简单的kivy应用程序按下按钮无法在Android设备上播放mp3 [英] Simple kivy app press button to play mp3 doesn't work on android device

查看:69
本文介绍了简单的kivy应用程序按下按钮无法在Android设备上播放mp3的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我创建了一个简单的应用程序.当按下按钮播放mp3文件时.它可以在终端上运行,但是当我使用buildozer进行编译并安装在android设备上时,只会显示启动图像,然后应用崩溃,设备返回主屏幕.

kivy.require('1.8.0')

from kivy.app import App
from kivy.uix.gridlayout import GridLayout
from kivy.uix.button import Button
from kivy.uix.label import Label
from kivy.uix.boxlayout import BoxLayout
from kivy.core.audio import SoundLoader


class TTS(BoxLayout):
    def __init__(self):
        super().__init__(orientation="vertical")
        self.add_widget(Label(text='[b]Una applicacion\n'
                                   'para aprender un poco [i]turco[/i][/b]',
                              halign='center', size_hint_y=.07, markup=True))
        self.create_w()

    def create_w(self):
        buton1 = Button(text="Merhaba\nHola",halign='center')
        buton1.bind(on_press=self.okubuton1)

        buton2 = Button(text="Nasılsın?\nCómo estás?",halign='center')
        buton2.bind(on_press=self.okubuton2)

        buton3 = Button(text="Nereye gidiyorsun?\n¿A dónde vas?",halign='center')
        buton3.bind(on_press=self.okubuton3)

        buton4 = Button(text="Nerelisin?\n¿De donde eres?",halign='center')
        buton4.bind(on_press=self.okubuton4)

        buton5 = Button(text="Kaç yaşındasın?\n¿Cuantos años tienes?",halign='center')
        buton5.bind(on_press=self.okubuton5)

        buton6 = Button(text="Çok güzelsin\nEres muy guapa",halign='center')
        buton6.bind(on_press=self.okubuton6)

        buton7 = Button(text="Çok yakışıklısın\nEres muy guapo",halign='center')
        buton7.bind(on_press=self.okubuton7)

        buton8 = Button(text="Türkçe biliyor musun?\n¿Hablas turco?",halign='center')
        buton8.bind(on_press=self.okubuton8)

        buton9 = Button(text="Bunun fiyatı ne kadar?\n¿Cuánto cuesta este?",halign='center')
        buton9.bind(on_press=self.okubuton9)

        buton10 = Button(text="Seni seviyorum\nTe amo",halign='center')
        buton10.bind(on_press=self.okubuton10)

        buton11 = Button(text="Gerizekalı\nImbécil",halign='center')
        buton11.bind(on_press=self.okubuton11)

        buton12 = Button(text="Salak\nIdiota",halign='center')
        buton12.bind(on_press=self.okubuton12)

        buton13  = Button(text="Acıktım\nTengo hambre",halign='center')
        buton13.bind(on_press=self.okubuton13)

        buton14 = Button(text="Susadım\nTengo sed",halign='center')
        buton14.bind(on_press=self.okubuton14)

        buton15 = Button(text="Hoşçakal\nAdiós",halign='center')
        buton15.bind(on_press=self.okubuton15)

        grid=GridLayout(cols=3)
        self.add_widget(grid)

        grid.add_widget(buton1)
        grid.add_widget(buton2)
        grid.add_widget(buton3)
        grid.add_widget(buton4)
        grid.add_widget(buton5)
        grid.add_widget(buton6)
        grid.add_widget(buton7)
        grid.add_widget(buton8)
        grid.add_widget(buton9)
        grid.add_widget(buton10)
        grid.add_widget(buton11)
        grid.add_widget(buton12)
        grid.add_widget(buton13)
        grid.add_widget(buton14)
        grid.add_widget(buton15)

    def okubuton1(self, obj):
        sound = SoundLoader.load('Merhaba.mp3')
        sound.play()

    def okubuton2(self, obj):
        sound = SoundLoader.load('Nasılsın.mp3')
        sound.play()

    def okubuton3(self, obj):
        sound = SoundLoader.load('Nereye_gidiyorsun.mp3')
        sound.play()

    def okubuton4(self, obj):
        sound = SoundLoader.load('Nerelisin.mp3')
        sound.play()

    def okubuton5(self, obj):
        sound = SoundLoader.load('Kaç_yaşındasın.mp3')
        sound.play()

    def okubuton6(self, obj):
        sound = SoundLoader.load('Çok_güzelsin.mp3')
        sound.play()

    def okubuton7(self, obj):
        sound = SoundLoader.load('Çok_yakışıklısın.mp3')
        sound.play()

    def okubuton8(self, obj):
        sound = SoundLoader.load('Türkçe_biliyor_musun.mp3')
        sound.play()

    def okubuton9(self, obj):
        sound = SoundLoader.load('Bunun_fiyatı_ne_kadar.mp3')
        sound.play()

    def okubuton10(self, obj):
        sound = SoundLoader.load('Seni_seviyorum.mp3')
        sound.play()

    def okubuton11(self, obj):
        sound = SoundLoader.load('Gerizekalı.mp3')
        sound.play()

    def okubuton12(self, obj):
        sound = SoundLoader.load('Salak.mp3')
        sound.play()

    def okubuton13(self, obj):
        sound = SoundLoader.load('Acıktım.mp3')
        sound.play()

    def okubuton14(self, obj):
        sound = SoundLoader.load('Susadım.mp3')
        sound.play()

    def okubuton15(self, obj):
        sound = SoundLoader.load('Hoşçakal.mp3')
        sound.play()



class AprendeTurco(App):
    def build(self):
        return TTS()

if __name__== "__main__":
    AprendeTurco().run()

我想念什么?

我的buildozer.spec文件是:

[app]

# (str) Title of your application
title = Aprende Turco v1

# (str) Package name
package.name = aprendeturcov1

# (str) Package domain (needed for android/ios packaging)
package.domain = com.ravnsaprendeturco

# (str) Source code where the main.py live
source.dir = .

# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas,mp3

# (list) List of inclusions using pattern matching
source.include_patterns = assets/*,images/*.png/*.mp3

# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec

# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin

# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg

# (str) Application versioning (method 1)
version = 1.0

# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py

# (list) Application requirements
# comma seperated e.g. requirements = sqlite3,kivy
requirements = kivy

# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy

# (list) Garden requirements
#garden_requirements =

# (str) Presplash of the application
presplash.filename = /home/ravn/buildozer/iconn.png

# (str) Icon of the application
icon.filename = /home/ravn/buildozer/iconn.png

# (str) Supported orientation (one of landscape, portrait or all)
orientation = portrait

# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY

#
# OSX Specific
#

#
# author = © Copyright Info

#
# Android specific
#

# (bool) Indicate if the application should be fullscreen or not
fullscreen = 1

# (list) Permissions
android.permissions = WAKE_LOCK


# (int) Android API to use
#android.api = 19

# (int) Minimum API required
android.minapi = 9

# (int) Android SDK version to use
#android.sdk = 20

# (str) Android NDK version to use
#android.ndk = 9c

# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True

# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =

# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =

# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =

# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#android.p4a_dir =

# (list) python-for-android whitelist
#android.p4a_whitelist =

# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False

# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity

# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar

# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =

# (str) python-for-android branch to use, if not master, useful to try
# not yet merged features.
#android.branch = master

# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME

# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png

# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =

# (list) Android additionnal libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so

# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False

# (list) Android application meta-data to set (key=value format)
#android.meta_data =

# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =

# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D

# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1

#
# iOS specific
#

# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios

# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"

# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s


[buildozer]

# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2

# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1

# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer

# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin

#    -----------------------------------------------------------------------------
#    List as sections
#
#    You can define all the "list" as [section:key].
#    Each line will be considered as a option to the list.
#    Let's take [app] / source.exclude_patterns.
#    Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
#    This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#


#    -----------------------------------------------------------------------------
#    Profiles
#
#    You can extend section / key with a profile
#    For example, you want to deploy a demo version of your application without
#    HD content. You could first change the title to add "(demo)" in the name
#    and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
#    Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug

所有mp3文件和main.py都位于buildozer文件夹中. 这是日志.

解决方案

当我的应用程序崩溃时,我发现了一条回溯说NoneType object has no attribute 'state'.所以我确保有一个

 if <SOUND_FILE>:
    <SOUND_FILE>.play() # <SOUND_FILE>.state = 'play' | <SOUND_FILE>.stop()
 

每当我想更改音频状态时.现在,我可以在Android设备上打开我的应用并使用,但是音频不会播放.这就是我当前要解决的问题.我认为音频文件始终为None.因此,如果您想在apk 中包含mp3文件,并且希望您的应用不会在Android设备上崩溃,则可以尝试. /p>

I created a simple App. When pressed on a button to play a mp3 file. It works in terminal but when I compile it with buildozer and install on an android device only splash image appears and then app crashes and device returns to main screen.

kivy.require('1.8.0')

from kivy.app import App
from kivy.uix.gridlayout import GridLayout
from kivy.uix.button import Button
from kivy.uix.label import Label
from kivy.uix.boxlayout import BoxLayout
from kivy.core.audio import SoundLoader


class TTS(BoxLayout):
    def __init__(self):
        super().__init__(orientation="vertical")
        self.add_widget(Label(text='[b]Una applicacion\n'
                                   'para aprender un poco [i]turco[/i][/b]',
                              halign='center', size_hint_y=.07, markup=True))
        self.create_w()

    def create_w(self):
        buton1 = Button(text="Merhaba\nHola",halign='center')
        buton1.bind(on_press=self.okubuton1)

        buton2 = Button(text="Nasılsın?\nCómo estás?",halign='center')
        buton2.bind(on_press=self.okubuton2)

        buton3 = Button(text="Nereye gidiyorsun?\n¿A dónde vas?",halign='center')
        buton3.bind(on_press=self.okubuton3)

        buton4 = Button(text="Nerelisin?\n¿De donde eres?",halign='center')
        buton4.bind(on_press=self.okubuton4)

        buton5 = Button(text="Kaç yaşındasın?\n¿Cuantos años tienes?",halign='center')
        buton5.bind(on_press=self.okubuton5)

        buton6 = Button(text="Çok güzelsin\nEres muy guapa",halign='center')
        buton6.bind(on_press=self.okubuton6)

        buton7 = Button(text="Çok yakışıklısın\nEres muy guapo",halign='center')
        buton7.bind(on_press=self.okubuton7)

        buton8 = Button(text="Türkçe biliyor musun?\n¿Hablas turco?",halign='center')
        buton8.bind(on_press=self.okubuton8)

        buton9 = Button(text="Bunun fiyatı ne kadar?\n¿Cuánto cuesta este?",halign='center')
        buton9.bind(on_press=self.okubuton9)

        buton10 = Button(text="Seni seviyorum\nTe amo",halign='center')
        buton10.bind(on_press=self.okubuton10)

        buton11 = Button(text="Gerizekalı\nImbécil",halign='center')
        buton11.bind(on_press=self.okubuton11)

        buton12 = Button(text="Salak\nIdiota",halign='center')
        buton12.bind(on_press=self.okubuton12)

        buton13  = Button(text="Acıktım\nTengo hambre",halign='center')
        buton13.bind(on_press=self.okubuton13)

        buton14 = Button(text="Susadım\nTengo sed",halign='center')
        buton14.bind(on_press=self.okubuton14)

        buton15 = Button(text="Hoşçakal\nAdiós",halign='center')
        buton15.bind(on_press=self.okubuton15)

        grid=GridLayout(cols=3)
        self.add_widget(grid)

        grid.add_widget(buton1)
        grid.add_widget(buton2)
        grid.add_widget(buton3)
        grid.add_widget(buton4)
        grid.add_widget(buton5)
        grid.add_widget(buton6)
        grid.add_widget(buton7)
        grid.add_widget(buton8)
        grid.add_widget(buton9)
        grid.add_widget(buton10)
        grid.add_widget(buton11)
        grid.add_widget(buton12)
        grid.add_widget(buton13)
        grid.add_widget(buton14)
        grid.add_widget(buton15)

    def okubuton1(self, obj):
        sound = SoundLoader.load('Merhaba.mp3')
        sound.play()

    def okubuton2(self, obj):
        sound = SoundLoader.load('Nasılsın.mp3')
        sound.play()

    def okubuton3(self, obj):
        sound = SoundLoader.load('Nereye_gidiyorsun.mp3')
        sound.play()

    def okubuton4(self, obj):
        sound = SoundLoader.load('Nerelisin.mp3')
        sound.play()

    def okubuton5(self, obj):
        sound = SoundLoader.load('Kaç_yaşındasın.mp3')
        sound.play()

    def okubuton6(self, obj):
        sound = SoundLoader.load('Çok_güzelsin.mp3')
        sound.play()

    def okubuton7(self, obj):
        sound = SoundLoader.load('Çok_yakışıklısın.mp3')
        sound.play()

    def okubuton8(self, obj):
        sound = SoundLoader.load('Türkçe_biliyor_musun.mp3')
        sound.play()

    def okubuton9(self, obj):
        sound = SoundLoader.load('Bunun_fiyatı_ne_kadar.mp3')
        sound.play()

    def okubuton10(self, obj):
        sound = SoundLoader.load('Seni_seviyorum.mp3')
        sound.play()

    def okubuton11(self, obj):
        sound = SoundLoader.load('Gerizekalı.mp3')
        sound.play()

    def okubuton12(self, obj):
        sound = SoundLoader.load('Salak.mp3')
        sound.play()

    def okubuton13(self, obj):
        sound = SoundLoader.load('Acıktım.mp3')
        sound.play()

    def okubuton14(self, obj):
        sound = SoundLoader.load('Susadım.mp3')
        sound.play()

    def okubuton15(self, obj):
        sound = SoundLoader.load('Hoşçakal.mp3')
        sound.play()



class AprendeTurco(App):
    def build(self):
        return TTS()

if __name__== "__main__":
    AprendeTurco().run()

What am I missing?

And my buildozer.spec file is:

[app]

# (str) Title of your application
title = Aprende Turco v1

# (str) Package name
package.name = aprendeturcov1

# (str) Package domain (needed for android/ios packaging)
package.domain = com.ravnsaprendeturco

# (str) Source code where the main.py live
source.dir = .

# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas,mp3

# (list) List of inclusions using pattern matching
source.include_patterns = assets/*,images/*.png/*.mp3

# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec

# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin

# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg

# (str) Application versioning (method 1)
version = 1.0

# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py

# (list) Application requirements
# comma seperated e.g. requirements = sqlite3,kivy
requirements = kivy

# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy

# (list) Garden requirements
#garden_requirements =

# (str) Presplash of the application
presplash.filename = /home/ravn/buildozer/iconn.png

# (str) Icon of the application
icon.filename = /home/ravn/buildozer/iconn.png

# (str) Supported orientation (one of landscape, portrait or all)
orientation = portrait

# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY

#
# OSX Specific
#

#
# author = © Copyright Info

#
# Android specific
#

# (bool) Indicate if the application should be fullscreen or not
fullscreen = 1

# (list) Permissions
android.permissions = WAKE_LOCK


# (int) Android API to use
#android.api = 19

# (int) Minimum API required
android.minapi = 9

# (int) Android SDK version to use
#android.sdk = 20

# (str) Android NDK version to use
#android.ndk = 9c

# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True

# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =

# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =

# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =

# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#android.p4a_dir =

# (list) python-for-android whitelist
#android.p4a_whitelist =

# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False

# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity

# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar

# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =

# (str) python-for-android branch to use, if not master, useful to try
# not yet merged features.
#android.branch = master

# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME

# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png

# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =

# (list) Android additionnal libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so

# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False

# (list) Android application meta-data to set (key=value format)
#android.meta_data =

# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =

# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D

# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1

#
# iOS specific
#

# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios

# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"

# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s


[buildozer]

# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2

# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1

# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer

# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin

#    -----------------------------------------------------------------------------
#    List as sections
#
#    You can define all the "list" as [section:key].
#    Each line will be considered as a option to the list.
#    Let's take [app] / source.exclude_patterns.
#    Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
#    This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#


#    -----------------------------------------------------------------------------
#    Profiles
#
#    You can extend section / key with a profile
#    For example, you want to deploy a demo version of your application without
#    HD content. You could first change the title to add "(demo)" in the name
#    and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
#    Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug

All the mp3 files and main.py are in the buildozer folder. Here is the logcat.

解决方案

When my app crashed, I found a traceback saying NoneType object has no attribute 'state'. So I made sure there was an

if <SOUND_FILE>:
    <SOUND_FILE>.play() # <SOUND_FILE>.state = 'play' | <SOUND_FILE>.stop()

whenever I wanted to change the state of the audio. Now I can open my app on an Android device and use it, but the audio won't play. That's what I'm trying to fix currently. I'm thinking the audio files are always None. So if you want to have mp3 files in your apk and you want your app to not crash on an Android device, you can try what I did.

这篇关于简单的kivy应用程序按下按钮无法在Android设备上播放mp3的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆