,任何帮助将不胜感激.
I'm sure this will turn out to be the stupidest question I've ever asked and that the answer will be so simple I'll kick myself for a week. But I can't find it and any help would be much appreciated.
推荐答案
我不知道为什么会出现这种效果,但是一种解决方法是避免Rounded Rect. 我总是使用自定义按钮.您可以根据需要以任何方式在代码中自定义它们.
I don't know why that effect appeared , but one way to do this is to avoid Rounded Rect. I always use custom buttons. You can customize them in code in any way you want .
例如:
button.layer.cornerRadius = 8; //this gives it rounded corners
button.layer.borderColor = [[UIColor redColor] CGColor] ; // this is how you set a border
button.layer.borderWidth = 2; //this is how you set the width of the border
UIButton的图层成员是CALayer,您可以为其设置阴影. 这是一个很好的教程.
The layer member of the UIButton is a CALayer and you can set shadows to it . This is a good tutorial.
您还可以添加渐变背景,以使按钮更美观,如下所示:
You can also add a gradient background in order to make the button nicer , like this:
CAGradientLayer *layer = [CAGradientLayer layer];
layer.colors = [NSArray arrayWithObjects:
(id)[[UIColor colorWithRed:skinRed green:skinGreen blue:skinBlue alpha:0.9] CGColor],
(id)[[UIColor colorWithRed:skinRed green:skinGreen blue:skinBlue alpha:0.8] CGColor],
(id)[[UIColor colorWithRed:skinRed green:skinGreen blue:skinBlue alpha:0.7] CGColor],
(id)[[UIColor colorWithRed:skinRed green:skinGreen blue:skinBlue alpha:0.6] CGColor],
(id)[[UIColor colorWithRed:skinRed green:skinGreen blue:skinBlue alpha:0.5] CGColor],
(id)[[UIColor colorWithRed:skinRed green:skinGreen blue:skinBlue alpha:0.4] CGColor],
(id)[[UIColor colorWithRed:skinRed green:skinGreen blue:skinBlue alpha:0.3] CGColor],
(id)[[UIColor colorWithRed:skinRed green:skinGreen blue:skinBlue alpha:0.2] CGColor],
(id)[[UIColor colorWithRed:skinRed green:skinGreen blue:skinBlue alpha:0.1] CGColor],
(id)[[UIColor colorWithRed:skinRed green:skinGreen blue:skinBlue alpha:0.0] CGColor],
nil];
layer.locations = [NSArray arrayWithObjects:
[NSNumber numberWithFloat:0.1],
[NSNumber numberWithFloat:0.2],
[NSNumber numberWithFloat:0.3],
[NSNumber numberWithFloat:0.4],
[NSNumber numberWithFloat:0.5],
[NSNumber numberWithFloat:0.6],
[NSNumber numberWithFloat:0.7],
[NSNumber numberWithFloat:0.8],
[NSNumber numberWithFloat:0.9],
[NSNumber numberWithFloat:1.0],
nil];
layer.startPoint = CGPointMake(0, 0);
layer.frame = button.layer.bounds;
layer.endPoint = CGPointMake(0, 1);
layer.contentsGravity = kCAGravityResize;
[button.layer insertSublayer:layer below:button.titleLabel.layer];
button.layer.masksToBounds = TRUE;
如您所见,一个不错的选择是拥有一些定义应用程序皮肤RGB的全局int var.这样,您可以在几秒钟内对其进行修改.
As you can see , a nice touch would be to have some global int vars that define the RGB of the app's skin. This way you can modify it in seconds.
因此,通过这种方式,您不会受到Apple对SDK版本所做的更改的影响. 而且,您可以按照自己想要的任何方式对其进行自定义,从而获得比IB更高的成就.
So , by using this way you are imune to the changes that Apple makes over SDK versions. And you can customize it in any way that you want , achieving much more than you could ever get in IB.
希望这会有所帮助.
干杯!
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